The Typo Topic
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on December 10th, 2009, 4:44 pm
Couldn't seem to find this, but I'm not sure if it has been missed before: the tooltips for the Mijural Tavara state that it gets plus 4 to offense and defense, but it should read plus 3 for both. The error is only present in the tooltips, not the odfs 

posted on December 10th, 2009, 5:12 pm
Hey, guys,
So, I was reading the home page of fleetops....don`t ask my why, I`ve seen it hundreds of times before
but I discovered this:
Fleet Operations is a popular multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worthy successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin)...
It should read, "The project`s goal was not only to create a simple "modification" but a total conversion...
Either that, or "as a" total conversion....right now, just the "as" does not work. Thanks for the awesomeness!
So, I was reading the home page of fleetops....don`t ask my why, I`ve seen it hundreds of times before

Fleet Operations is a popular multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worthy successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin)...
It should read, "The project`s goal was not only to create a simple "modification" but a total conversion...
Either that, or "as a" total conversion....right now, just the "as" does not work. Thanks for the awesomeness!
posted on December 30th, 2009, 5:17 pm
The Dominion Worker/Mining ship's tooltip states in the first line "This vessels" when it should be "vessel" without the end "s". 

posted on January 4th, 2010, 2:47 pm
I dunno if it is already noticed. But with Mayson's builder. It says:
Constructiontime for all stations is reduced by 25 percent.
It should say:
Construction time for all stations is reduced by 25 percent.
Constructiontime for all stations is reduced by 25 percent.
It should say:
Construction time for all stations is reduced by 25 percent.
posted on January 11th, 2010, 3:27 pm
Surcharges the primary systems, causing
high stress to the weapons. Increases
the Offensive Value of this unit by 8
and shortens the weapon reload times
for 35 seconds
Should be "supercharges" not surcharges (unless you are a waiter...) .
Perhaps looking over the past few pages for missed errors might be in order, as this one was skipped and is from a few pages back

posted on January 11th, 2010, 5:20 pm
whoops, i shouldnt write the tooltips that late.. fixed ^^
posted on January 11th, 2010, 5:23 pm
Dominus_Noctis wrote:Should be "supercharges" not surcharges (unless you are a waiter...) .
Perhaps looking over the past few pages for missed errors might be in order, as this one was skipped and is from a few pages back
ahhhh, that explains things.
i noticed that odd word before, but assumed they meant the word surcharge, as surcharge also means to put a burden on. i thought they meant that the weapon burdens the primary systems explaining why its limited use and not always on.
now i realise they mean adds power to.

posted on January 11th, 2010, 6:38 pm
EnsignRicky wrote:When Excelsior II reaches higher levels and its weapon range gets upgraded to artillery, the upgrade is described as "strategical defense"... sounds like something George W. would say....shutters::
you mean shudders...LOL
posted on January 12th, 2010, 10:35 pm
The borg starbase's offensive upgrade still says +20 offense, even though it grants the correct +30 to offense.
posted on January 12th, 2010, 10:55 pm
And I heard somewhere that the Tavara gets an advanced cloak with a system upgrade, but haven't seen any mention of it anywhere. Bug or typo?
posted on January 13th, 2010, 2:06 am
I think it hasn't been incorporated into this patch yet, but it might indeed be a typo. The BortaS is afterall also supposed to have such a cloak
(I forget, does it?)

posted on January 13th, 2010, 3:54 am
Last edited by Dominus_Noctis on January 13th, 2010, 3:56 am, edited 1 time in total.
OK... so after adding all the passives in the guide (and editing) here is the list of corrected paragraphs... it was just too hard after awhile to bracket all the additions, corrections, and deletions
. If need be, the other changes can be found in the guide 
Tactical Weapon Arrays: A special group of micro-processors have been added to the weapon control[,] to increase the [effectiveness] against tactical long-range targets. The defense systems had to be [weakened], increasing the damage received from short range assault crafts.
Special armor plates have been added to this unit, which will reduce incoming fire by [itself] being damaged or destroyed. It is effective against short range weapons with high energy profiles. As ablative systems are always harder to repair, the hull repair rate drops slightly.
A special ECM suite has been integrated into this vessels basic chassis, making it harder [for it] to be hit by pulse and torpedo weapons.
