Void: Reasearch and Development

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posted on September 22nd, 2012, 12:17 pm
Styer Crisis wrote:
Adm. Zaxxon wrote:Nice! That effect looks much better. Did you get a higher res texture?


No i got a comxture. thats the em blast texture. Another little trick i used is that i seperate texture file for each resource and that gives my greater control of the color manipulation. instead of using the buil in rgb coder in fo, which tends to over saturate and dull colors.

Yeah, thats how I normally do it. i just kinda wanted to try it out with the RGB colors. :D
posted on September 22nd, 2012, 8:30 pm
Adm. Zaxxon wrote:
Styer Crisis wrote:
Adm. Zaxxon wrote:Nice! That effect looks much better. Did you get a higher res texture?


No i got a comxture. thats the em blast texture. Another little trick i used is that i seperate texture file for each resource and that gives my greater control of the color manipulation. instead of using the buil in rgb coder in fo, which tends to over saturate and dull colors.

Yeah, thats how I normally do it. i just kinda wanted to try it out with the RGB colors. :D


i'm glad you did it like that, it streamlined what i had to do to switch it over.
posted on September 28th, 2012, 9:56 pm
tgun121 wrote:looks fantastic but do you have any idea on when it's going to be released :D


LOL, so sorry i missed this comment. The Beta is done and ready, so it will be available on Teamspeak in a couple days and on filefront in a couple weeks i suppose. idk their review time/process. it will be release in an auto installer, so you won't need to tinker with the game files.
posted on October 16th, 2012, 11:44 pm
I totally dig this mod..its really bad ass..took me a while to figure out the whole relic thing..i tried to attack them as i thought i had to collapse their shields in order to board them..but lol of course that point is moot lol
posted on October 17th, 2012, 5:48 am
Thanks. and yep. relics are totaly automated. in the next version its cool, i have a relic that works exactly like a xel'naga tower. its amazing. + a few ability changes. i've simplified the federation weapon overload abilitys. given the vulcans somthing new to play with. and intregreated the Ai into the map. i'm going to start posting again soon about progress for the december patch. but i thought i'd leave it be for a while.

Thanks for playing. you should try online play. player vs player combat is amazing
posted on October 25th, 2012, 4:36 pm
Image

my my, what might that ability be??? =)


I'm glad to say that I've completed my updates to the vulcan faction.

also. i have another issue:

The federation Torpedo Refit: I hate it.

its, lame, stupid, Un-thought-out, and a pathetic excuse for a final refit.

But then there's the question, what do i replace it with? any ideas comunity?
posted on October 25th, 2012, 6:05 pm
Feddies would fit some regenerative kind of technologie well I'd think, maybe regenerative shiedling for more shield autoregen, or a function that converts part of a hit by an energy weapon into phaser energy for yourself.
posted on October 25th, 2012, 6:22 pm
could you make it so you can redirect points like offensive value to defensive value or system value?

give it 6 buttons.
decrease offensive
increase offensive

decrease defensive
increase defensive

decrease system
increase system

you would have to decrease something 1st to put into something else. the more damage you take the numbers availabe would go down
so like in the show, reroute power to the things you want!
posted on October 25th, 2012, 6:42 pm
hellodean wrote:could you make it so you can redirect points like offensive value to defensive value or system value?

give it 6 buttons.
decrease offensive
increase offensive

decrease defensive
increase defensive

decrease system
increase system

you would have to decrease something 1st to put into something else. the more damage you take the numbers availabe would go down
so like in the show, reroute power to the things you want!


Possible. But what should be noted is that specialw eapons per ship in A2 is limited to 9. so with your 6, the feds would have 3 weapons left.
(I have plans for a faction that does this though)

Here are the "rules" if you will. for ultimate upgrades. that i came up with awhile back while talking to Lexxy

A max upgrade must do 5 things

1. provide a new "Ultimate Ability"
2. Have cool and interesting Passive effects
3. Give the player a reason to want to play the ship. (Max = late game)
4. be wildly different from each other.
5. Mesh with the factions current abilitys to form a full kit
posted on October 25th, 2012, 6:52 pm
maybe give the feds the choice between an offensive upgrade ( the current phaser refit ) and a support refit ( for teamplay )
it could provide you with more special energy, better energy / shield regen, and an ability to repair allied ships ( hull repair or shield repair )
or wait until the next flops patch and build a refit which can support with defensive patterns
posted on October 25th, 2012, 7:37 pm
Lexxy K wrote:maybe give the feds the choice between an offensive upgrade ( the current phaser refit ) and a support refit ( for teamplay )
it could provide you with more special energy, better energy / shield regen, and an ability to repair allied ships ( hull repair or shield repair )
or wait until the next flops patch and build a refit which can support with defensive patterns


Defensive Patterns is Already Supported in this patch. the devs just didn't start using these possibilitys till now.

I had been thinking about a Solo/Team style for the maxfits. (see that shiny new term :P )
posted on October 25th, 2012, 9:37 pm
yeah i like the new term :)
by the way ... what factions / races will there be ?
posted on October 26th, 2012, 4:24 am
Lexxy K wrote:yeah i like the new term :)
by the way ... what factions / races will there be ?


There shall be.......................... many,

many indeeeeeeeeeeeeeeed.

:D
posted on October 31st, 2012, 3:37 am
This mod was a lot of fun to playtest, and it looks like it's coming along nicely. That relic model looks great. 8)
posted on January 20th, 2013, 12:47 am
sooooo
what is my favorite mod doing ? any progress maybe ? :)
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