The Typo Topic

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posted on January 16th, 2010, 6:12 pm
The Canaverals 'Plasmabolt' still says extrem-heat instead of extreme-heat.

Modified Torpedoes (Akira, Galaxy, ect) say brake, isn't it meant to say break or can they make the torps halt at will after firing?
posted on January 16th, 2010, 6:35 pm
Borg nanites still say they effect the UI :)
-caught by Stardust
posted on January 20th, 2010, 6:36 pm
Last edited by Dominus_Noctis on January 20th, 2010, 8:02 pm, edited 1 time in total.
Phase Plates: Shifts single armor plates in phase to improve damage reduction. The damage reduction is proportional to the attacking range, being most effective against close targets. Phase Plates do not work on refitted Rhienn Class vessels. Special weapon energy does not regenerate while Phase Plates are active. May be used while cloaked. Lasts 30 seconds.

The targeting computer of this vessel uses energy signatures generated by a vessel’s ammunition to greatly increase the efficiency of weapons. If targeting vessels that use torpedoes, the ammunition lock-on can show the greatest effect and will even disable the weapons of the target.

These special torpedoes carry more than one warhead and are designed to penetrate deep into a vessel before detonation. Although this method leaves nothing to salvage, it is a very effective combat tactic.

The Generix is equipped with a multi-phase shielding system that may be used to rapidly adapt to the profiles of attacking crafts.

The Warbird is a very old, but popular design in the Romulan Star Empire. It is still in construction after almost one century. Many refits and changes took place to empower the basic chassis, like special circuits that allow a fraction of the special energy regeneration rate to also regenerate shields.

An advanced hangar and military transporters allow this vessel to deploy fighters and beam them back if necessary.

________________________________________________________________________________________


Some shield generators allow a slight morph of the phase of a vessel to reduce damage received. While certain ships with advanced sensors and systems - like support vessels - will have the ability to track the phase shifts and deal even increased damage, most normal vessels find it hard to inflict critical damage.

Redirects energy to the shield generators and prepares for the impact of enemy fire. Increases Defensive Value by 15, reduces movement speed and greatly reduces the damage received from torpedoes. Special weapon energy does not regenerate while the effect of Energy Rerouting is active. Lasts 20 seconds.

Emits a field of energy at a certain frequency which can be directly fed into the systems of allied vessels. Restores 10 special weapon energy on all units nearby. Other vessels which are also equipped with Energy Beacon are not affected.

Ram a hostile target to deal damage to it, sacrificing this unit. The engines of the target will be crushed for a brief amount of time. Stations and civil vessels like constructors or freighters will only suffer half damage, as they don't carry weapon systems that may detonate upon impact. Damage increases with the rank of the A-20 Attack Destroyer. There is also a chance of failure, rendering this vessel derelict.

Quantum Torpedoes are a powerful replacement of Photon Torpedoes and are being used since the 24th century. They rely on rapid energy extraction from zero-point vacuum and can inflict massive damage upon detonation. Most Quantum Torpedo launchers use a volley-fire pattern.

Pulse Phaser cannons use the same technology as normal Phaser arrays do, but the fire-mode has been modified to fire high energy bursts in short sequences.

Phasers are powerful beam weapons that utilize Nadion particle emissions. They are very popular among space-travelling species of all kinds. Phaser Arrays are a special mounting method for the emitters, to achieve short reload times and wide attack arcs. The new layer XV Phaser Arrays use a tripled charging system to achieve high impact values and short reload times for strike volleys.

Quantum Pulse weapons have been produced since the early 25th century and are being used in some lighter Federation vessels, but they are still quite rare. While they perform far better than normal Phasers and do not require a vessel to load ammunition like torpedoes, the energy spike required to charge a small EM bubble with energy is immense, limiting their effectiveness.

Dominion torpedo weapons are armed with a small package of subspace particles, contained in a multi-phase force field. Those tetryons penetrate most matter, including common armor types to deal heavy damage, although their effect radius is limited compared to anti-matter based weaponry.

Polaron particles are known for their capability to pierce most common shield technology. Dominion weapons also make use of this property, by emitting focused Polaron streams in their beam weapons.

Unlike most Pulse Disruptors, the Dominion version charges short bursts of high-energy particles, leading to incredibly fast firing sequences. As the EM-fluctuations caused by these weapons is far above anything the Federation would employ, these cannons only have a short life span and need to be replaced at least once every Earth year. Still, they are used often on vessels or stations which are not sent on deep space missions.