[These] modified shield generators create a very dense protective field around this vessel, greatly reducing damage received from weapons fired over [a] long weapon[ ]range. Their effectiveness [drops] if a weapon is fired from closer distances. The shield generators consume large amounts of energy, which reduces the special energy regeneration rate.
Effectiveness spelled wrong every time
This vessel has been [refitted] in order to assault and destroy fast moving vessels that might damage a fleet. The weapons will deal increased damage against short range units. As the modified weapon systems consume many calculation cycles, defense against long-range [weaponry] is reduced
The weapon [controls] of this vessel are far superior to other crafts of the same tactical designation, dealing increased damage against those foes
A special armor module system allows [the ship to] install specific armor plates, to fit the [the] current task. This way a vessel may profit from an increased overall defense power and highly durable subsystems and weapons.
[Special types] of energy conduits allow[s weapons to charge more energy and deal increased damage against the typical, medium range target. Many protection systems and buffers have been skipped and therefore the weapons of this vessel are more vulnerable to fluctuations and all subsystems are more easily damaged.
Extra Energy [Stores]: A large energy storage unit is connected to the weapon systems, allowing them to draw large amounts of energy with each volley. This unique charging technique increases damage versus stations, but that comes for a price. The shield regeneration rate is reduced, due to rerouted plasma circuits.
In addition to regular ECM systems[,] a scrambling device has been installed[,] that will make it very hard to receive a torpedo lock on this ship.
Several [linked] plasma chargers build[s up a potential that [can] be used to greatly improve the damage of a disruptor volley. The first burst fired after [decloaking] is much stronger.
Special torpedo ammunition grants this refit [a] the ability to do greatly increased damage against cruisers and similar opponents.
The Delevhas was the first experimental vessel to carry Quadcobalt Torpedoes. The launching mechanisms were flawed, collecting too many particles which caused the destruction of the first three prototypes before the Serkas’s system was finally safe enough for regular use. A modification of the old Delevhas model was finally [designed] that combined higher reload times with acceptable radiation rates.
Cloning and breeding new warriors right at the front lines is not easy, but this ship is equipped with the basic equipment to do so. Warriors onboard will fight much more efficiently, due to better DNA refinement.
It took years to develop a system layout to maximize the system performance of Rhienn Class strike craft. Upon their installation, it greatly improves the combat capabilities against slower vessels.
Great progress in the field of plasma research allowed the Romulans to construct many of the modern subsystems of Norexan Class vessels. The latest developments in these sectors brought up a classified, but very effective energy conduit technology that is used in the flag ships of the empire.
Neural circuits offer many advantages over logic circuits. They allow faster information processing that may be used in military situations to speed up target selection and, along with that, to speed up the rate of fire.
A special ammo system greatly increases the damage dealt by Cluster Torpedoes and similar warheads, such as the Field of Fire special ability.
This vessel has been equipped with a special generator, which allows it to generate a colliding spacial anomaly that causes area damage to all hostiles. The implosion field is more effective against smaller units.
The latest success of Romulan engineers is a specialized AI system that automatically adjusts the weapon frequencies to break through stationary heavy shields, like those used on stations. It is usually used to make attacks against vital weapon systems.
Special pods have been installed in this unit’s hull plates, rendering it invulnerable to the effects of ion storms, either artificial or natural.
The ability to generate large amounts of ions allow this vessel to increase the effective weapon range of Ion Torpedoes, and to greatly increase the radius of effect for the Ion Storm.
Refined versions of the Sensor Jammer gain a certain potential to cause directed system fluctuations, capable of knocking out subsystems other than the sensors.
Tavara type Warbirds are equipped with a large-scale framework that allows rapid modification and increases the effectiveness of installed modifications.
Inspired by Ciadan technology, the Empire developed a unique and revolutionary energy source, using an omega particle. It yields close to infinite amounts of energy, allowing the Tavara to be refitted with the special weapons of all Romulan Warbird chassis under your command.
Combat experience gained during the Dominion War allowed adjustment of the shield geometry to gain better protection. Damage taken from beam weapon is reduced the most, while torpedo weapons get the smallest damage reduction.
