Mixed Tech Concerns
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on April 20th, 2009, 4:48 am
It seems like mixed tech isn't used all that much, because you don't really get very much for your money. For example: in the klingon mixed tech yard for the roms, there is a generix class that says it gets 2 more offensive value. However, it costs at least 100 more dilithium. Now, if i opt for regular generixes, every 3 i build i am able to build an extra (that has around 17 offensive value) over these special ones, so i really dont see the point of mixed tech (beyond the odd unique ship). I reccomend that A: mixed tech designs are all special "hybrid" ships, B: they incorporate the other races weapons and/or shields into the existing ships, or C: just plain be able to build some of the other races ship designs. After all; when we saw the mixed tech news item, i'm sure we all went "ooh, we can have federation ships with cutting beams or dominion ships with pulse distruptors!" i personally was kinda disappointed/underwhelmed when i saw that most of the mixed tech vessels were just regular vessels with a few extra features and a much bigger price tag. Now im not saying that you guys didnt do an incredible thing with the mixed tech as it is, i just wish that there was more unique content for the yards.
posted on April 20th, 2009, 8:32 am
Mixed-Tech is not ment to be a core gameplay element, but we will take a look and we do indeed have some plans to add more content for the mixed-tech yards, however not on high priority
posted on April 20th, 2009, 11:50 am
For fun 
If a little more spicy, maybe even more fun?

If a little more spicy, maybe even more fun?
posted on April 20th, 2009, 12:11 pm
At the moment I find that Mixed-Tech is kinda hit and miss. Miranda and Dreadnought are amazing for instance... but who uses the Rhienn Borg refit that allows you to transwarp? Some ships definitely need a bit more bang for their buck. ^-^
posted on April 21st, 2009, 3:28 am
gasp! mixed tech isn't a core gameplay element? aww.... do you have plans on making it one? it would be nice if there was a really good reason to capture enemy construciton vessels, not just "ill get one if i have time"...
posted on April 21st, 2009, 8:22 am
Mixed-Tech will be extended a bit in the future, but it will still have its down side, most of your fleet should be your own vessels, not some experimental alien stuff, don't you think? 

posted on April 21st, 2009, 8:38 am
True, true, but i'm just reminded of that DS9 episode in which sisko and the gang pilot a dominon bugship... That was a good episode (cant remember what happened to them though, did they get captured?). I'd just like to see a solid reason to capture each enemy races construction ship, not just one or two.
posted on April 23rd, 2009, 6:38 pm
IMHO mixed tech is fine atm.
it has a variety that kinda makes you want to choose the correct allies.
the only downer here is borg mixed tech, and borg adaptation on the whole - which for some reason in my mind are related.
yeah I agree with dom that certain mixed techs have a good advantage such as the Dom dreadnought while others get rhienns with Twarp
which was why i suggested moving a ship as weighty as the dread to the main tree with specific augmentations left to the mixed tech tree...
but other than that disparity I find mixed tech to be a good addon to the game.
for the record - I do not want mixed tech to be the CORE of the game. It should not be.
it is an appendage to make the game more interesting... that's it
it has a variety that kinda makes you want to choose the correct allies.
the only downer here is borg mixed tech, and borg adaptation on the whole - which for some reason in my mind are related.
yeah I agree with dom that certain mixed techs have a good advantage such as the Dom dreadnought while others get rhienns with Twarp

which was why i suggested moving a ship as weighty as the dread to the main tree with specific augmentations left to the mixed tech tree...
but other than that disparity I find mixed tech to be a good addon to the game.
for the record - I do not want mixed tech to be the CORE of the game. It should not be.
it is an appendage to make the game more interesting... that's it

posted on April 24th, 2009, 1:44 am
If Borg aren't the only foe, and you get Borg Mixed-tech as rommies? Leahval with Adaptive Disruptor. So unfriendly that I have to love it.
posted on April 24th, 2009, 7:13 am
I suppose my only beef with mixed tech now is the fact you don't see new ship(s) in every mixed tech yard, and Optec said that that will be fixed. 

