Search found 968 matches
posted on April 24th, 2009, 11:40 pm
Federation: intrepid class, steamrunner class, sovereign class Romulan: Shrike class (mostly), Leahval class (mostly) Klingon: K'Tinga class (what you get from using the miners spec weapon), Qaw'Duj class, Bor'TaS (i think thats the right name) class Dominon: b-5 Battle cruiser, breen cruiser, breen...
posted on April 24th, 2009, 11:34 pm
I'm curious: is this the "bug fix for very long PATH variables" todo item?
posted on April 24th, 2009, 11:29 pm
It would seem that in the current release i left out the automatic rank loading. As soon as i fix the bug where it incorrectly identifies numbers as string arrays i will rleease an updated version.
posted on April 24th, 2009, 8:08 am
I heard a couple days ago that the FO team will be separating the graphical effects of nebulas from their ship effects. I have a few questions about this: * will we be able to make dust fields slowly erode any ship that enters it? * will we have the option of being able to make nebulas that you can ...
posted on April 24th, 2009, 7:13 am
I suppose my only beef with mixed tech now is the fact you don't see new ship(s) in every mixed tech yard, and Optec said that that will be fixed. 

posted on April 24th, 2009, 7:11 am
Anyone?
posted on April 24th, 2009, 6:54 am
Came up with another romulan veteran ability (maybe for the leahval or something): * Metaphasic Systems (passive) Floods the ship with metaphasic radiation, making cloaking cost no special energy and take 1/4 of a second all weapons will also be charged with metaphasic radiation, tripling th...
posted on April 24th, 2009, 6:39 am
I have a question: i don't suppose that you guys are getting rid of those uh-gly tri-pulse phaser graphics? those just reek of stock a2... no matter how well made.
posted on April 24th, 2009, 6:35 am
Thanks! i hope to get thos bugs worked out soon so you guys can use it... What do you thik of the splash? do you mind me using the FO logo and an avalon in it?
posted on April 24th, 2009, 5:38 am
108. "dud" crate where you get nothing 109. nothing happens right away (like the dud) but a random time later, your ship and anything it docked with explodes. 110. your ships engines are disabled and the ship is immediately tractored away by a ferengi vessel 111. re-arranges the positions ...
posted on April 24th, 2009, 4:23 am
I would have posted the code, but even zipped it is 1500 KB (too big to attach... :( ), and i have help already. Thank you for the offer though! If i can find a way to fix that (1450 of that is the splash screen ^-^), i will post the code. BTW it's written in .NET with the help of gdata's OdfDocumen...
posted on April 24th, 2009, 3:03 am
One day a couple months ago, i said "i really dont like editing ODF files with notepad++...", and set about figuring out a better design for an odf editor. What i have come up with is this. It's called FOE (Fleet Ops Editor), and its designed to to offer specific features that are needed f...
posted on April 23rd, 2009, 10:34 pm
i guess in this games version of star trek reality...
posted on April 23rd, 2009, 10:01 pm
I have a question: how do the miners work? do they beam ore straight out of the moon, do they beam it up from some mining colony, or what?
posted on April 23rd, 2009, 9:21 pm
98: you get halved ship construction costs for a period of time
99: you get doubled ship construction costs for a period of time
100: (very rare) 100 tactical cubes swarm from a transwarp conduit attacking everything in sight
99: you get doubled ship construction costs for a period of time
100: (very rare) 100 tactical cubes swarm from a transwarp conduit attacking everything in sight
