Nebulas

Post ideas and suggestions on new features or improvements here.
posted on April 24th, 2009, 8:08 am
Last edited by RCIX on April 29th, 2009, 7:30 am, edited 1 time in total.
I heard a couple days ago that the FO team will be separating the graphical effects of nebulas from their ship effects. I have a few questions about this:
* will we be able to make dust fields slowly erode any ship that enters it?
* will we have the option of being able to make nebulas that you can place stations in?
* are there going to be new nebula graphics?
posted on April 29th, 2009, 7:30 am
anyone?
posted on April 29th, 2009, 7:44 am
I was also wondering, if we will be able to set the strength/value of the effects in the map editor?
posted on April 29th, 2009, 7:52 am
and to mnualy modify the avoidanve radius of nebulas. At the moments ships will not passs through a nebula alley, if there's a way around it.
posted on April 29th, 2009, 6:27 pm
you guys should have a look at thishttp://armada2.filefront.com/file/Midnight_Universe;85183 I think it would be to your liking.  Also at least read the added features in the displayed readme.  It talks about damaging dust clouds
posted on April 29th, 2009, 7:41 pm
Oh, i like several of the planets in the pics. But some are too colourful :x
posted on April 29th, 2009, 11:43 pm
But thats not for FO. I have seen it before and it is nice, but it ust doesnt have that coca-er, doca cola touch to it!
posted on April 30th, 2009, 4:16 am
Of course we have plans to do more space backgrounds and better graphical effects, however we do not like to stick with that default armada stuff, we have something else in mind, but that will take quite a while  ^-^ for now the current mapobjects will do
posted on April 30th, 2009, 4:55 am
I like the background graphics used for star trek encounters... especially their background effect for the badlands.
check this video out about 6 mins in:
http://www.youtube.com/watch?v=Wy_sEZBWqXs&feature=related
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