Sovereign Class - Durability Issues
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on March 26th, 2009, 4:39 am
I can tell you a very storyline reason the feds would not be deploying the Prometheus class. That ship is fully automated and is capable of ignoring the crew.
Would you want to rely on that when facing the Borg? Especially if the computer might possibly decide that it would prefer to be assimilated rather than deal with more irrational biological lifeforms all the damned time?
I'd keep the Prommies the hell away from the sectors where the Borg might show up.
Would you want to rely on that when facing the Borg? Especially if the computer might possibly decide that it would prefer to be assimilated rather than deal with more irrational biological lifeforms all the damned time?
I'd keep the Prommies the hell away from the sectors where the Borg might show up.
posted on March 26th, 2009, 4:43 am
That actually happened in the Peter David novel "Vendetta". A planet's advanced computer actually sent a message to the borg and shut down all planetary defenses so that it could hook up with the collective.




posted on March 26th, 2009, 5:23 am
Mal wrote:That actually happened in the Peter David novel "Vendetta". A planet's advanced computer actually sent a message to the borg and shut down all planetary defenses so that it could hook up with the collective.![]()
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Was it a Voyager novel?
posted on March 26th, 2009, 5:43 am
Lol no!
It was TNG and probably 15 years old by now. It was quite good, but I enjoy Peter David novels.

posted on March 26th, 2009, 5:45 am
I just looked it up. Copyright 1991, so a little older even.
posted on March 26th, 2009, 6:57 am
Yep. It's a good novel, and it's free of the 'Queen' mentality of the Borg. They were ruthless, merciless, but without malice as well. Nothing but the objective, nothing taken personally. They pick up another 'Speaker' in that novel (which, by the way, is what Locutus means).
But more on topic, I think the Special Weapon swap for the Sovvie will likely fix the durability issues, since the Sovvie really only needs a little bump. After all, determining her toughness against something like a Negh'var with it's insane firepower, or a Cube, Sphere, or Pyramid, doesn't quite work. Figure in her manuverability, range, high shield value, and decent weapons and she's decent. But not really worth the money as is. I do find them fun to keep in the base, so that they disable all the engines of ships trying desperately to get out of range of the torpedo turrets.
But more on topic, I think the Special Weapon swap for the Sovvie will likely fix the durability issues, since the Sovvie really only needs a little bump. After all, determining her toughness against something like a Negh'var with it's insane firepower, or a Cube, Sphere, or Pyramid, doesn't quite work. Figure in her manuverability, range, high shield value, and decent weapons and she's decent. But not really worth the money as is. I do find them fun to keep in the base, so that they disable all the engines of ships trying desperately to get out of range of the torpedo turrets.
posted on March 26th, 2009, 9:05 am
Last edited by tom on March 26th, 2009, 9:25 am, edited 1 time in total.
ray320 wrote:it stars out, dark, cold, in space, suddenly, a station pops out, and so do two construction ships,
basically from that point both ships build mining, while my starbase, builds one to two more contruction ship, and then goes to miners, after my two mining is done(then my 1st construction is done) , i send one to build shipyard, one to build sceicne, and the other to build mining, by the time those stations are done, i have 4 stattions, so i set about 2 to finish up mining and start defenses for mining, and then the other two to building stations, and seting up defeses, my starbase, is pumping out mining ships sop i can get my mining up, and i start pumping out sabers, till i can get intrepids and akiras, after one more stage of building(stations) i can get my warp in, and advanced starbase, (at this point i am usually chassis 2, starting on 3) i warp in imediatly(the normal warp in) and by that time start on excelsiors (at this point i stop production on intrepids and akiras) if i have any leftover money at this point, i do special weapons, and then sheild and weapons upgrades, + defense platforms, then when i have chasiss level 3 and can sustain constant advanced shipyard production, i build another, haveing two run simaltaneoulsy, then after that, i attack
Dominus_Noctis offered u a game and i think u should take it.
on the topic. the special w swap will make akiras less powerful. this is fair but i like to have strong akiras as i use them extensively. if the swap is what it takes to stop 'feds r too weak' threads then i'm all in but will it ?
posted on March 26th, 2009, 6:45 pm
