Void: Reasearch and Development

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posted on June 18th, 2012, 10:22 pm
Styer Crisis wrote:text walls galor...


you've been watching too much ds9, galor is a ship class, galore is an adverb :P
posted on June 19th, 2012, 2:48 am
Myles wrote:
Styer Crisis wrote:text walls galor...


you've been watching too much ds9, galor is a ship class, galore is an adverb :P


:'(

GRAMMAR NAZI
posted on June 19th, 2012, 10:13 am
:P normally i leave them, but this time was good because the typo was another word.
posted on June 19th, 2012, 1:02 pm
Styer Crisis wrote:=D... Well. i'm hoping to get a replay done with ray over the next few weeks detailing the federation and the hows and whats of how they work.. and how general gameplay will be. think of it as a faction intro video.

And yeah.... text walls galor... i love planing stuff out before i start.. it give me some objectivity on what i want to acomplish.

I look forward the the video. Getting everything planned out first is a good thing. The devs have some things planned out that will take years to implement, and there is surely more that we do not know about.

As for your "typo", I thought you were referencing something in Cardassian culture "By the text walls of Galor, I ...." :P
posted on June 19th, 2012, 4:53 pm
lol. "By the text wall of galor..." i like that.. i have to use it somewhere now
posted on June 20th, 2012, 12:38 pm
Styer Crisis wrote:lol. "By the text wall of galor..." i like that.. i have to use it somewhere now

*cough*Trademarked. ;) If you can find a use for it, by all means proceed. Were you planing on having the Cardissians be playable in this mod? There is a really nice model for a Cardiassian ship that was put together several months ago.
posted on June 20th, 2012, 1:33 pm
derentis wrote:
Styer Crisis wrote:lol. "By the text wall of galor..." i like that.. i have to use it somewhere now

*cough*Trademarked. ;) If you can find a use for it, by all means proceed. Were you planing on having the Cardissians be playable in this mod? There is a really nice model for a Cardiassian ship that was put together several months ago.


*cough*stolen*sough*

and yeah.. they will be playable.. they are one of my favorate factions...
posted on June 20th, 2012, 3:25 pm
Styer Crisis wrote:*cough*stolen*sough*

and yeah.. they will be playable.. they are one of my favorate factions...

*cough*Lawsuit*cough*
I like the Cardassians as well, especially the new ship. Looks awesome. 8) Image
posted on June 20th, 2012, 7:31 pm
Ah, Zeich's interceptor has been around for a while.. i wish it would get put into Stock Fleet ops... oh well.
posted on June 21st, 2012, 12:37 am
Styer Crisis wrote:Ah, Zeich's interceptor has been around for a while.. i wish it would get put into Stock Fleet ops... oh well.
It was my understanding that it would be in eventually - at least as a map object and later as part of the Cardassian non-playable faction.
posted on June 21st, 2012, 12:50 am
derentis wrote:
Styer Crisis wrote:Ah, Zeich's interceptor has been around for a while.. i wish it would get put into Stock Fleet ops... oh well.
It was my understanding that it would be in eventually - at least as a map object and later as part of the Cardassian non-playable faction.


Indeed. however, the devs have much bigger tasks at hand now than unimportant NPC cardassians..
posted on June 21st, 2012, 1:25 am
Currently we are working on redoing the playable factions. After we are finished with their implementation, in one of the future patches we will work on the NPC and map redo, which is a very important part of Fleet Operations as well :). Ideas are always of course welcome for them, but I think it's in the best interest of this thread (which is about the Void modification) to post those in separate threads :) .
posted on June 21st, 2012, 5:09 am
Dominus_Noctis wrote:Currently we are working on redoing the playable factions. After we are finished with their implementation, in one of the future patches we will work on the NPC and map redo, which is a very important part of Fleet Operations as well :). Ideas are always of course welcome for them, but I think it's in the best interest of this thread (which is about the Void modification) to post those in separate threads :) .


Noted. =)

So anyway.. what should i tell you guys about next? or do u just want a beta? =D
posted on June 21st, 2012, 11:30 am
Dominus_Noctis wrote:Currently we are working on redoing the playable factions. After we are finished with their implementation, in one of the future patches we will work on the NPC and map redo, which is a very important part of Fleet Operations as well :). Ideas are always of course welcome for them, but I think it's in the best interest of this thread (which is about the Void modification) to post those in separate threads :) .
Nice to know where things are headed.
Styer Crisis wrote:So anyway.. what should i tell you guys about next? or do u just want a beta? =D
Hmmm... Let me think about it. :rolleyes: Beta please.
posted on June 21st, 2012, 4:08 pm
derentis wrote:
Dominus_Noctis wrote:Currently we are working on redoing the playable factions. After we are finished with their implementation, in one of the future patches we will work on the NPC and map redo, which is a very important part of Fleet Operations as well :). Ideas are always of course welcome for them, but I think it's in the best interest of this thread (which is about the Void modification) to post those in separate threads :) .
Nice to know where things are headed.
Styer Crisis wrote:So anyway.. what should i tell you guys about next? or do u just want a beta? =D
Hmmm... Let me think about it. :rolleyes: Beta please.


Well lets see.. I've completed the federation, and the AI has been fleshed out in the test version.. so things are looking pretty on schedule. I'm aiming for a September 1st-ish release date for the Beta, I want 2 whole factions and he Ai working so i can get lots of feedback. hopfully all goes well.
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