Galaxy Class

Post ideas and suggestions on new features or improvements here.
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posted on November 20th, 2009, 9:32 pm
Going along with what Boggz is saying, remember that they tried to Decommission the Enterprise, and the only reason it didn't happen is because Riker pulled some strings.  While that's an alternate timeline, so is FO. :blush:  Although in FO, the difference is they're not decommissioning the existing ships, they're just not building them anymore.  Apparently there are still plenty out there to be warped in. :D
posted on November 20th, 2009, 11:15 pm
In my opinion, not having the Galaxy be buildable makes sense. The Galaxy, when originally designed, had an estimated service span of 100 years. By Fleet Ops' time period, it's already almost half way through its original service lifetime. Further more, the Dominion War caused Starfleet to modernize its forces on a massive scale, which probably cut down the service time of every ship significantly. The Galaxy at this point in time would probably be like the Excelsior by the time of DS9, no longer in production but still in the fleet.
posted on November 20th, 2009, 11:19 pm
yep, thats the idea :)
posted on November 21st, 2009, 2:38 pm
cabal wrote:In my opinion, not having the Galaxy be buildable makes sense. The Galaxy, when originally designed, had an estimated service span of 100 years. By Fleet Ops' time period, it's already almost half way through its original service lifetime. Further more, the Dominion War caused Starfleet to modernize its forces on a massive scale, which probably cut down the service time of every ship significantly. The Galaxy at this point in time would probably be like the Excelsior by the time of DS9, no longer in production but still in the fleet.




........ what ever if i reply to this ill just be repeating what i said in my last post.
posted on November 21st, 2009, 4:00 pm
Get over it.

The devs said the Galaxy is Warp-in only, and that's how things are. They gave "in-character" reasons, but they didn't need to.

I'm fairly sure other people would like to get answers to questions like "Why the Dom Dread is MT and there is no shipyard-buildable version?" or "Why the Borg can't have a Fusion Tactical Cube?" and even others.

BTW, when the Borg Cone is going to be shipyard buildable?
posted on November 21st, 2009, 4:11 pm
DarthThanatos wrote:I'm fairly sure other people would like to get answers to questions like "Why the Dom Dread is MT and there is no shipyard-buildable version?" or "Why the Borg can't have a Fusion Tactical Cube?" and even others.

:lol: Funny you should say that. I really was actually wondering why that was the case. It seems to be a better idea, having the requirement of analyzing alien technology in order to empower their heavy hitters.
posted on November 21st, 2009, 4:57 pm
DarthThanatos wrote:Get over it.

The devs said the Galaxy is Warp-in only, and that's how things are. They gave "in-character" reasons, but they didn't need to.

I'm fairly sure other people would like to get answers to questions like "Why the Dom Dread is MT and there is no shipyard-buildable version?" or "Why the Borg can't have a Fusion Tactical Cube?" and even others.

BTW, when the Borg Cone is going to be shipyard buildable?

I think I can give a partial answer to both of those at least  :sweatdrop: . Fusion Cubes won't be coming back because the Devs didn't like them - instead we'll get the Command Cube :D . I believe the Dread is mixed-tech only because the Dominion are known for occupying whole worlds, and the Dread is a "planetary defender" - used for protecting those conquered assets.
posted on November 22nd, 2009, 11:18 am
Wow..what the hell did I start.  First off, it was to open up ideas of maybe how it could be buildible in some manner.  Advanced shipyard, or only in say..(and this is ONLY an example) the fed/kling special yard.  Not for you all to argue who knows more about the ships and all.  (Though, the service span is per ship, not per class) 

And those that keep basically saying "The devs said no, stfu" Is not accurate.  They read these threads for a reason.  If someone came up with a good enough reason/way they did indeed like.  They can change their mind and put it in at any given time.  Just as they could change their mind and put in the fusion cube at the drop of a hat without anyone's input, or put in the 'All good things' Enterprise refit, simply because they thought it would be cool, regardless of what any of us think.  So it is NOT a case of they said no, it'll never happen.  Its a case of, currently they would like to keep it their way.
posted on November 22nd, 2009, 11:57 am
Last edited by Captain Proton on November 22nd, 2009, 12:15 pm, edited 1 time in total.
AngelusVxV wrote:And those that keep basically saying "The devs said no, stfu" Is not accurate.  They read these threads for a reason.  If someone came up with a good enough reason/way they did indeed like.  They can change their mind and put it in at any given time.  Just as they could change their mind and put in the fusion cube at the drop of a hat without anyone's input, or put in the 'All good things' Enterprise refit, simply because they thought it would be cool, regardless of what any of us think.  So it is NOT a case of they said no, it'll never happen.  Its a case of, currently they would like to keep it their way.