Last edited by ray320 on March 26th, 2009, 6:57 pm, edited 1 time in total.
well as far as the game, ive gone to the gameroom, but he hastn been there
as for the promethius, wtf? computer controlled, it had crew on it when we saw it, controlling it,
and whatever, even if it has no crew who cares, we can be a bit creative,
also im getting a bit annoyed with the feds right now, everyone here will not do somthing with the feds that hasnt been seen in the shows,its like, unless its canon, we cant change feds. GUYS we can be a bit creative here, just because we only saw 2 varients of pod with nebula dosent mean there arnt more, just like with section 31, we dont know exactly what it is, and we dont have to baser it of of what we know, it can be whatever we want, the steamrunner dosent have to be artilery, (we want it to) all im saying, is can we be a bit more creative with feds? throw in some flare? SOMTHING NEW AND DIFFERENT, just a little somthing to spice it up, can we get away from what we already know? and put in some things unexpected? ive seen ideas for it for feds, such as some enterprise class, somone had somthing that looked like a miranda in a way the other day, thers a whole bunch of sites out there with ship desighs, such as new orleans class
basically bottom line, lets spice up the feds,
i know alot of you will say, you only want stuff for the feds, there the best,
well my reply:
no there not the best, im not trying to make them into a super race, they jsut need some spice, thats all ive ever wanted, somthing new for them, idc about the power levels, offensive defense or what ever, just somthing new, all the other races have given us that, we didnt know a bunch of the romy ships, ro klgons or dominion, so we added some new ones, we gave them some new spice
so bottom line #2 fleet ops is way in futeure after dominion war and such(as said by fleet ops team) thelly be fasing out older ships, it seems to me, like the miranda 2 and excelsior 2 are the pathfinders for a new fleet of new ships, so lol pathfinder class? put in the promethius class to?, and some new ships designs, and can we get away from the standar 2 sticks attached to a saucer design?
also, id apreciate it, i know some may disagree, but when you do, please suggest how my idea might be better with a change, or if you have a different idea, rather then just disagreeing with me, thank you
as for the promethius, wtf? computer controlled, it had crew on it when we saw it, controlling it,
and whatever, even if it has no crew who cares, we can be a bit creative,
also im getting a bit annoyed with the feds right now, everyone here will not do somthing with the feds that hasnt been seen in the shows,its like, unless its canon, we cant change feds. GUYS we can be a bit creative here, just because we only saw 2 varients of pod with nebula dosent mean there arnt more, just like with section 31, we dont know exactly what it is, and we dont have to baser it of of what we know, it can be whatever we want, the steamrunner dosent have to be artilery, (we want it to) all im saying, is can we be a bit more creative with feds? throw in some flare? SOMTHING NEW AND DIFFERENT, just a little somthing to spice it up, can we get away from what we already know? and put in some things unexpected? ive seen ideas for it for feds, such as some enterprise class, somone had somthing that looked like a miranda in a way the other day, thers a whole bunch of sites out there with ship desighs, such as new orleans class
basically bottom line, lets spice up the feds,
i know alot of you will say, you only want stuff for the feds, there the best,
well my reply:
no there not the best, im not trying to make them into a super race, they jsut need some spice, thats all ive ever wanted, somthing new for them, idc about the power levels, offensive defense or what ever, just somthing new, all the other races have given us that, we didnt know a bunch of the romy ships, ro klgons or dominion, so we added some new ones, we gave them some new spice
so bottom line #2 fleet ops is way in futeure after dominion war and such(as said by fleet ops team) thelly be fasing out older ships, it seems to me, like the miranda 2 and excelsior 2 are the pathfinders for a new fleet of new ships, so lol pathfinder class? put in the promethius class to?, and some new ships designs, and can we get away from the standar 2 sticks attached to a saucer design?
also, id apreciate it, i know some may disagree, but when you do, please suggest how my idea might be better with a change, or if you have a different idea, rather then just disagreeing with me, thank you
posted on March 26th, 2009, 9:23 pm
Try PM'ing me next time Ray: you never answered my private message afterall ;-)
I'm not always gonna be in the lobby waiting for you
... This Friday and weekend in general are good for me if you want a few matches
I'm not always gonna be in the lobby waiting for you

