The Typo Topic

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on January 1st, 2011, 1:55 pm
Last edited by Anonymous on January 1st, 2011, 2:23 pm, edited 1 time in total.
galaxy spaceframe adjustments:

current:
One of these solutions is to replace the existent torpedo launchers with a more compact version, which allows installation of an additional launcher on the same deck.


suggested:
One of these solutions is to replace the existing torpedo launchers with a more compact version, which allows installation of an additional launcher on the same deck.





EDIT:

self configuring torps:
current:
It is not official confirmed, but they are probably based on Cardassian torpedo technology.


suggested:
[quote]It is not officially confirmed, but they are probably based on Cardassian torpedo technology.
posted on January 21st, 2011, 6:32 pm
This is not exactly a 'typo', more of a misleading entry. The Combat Tractorbeam says it can lock on to a target even when shields are up, shouldn't it say when engines are active?

Shields may be a limiting factor in canon, but ingame only the engines prevent a tractor lock. That could confuse people who don't play Klingon much or are new, especially considering the regular Tractor mentions engines.
posted on January 21st, 2011, 7:02 pm
i'd mention both to be sure :D
posted on January 21st, 2011, 7:07 pm
Something like this, you mean?

  • Can lock onto a ship that still has engines
  • Canon always used shields
  • Ignore that last point, canon did when it felt like it
posted on January 21st, 2011, 7:07 pm
Tyler wrote:Something like this, you mean?



sounds good to me :P
posted on February 5th, 2011, 12:07 pm
Is the Perimetre firing blanks or something? The AT Charges say _Empty where damage should be.

Who knew empty weapon shells were so powerful?
posted on February 10th, 2011, 7:55 am
Dunno if it's been mentioned but I saw in Yandon's latest 2v2 replay that the Frigate's Suppressive Shielding passive states

+30 percent damage against Pulse Weapons.

I think it is suppose to say:

+30 percent Resistance to Pulse weapons :)
posted on February 10th, 2011, 9:44 am
Thanks for the corrections and suggestions. Will be included in the next patch :thumbsup:
posted on February 16th, 2011, 9:59 am
On the front page:

The first public version of Fleet Operations has been released in 2003


should be

The first public version of Fleet Operations was released in 2003
posted on April 11th, 2011, 5:24 pm
And shouldn't be craft instead of crafts aswell?
posted on April 11th, 2011, 6:47 pm
OHHHH good find 086gf!
posted on April 11th, 2011, 6:54 pm
Crafts, while more archaic, is still proper usage.
posted on April 15th, 2011, 7:59 am
Don't know if this was posted already or not. But here it goes.
The canaveral's first and second special ability have a typo in it.

Special 1:
nearyby, should be, nearby

Special 2:
defense, should be, defensive. (I believe)
posted on April 26th, 2011, 1:51 am
The veteran level special of the Teutoburg Surgical Tricobalt Carpet seems to be somewhat of an oxymoron. A surgical strike and a carpet bombing????
posted on April 26th, 2011, 2:13 pm
Vulcans never bluff
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