Void: Reasearch and Development

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posted on September 20th, 2012, 10:29 pm
Adm. Zaxxon wrote:So its not automatic? Also did you get my emails? :woot:


nope: its fully automated. "instantreplaceweapon" + a uball will always try to fire its weapons. and i'm going to check my email in like 3 seconds so yeah i did.
posted on September 21st, 2012, 6:36 am
As i have now checked my email... and have recieved the awesome contained within, i shall share. For any who want to know what zax is working on:

Image

Ta-da! :thumbsup:

isn't Zax just awesome!!!

(^^Relic Model^^)
posted on September 21st, 2012, 12:52 pm
I hope that model spins - it looks like it should spin. And my new laptop runs Fleetops. :thumbsup:
posted on September 21st, 2012, 1:45 pm
Yeah, I wish I knew how to make things spin... :sweatdrop: I'm not sure which direction it should spin either. On the x axis or the y. (like a wheel, or like a top)
posted on September 21st, 2012, 2:57 pm
derentis wrote:I hope that model spins - it looks like it should spin. And my new laptop runs Fleetops. :thumbsup:


It doesn't, i actualy kinda dislike the idea of it spining. but from a technical aspect, to get it to spin Zax or me would have to get 3ds Max, as its the only program that can export animations that we have a model exporter for. we'd have to learn the system, and then animate it.
posted on September 21st, 2012, 3:02 pm
Yeah, I always thought there was an easier way to do it with planets and such, but I could never get it to work. Crisis, check your email btw.
posted on September 21st, 2012, 3:12 pm
Adm. Zaxxon wrote:Yeah, I always thought there was an easier way to do it with planets and such, but I could never get it to work. Crisis, check your email btw.


yeah there is with the planet map object class, but as these need to be ingame stations to be affected by weapons, they can't use the rotate command.

Wow man, you work so fast.
posted on September 21st, 2012, 3:32 pm
Styer Crisis wrote:It doesn't, i actualy kinda dislike the idea of it spining. but from a technical aspect, to get it to spin Zax or me would have to get 3ds Max, as its the only program that can export animations that we have a model exporter for. we'd have to learn the system, and then animate it.
Even not spinning it looks nice. I look forward to seeing it in action. Besides - you could always make it spin at a later time, like in a Deluxe Edition. :whistling:
posted on September 21st, 2012, 3:35 pm
derentis wrote:
Styer Crisis wrote:It doesn't, i actualy kinda dislike the idea of it spining. but from a technical aspect, to get it to spin Zax or me would have to get 3ds Max, as its the only program that can export animations that we have a model exporter for. we'd have to learn the system, and then animate it.
Even not spinning it looks nice. I look forward to seeing it in action. Besides - you could always make it spin at a later time, like in a Deluxe Edition. :whistling:


Or i could always design a station with a different purpose, and make it spin. :D
posted on September 21st, 2012, 3:44 pm
Yes. Yes you could... Check your email again. :D

and yes, the only reason I am posting is to get you to check your email. :innocent:
posted on September 21st, 2012, 4:16 pm
lol, and the only reason i'm posting is to tell you i'm checking my email.




LOL..... like 4 new.. all from you.

yaay.. i'm now in possesion of the relix model. Muahahahaha.
posted on September 22nd, 2012, 12:34 am
Ingame:

Image
posted on September 22nd, 2012, 12:38 am
Nice! That effect looks much better. Did you get a higher res texture?
posted on September 22nd, 2012, 6:22 am
Adm. Zaxxon wrote:Nice! That effect looks much better. Did you get a higher res texture?


No i got a comxture. thats the em blast texture. Another little trick i used is that i seperate texture file for each resource and that gives my greater control of the color manipulation. instead of using the buil in rgb coder in fo, which tends to over saturate and dull colors.
posted on September 22nd, 2012, 10:02 am
looks fantastic but do you have any idea on when it's going to be released :D
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