A secondary reload system might even double the rate of fire for a vessel. Those rapid reloads cause some problems - like slightly reduced weapon power or higher miss rates on torpedo weapons -but, after all, it still boosts a starships combat performance.
The Generix Support Refit uses a lot of plasma in its offensive subsystems. It makes sense to construct a plasma holding device to increase the effectiveness of special weapons.
Unique reactors produce enriched unstable material that may be used to empower the area of effect and total capacity of the Radiation Device.
While some modern designs use biological components like bio-neural gel packs to speed up processing, there are also new developments in nano-technology, allowing a vessel to rapidly react to unforeseen situations. Reduces the damage received from special weapons.
The Rei'karansu are an elite CQ combat regiment deployed by the Star Empire to capture vessels, starbases or even planets. Some stealth units are even trained in assassination. The marines serve under direct control of Galae operatives or the Praetor himself, something often proclaimed by the Tal'Shiar to be a risk for the security of the Empire. The Senate says the same about the Tal'Shiar.
Klingon engineers soon started to adjust all systems of a vessel to improve its combat capabilities. The impulse drives were no exception. Those war-refits usually grant a better acceleration, top speed and boost the ECM capabilities of a vessel.
Charging a common pulse disruptor with Verteron particles might cause subspace fluctuations that disturb a target’s engine systems. However the fluctuation effect is only temporary.
In addition to regular ECM systems, a scrambling device has been installed that will make it very hard to receive a torpedo lock on this ship. A super targeting scrambler is capable of avoiding far greater than 50 percent of all torpedo hits.
Extended singularity cores allow this vessel to fire faster when opening combat. This grants this warship a great potential for hit and run strategies.
Special Photon Torpedo warheads leave a field of high energy particles behind - so called Anti-Matter dust. From time to time these dust fields detonate within the enemy fleet and inflict massive damage. More experienced tactical officers might even use them to bypass shield systems.
This vessel uses advanced and highly modified Tetryon launchers. This greatly increases the offensive value of this warship and allows the Excessive Strike to target many more targets at once.
Elite Tal'Shiar Agents are able to steal the most vital information from hostile empires, granting you the Spy special ability to reveal all opponents in the sector.
The engineering decks of this vessel got extended, allowing faster and easier repairs, resulting in a doubled subsystem and hull regeneration rate. All subsystems are also more durable and may resist disabling effects like special weapons.
An additional collector beacon for Magnan emitters greatly increases the damage dealt by these experimental weapons.
Torpedoes fired by this warship will pierce through a hostile's armor, dealing uniform damage to all kinds of targets. The more hitpoints a foe has, the more damage will be dealt.
Reactive Armor is a simple, but efficient way to improve the hull strength and the subsystem durability.
The Klingons are known for their solid and efficient technology. They don't have a need for holo-decks or similar systems on their warships. Utilizing battle-tried subsystems allows a vessel to greatly boost its offensive and defensive strength, by adding half its system value to the respective attributes.
Dominion engineers have developed a lot of weapon upgrades in order to increase the effectiveness against stations, starbases and orbital defenses.
This vessel will automatically target critical spots in a foes’ spaceframe. This grants the pulse weapons a chance to deal double damage.
The cannons have been refitted with dampening particle emitters, giving normal weapon fire a chance to disable random subsystems on target vessels.
Giant warheads require different reload and storage systems than normal torpedoes. These oversized weapons deal increased damage to most targets, except those which were designed for heavy combat. That is so to say, battleships.
An effective refit of impulse engines and navigational thrusters allow this vessel to move faster and increases the effectiveness of ECM systems onboard.
A more flexible energy grid allows the rerouting of energy to the shield emitters while the cloaking device is inactive.
Additional hangar bays and advanced weapon refits greatly increase the damage dealt by fighters when targeting small vessels.


Tactical Weapon Arrays: A special group of micro-processors have been added to the weapon control[,] to increase the [effectiveness] against tactical long-range targets. The defense systems had to be [weakened], increasing the damage received from short range assault crafts.
Special armor plates have been added to this unit, which will reduce incoming fire by [itself] being damaged or destroyed. It is effective against short range weapons with high energy profiles. As ablative systems are always harder to repair, the hull repair rate drops slightly.
