Void: Reasearch and Development

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posted on June 13th, 2012, 7:33 pm
derentis wrote:
Styer Crisis wrote:lol =D. personaly i thought its was very janeway-esque to do it this way =D

She defently bent the rules and broke more than one. She did not go :pirate: and raid other ships however.


LOL... i distinctly remember an episode where she tracked down a damaged borg sphere and tried to steal parts off of it.

And as for your list, my thats quite large, i'm going to hold off on ading content to the mod just for the AI... so please choose ships from stock.... And the list for the beta version isgng to be quite small... as it will just be a working prototype. how ever in the long run i would love to get most of what you propose into the mod, except for the voth. lol. well... maybe like an endgame uber voth mini probe might be in. but i was saving that slot for cardies dread. =D
posted on June 13th, 2012, 9:36 pm
Andre27 wrote:The Voth? Do you really want a Godlike species in the Void?

The Voth are incredibly advanced.

Godlike is a bit of an overstatement. The massive cityship may be quite unbalanced against a non-Borg, but they're hardly unbeatable. Smaller ships shouldn't be too far ahead of Federation-level ships in power, in smaller numbers at least.

The Borg are pretty much a force of nature more advanced and powerful than everything short of 8472, look what they're like in FO.
posted on June 13th, 2012, 10:16 pm
Tyler wrote:
Andre27 wrote:The Voth? Do you really want a Godlike species in the Void?

The Voth are incredibly advanced.

Godlike is a bit of an overstatement. The massive cityship may be quite unbalanced against a non-Borg, but they're hardly unbeatable. Smaller ships shouldn't be too far ahead of Federation-level ships in power, in smaller numbers at least.

The Borg are pretty much a force of nature more advanced and powerful than everything short of 8472, look what they're like in FO.


if you guys want gods.. i could always put in the Q continuim... *troll face*

Seriously though.. on to some more serious features:

The next feature is born of yandons quest to better the comentators knoledge of WTH is going on down there... So with that in mind i present the following feature:

Passive Research Idetification.

Naturaly, you'll know when you opponet has an ability based on when they shove it down your throat... but really, in regards to passive research, like system upgrades... or the path 3 stuff i'll explain at a later date... you really never know when and if they have this (unless you click on there yard at the time they build it)
PRI... is a utility weapon system (passive abilitys anyone) that is enabled upon the completion of your research. the new icons visable in the yards main selection screen will explain the research, its cost, and the time it took to build. giving a plethora or info to anyone with a passing few seconds to read what it says.
note: this is not limited to comentators tho, as anyone with a well placed greymode scout will be able to see and read... giving you important tactical information about what the enemey is deploying in regards to System upgrades and Path 3 research. in the end. rewarding execlent scouting.


Aside from that:

Starting naming ships guys...... lets say you get one ship apiece.

I'm looking for 6 destroyers. 4 cruisers. 4 battleships. and a couple ubers.

So far i picked;
The Centuar
And for Kamk:
The K't'inga


And one uber being the Mage cube.
bring it guys.. pick some ships
posted on June 13th, 2012, 10:27 pm
Tyler wrote:
Andre27 wrote:The Voth? Do you really want a Godlike species in the Void?

The Voth are incredibly advanced.

Godlike is a bit of an overstatement. The massive cityship may be quite unbalanced against a non-Borg, but they're hardly unbeatable. Smaller ships shouldn't be too far ahead of Federation-level ships in power, in smaller numbers at least.

The Borg are pretty much a force of nature more advanced and powerful than everything short of 8472, look what they're like in FO.


Off course "Godlike" was an overstatement, but they were far ahead of Star Fleet/Federation.
http://en.memory-alpha.org/wiki/Voth

That would make them pretty godlike in any game since the federation in ST is usually portrayed as being at the high end of technological developments for their era. Sure the Borg rival that, but had the Borg had the Voth advantage Earth would have been Borg already.
posted on June 13th, 2012, 10:29 pm
Andre27 wrote:The Voth? Do you really want a Godlike species in the Void?

The Voth are incredibly advanced.

I should have clarified - I had in mind one of their small ships, along the lines of what Tyler posted. The city could only be used as a boss type of thing in my opinion.
Styer Crisis wrote:LOL... i distinctly remember an episode where she tracked down a damaged borg sphere and tried to steal parts off of it.

Doh. :pinch: I forgot that. I stand corrected. However, in my defense stealing from the Borg is like stealing from an ant colony. I shouldn't count. :D
Styer Crisis wrote:And as for your list, my thats quite large, i'm going to hold off on ading content to the mod just for the AI... so please choose ships from stock.... And the list for the beta version isgng to be quite small... as it will just be a working prototype. how ever in the long run i would love to get most of what you propose into the mod, except for the voth. lol. well... maybe like an endgame uber voth mini probe might be in. but i was saving that slot for cardies dread. =D

Sorry, you asked for a wishlist and I just started wishing :rolleyes: . I will go with a Nova - Rhode Island Refit as my top choice.