Graviton-based weaponry is very effective and causes heavy mass fluctuations, resulting in destructive forces that will literally crush the target that they are fired upon. Due to this fact, there is no real armor against Graviton Torpedoes once shields are down. Nevertheless, the production of these weapons is very resource intensive, and only the Borg are known to use them as regular weapons.

Borg High Energy Phasers are powerful beam weapons that are capable of cutting through armor plates and the decks of most vessels.

Pulse Disruptors are very old, yet effective weapons, developed in the 21th century. Many modern weapons have followed them since, but they are still the most-used weaponry in the galaxy.

Similar to phasers, these weapons are used by almost all space travelling species at some point in their history. Their good trade-off of firepower, range, reload time and energy usage makes them an excellent weaponry against both small and large vessels.

Romulan Plasma Torpedoes are very similar to Photon Torpedoes, but they carry plasma instead of anti-matter. As plasma can be generated on most starships, and the torpedo hulls may be replicated, ammunition is not a problem. Plasma Torpedoes are usually less effective, but are available in large numbers


________________________________________________________________ and more

Some Romulan engineers managed to improve the damage output of disruptors at the price of increasing their reload times


Unlike most modern weapons, there are still some weapons around that utilize enriched duranium as a bullet-type weapon system. Romulans have been seen to equip deep-space vessels with them, as the complete ammunition may be replicated or mined.


_________________________________________________________________ and some more.

These warheads have been armed with ion-plasma instead of antimatter, making them very effective against armored targets, especially if the target relies on duranium alloy armor plates. However, in order to achieve an effective detonation area, Ion Torpedoes must be far larger then Photon Torpedoes.

Originally developed by the Klingon Empire at the beginning of the 22nd century, Photon Torpedoes became a default weapon throughout the galaxy. The destructive effect of anti-matter warheads can destroy unshielded targets with a single hit. There are also some smaller versions of Photon Torpedoes in use, trading lesser ammunition storage for greater firepower.

Tricobalt was in use as an explosive for centuries. As modern warheads can carry far greater payloads, they have become popular again, in particular for clearing massive objects like asteroids. Or starbases.

Klingons are known for their weapon technology throughout the quadrant. This latest addition is another masterpiece of Klingon engineers. Assault Disruptors use crystalline emitter devices in order to achieve short cool down times with low heat signatures, enabling large and constant amounts of energy to be fired.
posted on January 21st, 2010, 6:04 am
well somebody has been working on the guide lately
posted on January 21st, 2010, 3:32 pm
Yeah... I think I practically spell proofed almost all of FO except the Borg now  :sweatdrop:
posted on January 21st, 2010, 4:09 pm
Holy drudd Dom, you have way too much time on your hands.  If I had that much time, I would have three new races added to FO by now lol :lol:
posted on January 21st, 2010, 4:25 pm
It actually doesn't take me that long: only a few minutes to do the entire thing you saw above :)
posted on January 21st, 2010, 4:31 pm
On the loading screen, it says :

Klingon Field Yards can be upgraded to produce more then one vessel at a time.

This should be :

Klingon Field Yards can be upgraded to produce more than one vessel at a time.
posted on January 21st, 2010, 5:05 pm
Not sure if this has been reported already but as of 3.11. I see that the tool-tip for Descents say Powerfull Shields or something like that. Powerfull should only have one 'l'.


:D
posted on January 23rd, 2010, 1:09 am
The Generix is equipped with a multi-phase shielding system that may be used to rapidly adapt to the profiles of attacking crafts.

Hull polarization is one of the most common defense techniques in the universe. However, there has been a relatively new discovery in this sector. Some modern vessels may polarize individual hull plates, making it very hard for inexperienced tactical officers to get an effective hit.

This vessel may serve as a squadron leader for your fleet. It consumes less or no Warp-In slots

Adjustments in the energy conduits increase the firepower of this vessels’ beam weapons, especially if used against battleships.

Improved scanners and vector calculation systems allow this vessel to use its special weapons at a much larger range and to achieve a greater area of effect with them.

Vessels with additional anti-matter storage capacity benefit from larger energy reserves. In addition, as Photon Torpedoes carry anti-matter as a warhead, their rate of fire increases.

Based on modifications made to Galaxy Class vessels during the Dominion War, a new shield layout was introduced that shows much greater potential against beam and pulse weapons.

Additional energy batteries allow to mitigate a certain percentage of damage, greatly reducing the damage received from less powerful weapon systems.

