Void: Reasearch and Development
posted on August 19th, 2012, 2:11 am
Learning to use that IMG tag has really gone to your head. If you don't slow down on all that evil laughter you will get a sore throat.
I like the math equations in the background of those buttons.
I like the math equations in the background of those buttons.
posted on August 19th, 2012, 2:49 am
Very nice avatars Styer! You're really getting the hang of it. 

posted on August 19th, 2012, 7:07 pm
Adm. Zaxxon wrote:Very nice avatars Styer! You're really getting the hang of it.
Thanks Guys, Glad to know my creative art abilitys are improving.

posted on August 25th, 2012, 9:39 pm
Oy... finaly back from my trip (bleh
) and back to progress... =D... i spent a little time today spiceing up the repair effect... like it?

the rest of today i'm just working on graphics aswell.. some torpedos, some cool other effects, and then its on to developing the AI


the rest of today i'm just working on graphics aswell.. some torpedos, some cool other effects, and then its on to developing the AI
posted on August 26th, 2012, 12:09 am
Glad you had a good time.
As for the new graphic, I would not have guessed that Tinkerbell and other fairies would be interested in repairing Federation starships.
That was my first thought anyway.
The effect does give the look of repairing.(I assume that the cloud and sparkles are circling around?) It is a good effect, I look forward to seeing more.
P.S. It would be awesome if you the ability had some sort of troll name(maybe after ranking to a certain level) - "Summon Fairies.
I hope this post has not ruined our relationship.
As for the new graphic, I would not have guessed that Tinkerbell and other fairies would be interested in repairing Federation starships.

That was my first thought anyway.

P.S. It would be awesome if you the ability had some sort of troll name(maybe after ranking to a certain level) - "Summon Fairies.
I hope this post has not ruined our relationship.

posted on August 26th, 2012, 4:07 am
derentis wrote:Glad you had a good time.
As for the new graphic, I would not have guessed that Tinkerbell and other fairies would be interested in repairing Federation starships.![]()
That was my first thought anyway.The effect does give the look of repairing.(I assume that the cloud and sparkles are circling around?) It is a good effect, I look forward to seeing more.
P.S. It would be awesome if you the ability had some sort of troll name(maybe after ranking to a certain level) - "Summon Fairies.
I hope this post has not ruined our relationship.
Ruined? nah not at all...

Severly Damaged?


posted on August 27th, 2012, 3:54 am
THE FEDERATION: Coming soon to a casket near you 

I tell ya, i love that image tag. it makes things so easy.


I tell ya, i love that image tag. it makes things so easy.
posted on August 28th, 2012, 12:15 pm
These Vulcans seem to have taken a turn for the illogical. Is there come Trillium-D in the void? Also, I noticed the resource count and saw that there is a green icon - what is that for? I am going to guess it is the number of lives/respawns left.
posted on August 29th, 2012, 2:45 pm
derentis wrote:These Vulcans seem to have taken a turn for
the illogical. Is there come Trillium-D in the void? Also, I noticed
the resource count and saw that there is a green icon -
what is that for? I am going to guess it is the number of
lives/respawns left.
you should know that i was making an epic finaly stand versus an
AI, and was spamming every ability i had trying to stay alive
(that aura around my ship damages all units at short range,
but it locks me out of repair mode, so i couldn't avert taking tons
of damage, and didn't have adaptive shielding to minimize pulse
or torpedo damage). (i died, lol) yes, that green icon is your life
count. pity i died with a couple still on
posted on August 29th, 2012, 2:52 pm
I did wonder about that glow around the ship. It looks nice. As for your illogical weapon spamming - well, that happens to all of us.Styer Crisis wrote:you should know that i was making an epic finaly stand versus an
AI, and was spamming every ability i had trying to stay alive
(that aura around my ship damages all units at short range,
but it locks me out of repair mode, so i couldn't avert taking tons
of damage, and didn't have adaptive shielding to minimize pulse
or torpedo damage). (i died, lol) yes, that green icon is your life
count. pity i died with a couple still on