A special ECM suite has been integrated into this vessels basic chassis, making it harder [for it] to be hit by pulse and torpedo weapons.
[These] modified shield generators create a very dense protective field around this vessel, greatly reducing damage received from weapons fired over [a] long weapon[ ]range. Their effectiveness [drops] if a weapon is fired from closer distances. The shield generators consume large amounts of energy, which reduces the special energy regeneration rate.
Effectiveness spelled wrong every time
This vessel has been [refitted] in order to assault and destroy fast moving vessels that might damage a fleet. The weapons will deal increased damage against short range units. As the modified weapon systems consume many calculation cycles, defense against long-range [weaponry] is reduced
The weapon [controls] of this vessel are far superior to other crafts of the same tactical designation, dealing increased damage against those foes
A special armor module system allows [the ship to] install specific armor plates, to fit the [the] current task. This way a vessel may profit from an increased overall defense power and highly durable subsystems and weapons.
[Special types] of energy conduits allow[s weapons to charge more energy and deal increased damage against the typical, medium range target. Many protection systems and buffers have been skipped and therefore the weapons of this vessel are more vulnerable to fluctuations and all subsystems are more easily damaged.
Extra Energy [Stores]: A large energy storage unit is connected to the weapon systems, allowing them to draw large amounts of energy with each volley. This unique charging technique increases damage versus stations, but that comes for a price. The shield regeneration rate is reduced, due to rerouted plasma circuits.
In addition to regular ECM systems[,] a scrambling device has been installed[,] that will make it very hard to receive a torpedo lock on this ship.
Several [linked] plasma chargers build[s up a potential that [can] be used to greatly improve the damage of a disruptor volley. The first burst fired after [decloaking] is much stronger.
Special torpedo ammunition grants this refit [a] the ability to do greatly increased damage against cruisers and similar opponents.
The Delevhas was the first experimental vessel to carry Quadcobalt Torpedoes. The launching mechanisms were flawed, collecting too many particles which caused the destruction of the first three prototypes before the Serkas’s system was finally safe enough for regular use. A modification of the old Delevhas model was finally [designed] that combined higher reload times with acceptable radiation rates.
Cloning and breeding new warriors right at the front lines is not easy, but this ship is equipped with the basic equipment to do so. Warriors onboard will fight much more efficiently, due to better DNA refinement.
It took years to develop a system layout to maximize the system performance of Rhienn Class strike craft. Upon their installation, it greatly improves the combat capabilities against slower vessels.
Great progress in the field of plasma research allowed the Romulans to construct many of the modern subsystems of Norexan Class vessels. The latest developments in these sectors brought up a classified, but very effective energy conduit technology that is used in the flag ships of the empire.
Neural circuits offer many advantages over logic circuits. They allow faster information processing that may be used in military situations to speed up target selection and, along with that, to speed up the rate of fire.
A special ammo system greatly increases the damage dealt by Cluster Torpedoes and similar warheads, such as the Field of Fire special ability.
This vessel has been equipped with a special generator, which allows it to generate a colliding spacial anomaly that causes area damage to all hostiles. The implosion field is more effective against smaller units.
The latest success of Romulan engineers is a specialized AI system that automatically adjusts the weapon frequencies to break through stationary heavy shields, like those used on stations. It is usually used to make attacks against vital weapon systems.
Special pods have been installed in this unit’s hull plates, rendering it invulnerable to the effects of ion storms, either artificial or natural.
The ability to generate large amounts of ions allow this vessel to increase the effective weapon range of Ion Torpedoes, and to greatly increase the radius of effect for the Ion Storm.
Refined versions of the Sensor Jammer gain a certain potential to cause directed system fluctuations, capable of knocking out subsystems other than the sensors.
Tavara type Warbirds are equipped with a large-scale framework that allows rapid modification and increases the effectiveness of installed modifications.
Inspired by Ciadan technology, the Empire developed a unique and revolutionary energy source, using an omega particle. It yields close to infinite amounts of energy, allowing the Tavara to be refitted with the special weapons of all Romulan Warbird chassis under your command.
Combat experience gained during the Dominion War allowed adjustment of the shield geometry to gain better protection. Damage taken from beam weapon is reduced the most, while torpedo weapons get the smallest damage reduction.