The targeting scanners of this vessel have been refitted to allow strikes over giant distances with impressive firepower.

Additional energy batteries allow the mitigation of a certain percentage of damage, greatly reducing the damage received from less powerful weapon systems.

This vessel is equipped with an automatic repair and diagnosis set, which will greatly increase the overall performance of this vessel in order to make it a solid battleship. All attributes are increased, engines work more efficiently, and the hull repair rate is increased.

The idea of using multiple energy systems to increase the performance of vessels is as old as space-traveling itself. While it’s usually not a cost-effective method, it may still be used to greatly increase the system performance of a vessel. The shield regeneration rate also increases dramatically.

A recent development in military technology is the development of positronic nanosystems with the capability of analyzing complex shield harmonics in short time. This greatly increases the combat performance against certain targets. The processors of this vessel have been adjusted against stations.

Micro technology allows great improvement in the effectiveness of structural defense fields and boosts the shield strength.

This vessel has been refitted to strike at small and mobile targets by predicting their movement paths. Therefore its weapons are far more efficient against destroyers.

Inspired by Breen weapon technology, the Klingons started to refit some disruptor systems in order to achieve a draining effect. While the efficiency is too low to disable whole subsystems, it is still powerful enough to drain the energy reserves of a target with each attack.

The ability to replicate large spare parts and new Combat Probes greatly boosts the effectiveness of special weapons, like the Ion-Storm damage and the overall Attack Probe attributes.

This ultra-heavy weaponry is nothing less than an artillery cannon mounted on a battleship. One single volley is able to crush through the shields of starbases. The exact charging mechanism of this giant disruptor is still unknown. Klingon engineering at its finest.

A secondary grid of EPS relays connects all subsystems of this vessel, greatly reducing the special energy costs of special abilities and boosting the vessels overall performance.

A more flexible energy grid allows the vessel to reroute energy to the shield emitters while the cloaking device is inactive.

Tripple Core spelled with one p

Cehlaer type Warbirds are being built with special bays to be refitted with additional subsystems, if necessary. A common refit is the installation of four additional singularity cores to greatly increase the total energy available for weapons and special systems.

Originally developed as a civil construction framework, nano-facilities became a booming success in military usage. Today they are used in covert ops Romulan ships to automatically adapt hull signatures and repair damage during combat.
posted on January 23rd, 2010, 2:02 am
Please... for the sake of my eye's avoidance of giving me a headache from reading this :dead: .... make smaller posts! I try to understand all these changes and yet all I get out of it is a big head/eye ache.
posted on January 23rd, 2010, 2:11 am
the posts are not for the sake of your eyes gamer.  you don;t have to read them :rolleyes:
posted on January 23rd, 2010, 6:34 pm
The installation of additional beam modules allows the subsystems of Borg vessels to rapidly adapt to hostile phaser fire. The effectiveness of Beam Compensation increases with the number of modules installed.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Reaches its maximum effectiveness with just 2 modules installed.

This vessel has assimilated countless drones from foreign species and integrated them into the Collective. This allows the Collective to make great use of its experience, memories, and mental capacity. The greater flexibility and assimilated knowledge allows it to adapt to many special weapons. The effectiveness of Assimilated Resistance increases with the number of modules installed.

Several Nanite replicators are installed in the subsystems of this vessel. These nanites swarm through corridors, regenerating damaged drones or assimilating intruders. The effectiveness of these Nanite Swarms increase with the number of modules installed.

This Sphere is equipped with giant subspace emitters to generate a field of spacial distortion. Assimilation targets which are under attack by this Sphere will lose energy and their combat performance will decrease. The effectiveness of Deflector Domination increases with the number of modules installed.

The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels.

For a long time the precise mechanics and blueprints of Breen torpedoes were a mystery. Instead of an explosive payload of some kind, these tiny warheads carry an EM field generator, using the targets own warpfield as a source of destructive energy.

Tricobalt weapons were very effective in the Dominion war. As a consequence, the Tal'Shiar took over the blueprints and advanced the design using a new cobalt isotope, called Quadcobalt. The results are impressive.

Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target’s shield system.
posted on January 29th, 2010, 6:02 pm
This might be a typo for the supply purchase "Increases your Supply stock by 250 5" that I always seem to see on my Starbases...
posted on January 29th, 2010, 9:03 pm
Is that the level of purchase? Aka, level 1 costs 750/750 level 2... yadada (for non Borg/non Klingon).
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