posted on September 18th, 2012, 6:36 pm
Sweet, with optec aproving the FO elements included, we have green light on all fronts, and really the only things left is some tooltips and some models for another new feature. there should be a release coming your way within the next couple weeks.
Now before that happens, i want to explain one last feature of the mod: Relics
Now the idea behind this feature, as i was finishing what i had in the mod, i was having a hard time giving meaning to the map, as boggz put it once, there HAS to be a reason to go somewhere on a map, it can't just look cool. The Relic System, is the solution to that problem. it give the players reasons to be proactive in map control, to be agressive. now, how does it work you ask? well, think Team Domination.
Domination, we all know, is a popular game type in many game where people fight over worthless capture points to win the game. In my Game, These points are relics that provide you with resources, line of sight (think Xel'naga tower), and later on in devlopment, Defense, abilitys, and a merc hiring station. the possibilitys are nearly endless.
From a coding aspect, implementation is pretty simple, with the relics being captured automaticly as soon as you enter range, while being unable o capture it while its allys are in range.
So... now you have incintive in the relic system, Catalyst in the other players, and fuel from the AI.. will anything stop you?
Now before that happens, i want to explain one last feature of the mod: Relics
Now the idea behind this feature, as i was finishing what i had in the mod, i was having a hard time giving meaning to the map, as boggz put it once, there HAS to be a reason to go somewhere on a map, it can't just look cool. The Relic System, is the solution to that problem. it give the players reasons to be proactive in map control, to be agressive. now, how does it work you ask? well, think Team Domination.
Domination, we all know, is a popular game type in many game where people fight over worthless capture points to win the game. In my Game, These points are relics that provide you with resources, line of sight (think Xel'naga tower), and later on in devlopment, Defense, abilitys, and a merc hiring station. the possibilitys are nearly endless.
From a coding aspect, implementation is pretty simple, with the relics being captured automaticly as soon as you enter range, while being unable o capture it while its allys are in range.
So... now you have incintive in the relic system, Catalyst in the other players, and fuel from the AI.. will anything stop you?
posted on September 19th, 2012, 2:59 pm
Styer Crisis wrote:So... now you have incintive in the relic system, Catalyst in the other players, and fuel from the AI.. will anything stop you?
Hopefully not, however my computer might. I recently had my computer stolen and the replacement has only intergrated graphics.


posted on September 20th, 2012, 2:16 pm
Styer Crisis wrote:Sweet, with optec aproving the FO elements included, we have green light on all fronts, and really the only things left is some tooltips and some models for another new feature. there should be a release coming your way within the next couple weeks.
Now before that happens, i want to explain one last feature of the mod: Relics
Now the idea behind this feature, as i was finishing what i had in the mod, i was having a hard time giving meaning to the map, as boggz put it once, there HAS to be a reason to go somewhere on a map, it can't just look cool. The Relic System, is the solution to that problem. it give the players reasons to be proactive in map control, to be agressive. now, how does it work you ask? well, think Team Domination.
Domination, we all know, is a popular game type in many game where people fight over worthless capture points to win the game. In my Game, These points are relics that provide you with resources, line of sight (think Xel'naga tower), and later on in devlopment, Defense, abilitys, and a merc hiring station. the possibilitys are nearly endless.
From a coding aspect, implementation is pretty simple, with the relics being captured automaticly as soon as you enter range, while being unable o capture it while its allys are in range.
So... now you have incintive in the relic system, Catalyst in the other players, and fuel from the AI.. will anything stop you?
Sounds really cool Crisis! How do you accomplished the capture by proximity thing? I had a similar feature planed for my bsg mod, but couldn't figure out a capture system that didn't involve boarding parties.
posted on September 20th, 2012, 4:05 pm
Adm. Zaxxon wrote:Styer Crisis wrote:Sweet, with optec aproving the FO elements included, we have green light on all fronts, and really the only things left is some tooltips and some models for another new feature. there should be a release coming your way within the next couple weeks.
Now before that happens, i want to explain one last feature of the mod: Relics
Now the idea behind this feature, as i was finishing what i had in the mod, i was having a hard time giving meaning to the map, as boggz put it once, there HAS to be a reason to go somewhere on a map, it can't just look cool. The Relic System, is the solution to that problem. it give the players reasons to be proactive in map control, to be agressive. now, how does it work you ask? well, think Team Domination.
Domination, we all know, is a popular game type in many game where people fight over worthless capture points to win the game. In my Game, These points are relics that provide you with resources, line of sight (think Xel'naga tower), and later on in devlopment, Defense, abilitys, and a merc hiring station. the possibilitys are nearly endless.
From a coding aspect, implementation is pretty simple, with the relics being captured automaticly as soon as you enter range, while being unable o capture it while its allys are in range.
So... now you have incintive in the relic system, Catalyst in the other players, and fuel from the AI.. will anything stop you?
Sounds really cool Crisis! How do you accomplished the capture by proximity thing? I had a similar feature planed for my bsg mod, but couldn't figure out a capture system that didn't involve boarding parties.
unufourtuneatly crew is used, but that doesn't matter because transporting is disabled by defalt on all ships in the mod. The way the weapon works is this
Keepowner Replaceweapon drops a uball_object which has a tavara like weapon that can only hit the relics. this ensures both captureing and reinforcement options are working on the weapon. meaning a point cannon't be taken from under you untill you are dead.
posted on September 20th, 2012, 4:17 pm
So its not automatic? Also did you get my emails? 

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