... This Friday and weekend in general are good for me if you want a few matches

posted on March 28th, 2009, 3:08 pm
The game is very well balanced at the moment...minus me issues w/ some of the a.i. mentioned in other forums. Stat-wise per each ship and each respective function works nice. Each race follows story/canon (just a curious side question...I know what canon/non-canon is but why do they call it that?) pretty closely. Bottom line ray...it sounds like you want one ship you can spam and its not gonna happen.....though my brother can effectively take most ppl out by spamming mostly akiras.....there are still other ships to the fleet. If you don't like micro managing fleets try a different race. I think romulans are pretty easy in that regard, though please don't flame me if you disagree....just what I've noticed.
posted on March 28th, 2009, 3:19 pm
Naaa, even Romies need to be mixed 
I think Klingons right now are the biggest spam faction, because of quick build times, and relatively cheap (defensive-lacking) ships (plus multiple shipyard).

I think Klingons right now are the biggest spam faction, because of quick build times, and relatively cheap (defensive-lacking) ships (plus multiple shipyard).
posted on March 28th, 2009, 4:17 pm
The term canpn comes from the catholic church, read about canon in the wiki, quite interesting, it mentions star trek some times even. 

posted on March 28th, 2009, 8:00 pm
guys, in my last post, all i went on about is that we need some new spice, cus we do, some new classes
as for spamming, i dont want that, far from it, i want some new ships, thew part of the sovy however is this, it dosent seem to help very well in my fleet, because in my feds fleet i like to have some balance, i usually take some of whats left over from early game (small ships such as sabers) and add them to a mix of intrepids (for the quantum torpedo) support ships to(remore, and the other 2) akiras (sheild thng) excelsiors(good mid ships) some times defiants (energy knockout), and the sovys i will build, but what im looking for is a powerful ship that can take beatings and give beating, cus alot of times, i feel like im attacking with a dull spear, the shaft might be strong, but theres no sharp tip to drive into the enemy, and the thing is, the sovy should be that ship, but compared to other races most powerful ship, sovy is way expensive, now id be fine if it was a different ship, but we need somthing
now as to some new spice and flare, we need it, we know so much about the feds, i think fleet ops needs to show us stuf we dont know, new stuff, even a side of the fed not see, because i start to get tired of the standard circle with two lines comming out of it desgign, and the same old ship,
and if, as fleet ops has said, this is way after galaxys would be made, or around, then i think the fed fleet would be getting an overhaul
as for spamming, i dont want that, far from it, i want some new ships, thew part of the sovy however is this, it dosent seem to help very well in my fleet, because in my feds fleet i like to have some balance, i usually take some of whats left over from early game (small ships such as sabers) and add them to a mix of intrepids (for the quantum torpedo) support ships to(remore, and the other 2) akiras (sheild thng) excelsiors(good mid ships) some times defiants (energy knockout), and the sovys i will build, but what im looking for is a powerful ship that can take beatings and give beating, cus alot of times, i feel like im attacking with a dull spear, the shaft might be strong, but theres no sharp tip to drive into the enemy, and the thing is, the sovy should be that ship, but compared to other races most powerful ship, sovy is way expensive, now id be fine if it was a different ship, but we need somthing
now as to some new spice and flare, we need it, we know so much about the feds, i think fleet ops needs to show us stuf we dont know, new stuff, even a side of the fed not see, because i start to get tired of the standard circle with two lines comming out of it desgign, and the same old ship,
and if, as fleet ops has said, this is way after galaxys would be made, or around, then i think the fed fleet would be getting an overhaul
posted on March 28th, 2009, 8:16 pm
Then play a different race if the Feds don't suit you.
The feds DO NOT and WILL NOT have strong offensive power in a single ship so deal with it. They have strong defense as their defining characteristic (with support ships which enhance a fleet's offense/defense). If you want to play a race with strong base offense and weak defense play Klingons. If you want strong defense and offense but heavy reliance on resources, play Romulans or Borg. Sovereign is not expensive at all as far as capital ships go; in fact all Federation ships are mid range in terms of the cheapness scale.
All I hear is that you want designs and play styles that do not stick with traditional Federation themes (or at least the way the FO Team wants the Federation to play), yet you WILL NOT play another race. It seems you just want the Romulans or Borg to be renamed "The Federation" in order to suit your play style. Oh, and if you don't want to play me and prove me wrong, just tell me instead of pretending like the FO private message system is broken, or the posts above yours have disappeared... or the A2 Lobby has disappeared from existence.
The feds DO NOT and WILL NOT have strong offensive power in a single ship so deal with it. They have strong defense as their defining characteristic (with support ships which enhance a fleet's offense/defense). If you want to play a race with strong base offense and weak defense play Klingons. If you want strong defense and offense but heavy reliance on resources, play Romulans or Borg. Sovereign is not expensive at all as far as capital ships go; in fact all Federation ships are mid range in terms of the cheapness scale.
All I hear is that you want designs and play styles that do not stick with traditional Federation themes (or at least the way the FO Team wants the Federation to play), yet you WILL NOT play another race. It seems you just want the Romulans or Borg to be renamed "The Federation" in order to suit your play style. Oh, and if you don't want to play me and prove me wrong, just tell me instead of pretending like the FO private message system is broken, or the posts above yours have disappeared... or the A2 Lobby has disappeared from existence.
posted on March 28th, 2009, 10:03 pm
Last edited by Braunbaer on March 28th, 2009, 10:05 pm, edited 1 time in total.
Wow, this thread is still not dead, fascinating. 
Making the Sovy a lot stronger than other Fed ships is not cool. Stronger defense and offense values do not fit to the Sovy, unless you adjust all the other ships. You pretend the Sovy is twice as strong as a Galaxy (or even more).
And I don't see why we need much more ships. We have a lot of ships. One or two more won't hurt, agreed. But the more ships we have, features will start to overlap. I don't need three, four or ten ships which are redundant, just because they do pretty much the same.
You can add new special abilities. But the ones we have, are fine. I think there are more important parts of FO to look at than new ships and special abilties.
I thought the devs already said they will have a look, maybe swap the special abilities of the Akira and Sovy. This discussion becomes boring.

Making the Sovy a lot stronger than other Fed ships is not cool. Stronger defense and offense values do not fit to the Sovy, unless you adjust all the other ships. You pretend the Sovy is twice as strong as a Galaxy (or even more).
And I don't see why we need much more ships. We have a lot of ships. One or two more won't hurt, agreed. But the more ships we have, features will start to overlap. I don't need three, four or ten ships which are redundant, just because they do pretty much the same.
You can add new special abilities. But the ones we have, are fine. I think there are more important parts of FO to look at than new ships and special abilties.
I thought the devs already said they will have a look, maybe swap the special abilities of the Akira and Sovy. This discussion becomes boring.

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