And having the Passive Research Idetification will be nice to have. Maybe this feature will come over to regular Fleet Operations. btw - I feel like you should trademark that. It sounds sooo... proprietary.
posted on June 13th, 2012, 10:38 pm
I'll have the remore, the thinking man's ship.
posted on June 14th, 2012, 12:08 am
There gotta be a Vor'cha, or at least a K'Vort.
posted on June 14th, 2012, 1:00 am
_Zap_ wrote:There gotta be a Vor'cha, or at least a K'Vort.


lets do K'vort, vorcha will be the players vessel to start. =)

So we Got

Centuar
K't'inga

Nova Rode
K'vort
Remore

and the mage cube


Need a few more guys =)
posted on June 14th, 2012, 1:40 am
8472 bioship
Romulan BOP/some other ship
Terran Empire galaxy
Dominion or some other dom era ship.

etc. plenty to get.
posted on June 14th, 2012, 2:05 am
Adm. Zaxxon wrote:8472 bioship
Romulan BOP/some other ship
Terran Empire galaxy
Dominion or some other dom era ship.

etc. plenty to get.



LOL... considering how much you help i will try my best to get a lest one of the specialty ships in...

Meanwhile... here is some PoC pics for the PRI

Attachments

proof of concept folder.zip
(257.78 KiB) Downloaded 332 times
posted on June 14th, 2012, 2:54 am
A Terran Empire Ship would be cool, lol. Yellow markings ftw!

Regarding Romulan BoP, thats kind of what the Shrike or Rhienn are these days. (imho)

The Bug would probably be the best known Dom ship aside from the V13, but if you're looking for another Uber ship... theres that Dreadnought, you know.... and the Rommies have a Tavara.
posted on June 14th, 2012, 6:53 pm
_Zap_ wrote:theres that Dreadnought, you know.... and the Rommies have a Tavara.

...... he he he :badgrin:
posted on June 15th, 2012, 4:11 pm
YAAY.. another double post, i should be getting points or somthing =D


Hey just droped in to post some more about the research structure you can expect for the mod.


So today...... i'll talk about the actualy research allocation and how its enegenered, and mabye somthing about path three aswell.



So for all the factions research is divided into 4 parts respectively, these being:

1. First of all, is the Free tech your granted.. this consistists of a few active abilitys that don't have combat
fuctions... these being:

Repair Mode: The fastest way to repair, and the only way to repair hull damage.
this ability cost 10 supply to engage a 1 supply per second to use.... and also
halfs the strength of you shields and hull....

Supply Conversion: These 2 abilitys allow you to convert supply into torpedos
or Energy... depending on what you need

Refit Station: Places your upgrade ststioon, only one may be placed at a time

Respawn (used from yard): only useable if you main ship is destroyed, this uses a life point
to revive you at tyour ststion

Scramble Componets (Used from yard): Scrap componets off your yard to gain imeditate
supply, but enacts a debiliting drain on you for the rest of the game

2. open tech. open tech is just that, flat reearchable abilitys that are available from
the start. Open tech is sometime on the more pricey range because of its versitilitty
.. Each race has in betwneen 2-4 open tech abilitys (NOTE: this may or MAY NOT
include fighters, as i'm trying to remove fighters from the majority of the mod,
incorporating more intresting unique combat features instead)

3. Path One. Path one is a races Universal upgrades... being alloted into 20%
percent boosts... the advantade of these is that they offer specific passive support
... not requireing the micro of path 2 abilitys, nor the risk of path 3.

4. Path Two. Path 2 is a races unique Devolpmental tech tree... helping to define
the core purpose and gameplay style... the ablitys offerd by there series usualy
are in tune with each other. Good examples would be the federation morals
system..... or the vulcan hologram abilitys. the advantage of these is they can
substancaly boost your offensive, deffenssive, or support capibiltys... down sides
being that they require micro and use resources when used.

5. and now path 3. Up untill i didn't know exactly how i was going to use the ranking
system in the mod... it was for sure going to be implemented into the raiding econmey
but that still didn't use it to a full extent. So path 3 was designed to take advantge of
what remained of the ranking system... and provide some cool new stuff.

The purpose of path 3 is equipment. While Path one works on passive benifits,
and path 2 the special side of things... Path 3 works or your conventional equipment,
things like the damage of you defalt weapons, firing rates, miss chances, Combat
mode repair abilitys, anything that is by defalt on you ship that has an active role
in combat or support. and thus providing a build up system to the eventual 'max upgrade'
refered to in the first thread i made about the mod. the down side of this is that...
while it is a slight bit less expensive to research than other equivlent abilitys, you must
pay a slight refit fee to upgrade your ship.... but thats only part of an even bigger danger..
and that being, when you get killed..... and respawn... your upgrade level is reset... meaning
that if you have a nack for getting killed at inconvient times.. you should focus on abilitys
that need not be re-applied each time you respawn.
posted on June 18th, 2012, 9:46 pm
Lots of details. I am waiting to find out what that icon with a sword over top of the Federation seal is.
posted on June 18th, 2012, 10:08 pm
derentis wrote:Lots of details. I am waiting to find out what that icon with a sword over top of the Federation seal is.


=D... Well. i'm hoping to get a replay done with ray over the next few weeks detailing the federation and the hows and whats of how they work.. and how general gameplay will be. think of it as a faction intro video.

And yeah.... text walls galor... i love planing stuff out before i start.. it give me some objectivity on what i want to acomplish.
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