posted on April 24th, 2009, 8:22 pm
yeah. i agree with that bit.
I always like seeing new classes. It is disappointing to see all ships as the same old classes for certain yards. hope they make that bit more fun and with lots of eye candy.
I always like seeing new classes. It is disappointing to see all ships as the same old classes for certain yards. hope they make that bit more fun and with lots of eye candy.
posted on April 24th, 2009, 8:40 pm
hm, there won't be any noxter-mixed-tech-units i suppose?
posted on April 24th, 2009, 8:45 pm
Ok I think the simple solution for the borg would be this. Every time they take over an enemy ship, they gave a percentage of immunization to that races weapons, but that percentage only lasts while that ship id s fighting. This would prevent them from hiding the ship away in their base or letting it get destroyed, or you could make it every time the borg assimilate a enemy ship, depending on how big is is, all their ships gain a percent of immunization against that races weapons, again depending on the ship size, only this time it only lasts for a short period, say one minute. What do you guys think?
posted on April 24th, 2009, 9:56 pm
been there suggested sth similar. they're still contemplating what they have to do with the borg.
they'll let us know once they have sth ready.
they'll let us know once they have sth ready.
posted on April 29th, 2009, 1:01 pm
I know i'm only new however i think i should place a word of warning about making something a "just for fun" feature of the game.
General and Zero hour were brilliant games, full of stratagey and one of the best RTS to come out in my opinion... Also something that EA almost done correctly...
I say almost because some units were rare but had a specific exploitable role, others were well balanced and just all round good (Gatlings, Paladins etc) and others were often the focus of the strategy because they were possibly a bit unbalanced...
Finally they had "Just for fun units" now i can't play online at the moment but when i can i will because it is far superior to playing against a computer... And when you play online you often can't waste time having fun because a human player will exploit that weakness.
The result is these units never get used.. there is no reason to, they are not balanced enough and thus it becomes a wasted development...
OR even worse these just for fun units are insanely powerful and get spammed at the first opportunity possible... making everything else wasted development.
If you are going to make mixed tech a small part of the game thats fine, but make it a small useable part of the game as opposed to a "just for fun part of the game"
An example is the scout, its very useful early on in the game if used correctly. later on it does just tend to die but can also be useful for getting a glimpse of the target you are attacking to probe defences... It has restricted use but is still a part of the game.
From what i read a lot of mixed tech just plain isn't worth it and from the sounds of it if your not careful then it will simply be a waste of your development efforts?
Perhaps i'm wrong but just thought i would mention something i've seen happen in mods and games before.
General and Zero hour were brilliant games, full of stratagey and one of the best RTS to come out in my opinion... Also something that EA almost done correctly...
I say almost because some units were rare but had a specific exploitable role, others were well balanced and just all round good (Gatlings, Paladins etc) and others were often the focus of the strategy because they were possibly a bit unbalanced...
Finally they had "Just for fun units" now i can't play online at the moment but when i can i will because it is far superior to playing against a computer... And when you play online you often can't waste time having fun because a human player will exploit that weakness.
The result is these units never get used.. there is no reason to, they are not balanced enough and thus it becomes a wasted development...
OR even worse these just for fun units are insanely powerful and get spammed at the first opportunity possible... making everything else wasted development.
If you are going to make mixed tech a small part of the game thats fine, but make it a small useable part of the game as opposed to a "just for fun part of the game"
An example is the scout, its very useful early on in the game if used correctly. later on it does just tend to die but can also be useful for getting a glimpse of the target you are attacking to probe defences... It has restricted use but is still a part of the game.
From what i read a lot of mixed tech just plain isn't worth it and from the sounds of it if your not careful then it will simply be a waste of your development efforts?
Perhaps i'm wrong but just thought i would mention something i've seen happen in mods and games before.
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