A secondary reload system might even double the rate of fire for a vessel. Those rapid reloads cause some problems - like slightly reduced weapon power or higher miss rates on torpedo weapons -but, after all, it still boosts a starships combat performance.
The Generix Support Refit uses a lot of plasma in its offensive subsystems. It makes sense to construct a plasma holding device to increase the effectiveness of special weapons.
Unique reactors produce enriched unstable material that may be used to empower the area of effect and total capacity of the Radiation Device.
While some modern designs use biological components like bio-neural gel packs to speed up processing, there are also new developments in nano-technology, allowing a vessel to rapidly react to unforeseen situations. Reduces the damage received from special weapons.
The Rei'karansu are an elite CQ combat regiment deployed by the Star Empire to capture vessels, starbases or even planets. Some stealth units are even trained in assassination. The marines serve under direct control of Galae operatives or the Praetor himself, something often proclaimed by the Tal'Shiar to be a risk for the security of the Empire. The Senate says the same about the Tal'Shiar.
Klingon engineers soon started to adjust all systems of a vessel to improve its combat capabilities. The impulse drives were no exception. Those war-refits usually grant a better acceleration, top speed and boost the ECM capabilities of a vessel.
Charging a common pulse disruptor with Verteron particles might cause subspace fluctuations that disturb a target’s engine systems. However the fluctuation effect is only temporary.
In addition to regular ECM systems, a scrambling device has been installed that will make it very hard to receive a torpedo lock on this ship. A super targeting scrambler is capable of avoiding far greater than 50 percent of all torpedo hits.
Extended singularity cores allow this vessel to fire faster when opening combat. This grants this warship a great potential for hit and run strategies.
Special Photon Torpedo warheads leave a field of high energy particles behind - so called Anti-Matter dust. From time to time these dust fields detonate within the enemy fleet and inflict massive damage. More experienced tactical officers might even use them to bypass shield systems.
This vessel uses advanced and highly modified Tetryon launchers. This greatly increases the offensive value of this warship and allows the Excessive Strike to target many more targets at once.
Elite Tal'Shiar Agents are able to steal the most vital information from hostile empires, granting you the Spy special ability to reveal all opponents in the sector.
The engineering decks of this vessel got extended, allowing faster and easier repairs, resulting in a doubled subsystem and hull regeneration rate. All subsystems are also more durable and may resist disabling effects like special weapons.
An additional collector beacon for Magnan emitters greatly increases the damage dealt by these experimental weapons.
Torpedoes fired by this warship will pierce through a hostile's armor, dealing uniform damage to all kinds of targets. The more hitpoints a foe has, the more damage will be dealt.
Reactive Armor is a simple, but efficient way to improve the hull strength and the subsystem durability.
The Klingons are known for their solid and efficient technology. They don't have a need for holo-decks or similar systems on their warships. Utilizing battle-tried subsystems allows a vessel to greatly boost its offensive and defensive strength, by adding half its system value to the respective attributes.
Dominion engineers have developed a lot of weapon upgrades in order to increase the effectiveness against stations, starbases and orbital defenses.
This vessel will automatically target critical spots in a foes’ spaceframe. This grants the pulse weapons a chance to deal double damage.
The cannons have been refitted with dampening particle emitters, giving normal weapon fire a chance to disable random subsystems on target vessels.
Giant warheads require different reload and storage systems than normal torpedoes. These oversized weapons deal increased damage to most targets, except those which were designed for heavy combat. That is so to say, battleships.
An effective refit of impulse engines and navigational thrusters allow this vessel to move faster and increases the effectiveness of ECM systems onboard.
A more flexible energy grid allows the rerouting of energy to the shield emitters while the cloaking device is inactive.
Additional hangar bays and advanced weapon refits greatly increase the damage dealt by fighters when targeting small vessels.
posted on January 13th, 2010, 6:49 am
changed the tooltips according to your suggestions. if you should find more, please post them here
its always welcome

posted on January 13th, 2010, 1:20 pm
What about the tavara's system upgrade? Is it correct and the advanced cloak not integrated or is it missing the text saying it gives it and advanced cloak.
posted on January 13th, 2010, 9:33 pm
it grants advanced cloak, has been added
Who is online
Users browsing this forum: No registered users and 1 guest