Yes, but they never will. I for one love the Galaxy, but I acknowledge that the love would deteriorate if i could build it into infinite amounts. And I believe that the Galaxy X will never be implemented, as the Dev's generally disagree with timeline issues  :whistling:
And to be honest, considering the level of thought within this community, if there was a way to add the Galaxy effectively, someone would have said it.  :thumbsup:
posted on November 22nd, 2009, 2:23 pm
The only gaming reason to make the Galaxy class buildable, would be an imbalance that needed to be addressed and that was the ONLY solution without adding yet another ship to the Feds.

That means that in the other races there would be "powerful" additions too. You can't have one thing without the other. As it is now, the game is biased towards the Federation. Rightly played, it's the strongest faction.
posted on November 22nd, 2009, 5:04 pm
Last edited by Dominus_Noctis on November 23rd, 2009, 6:43 pm, edited 1 time in total.
AngelusVxV wrote:Wow..what the hell did I start.  First off, it was to open up ideas of maybe how it could be buildible in some manner.  Advanced shipyard, or only in say..(and this is ONLY an example) the fed/kling special yard.  Not for you all to argue who knows more about the ships and all.  (Though, the service span is per ship, not per class) 

And those that keep basically saying "The devs said no, stfu" Is not accurate.  They read these threads for a reason.  If someone came up with a good enough reason/way they did indeed like.  They can change their mind and put it in at any given time.  Just as they could change their mind and put in the fusion cube at the drop of a hat without anyone's input, or put in the 'All good things' Enterprise refit, simply because they thought it would be cool, regardless of what any of us think.  So it is NOT a case of they said no, it'll never happen.  Its a case of, currently they would like to keep it their way.


I guess I could agree that it is not accurate - however, it's also not accurate that they will pull a full 180 when for around 7 years they've held the same opinion  :sweatdrop: . There is of course leeway, because the transition from the RPG to the RTS cannot be made perfectly smoothly (not everything can be kept the same for obvious reasons). However, for instance, when I asked Optec whether the Command Cube would be like the one they had in Beta 2 he basically stated that the team never liked how that was implemented and that they would not be going back to that system. The Galaxy issue actually represents a much deeper seated issue - with much less gameplay issues about it I think. The Command Cube is not going to be a fusion because Optec and Doca didn't like the way that turned out - the Galaxy will not be buildable because they think that Starfleet abandoned the design in lieu of more practical starships. Mostly it is only in in the game in its prominent state because other people wanted it in. Sure you could argue that you could keep nagging them until they make it buildable and awesomely powerful - but I highly doubt that will be the case, since they've already made a compromise. As Optec has stated in reference to other issues as well, "As I already state back in the past where voices rose for more canon ships: we have plans for them, but the "standard" unit collection is based of the time line and the story of the Fleet Operations universe, and that’s not TNG or DS9. You can’t make it right for everybody, and I think we never forced anybody to play Fleet Operations... well except for Detektor for testing reasons :P"

EDIT: silly idiomatic error  :sweatdrop:
posted on November 22nd, 2009, 8:58 pm
If the galaxy was added as a regular ship im not sure that i would build it. Its a nice warpin ship but not worth the resources as compared as the regular ship. And if it was to be added a buildable ship people would start complaining that its underpowered....
AngelusVxV wrote:Wow..what the hell did I start. 

We have to have a galaxy debate every 4 or 5 months so... good job :thumbsup:
posted on November 22nd, 2009, 9:07 pm
It's just that there's been so many debates on the galaxy, I can't count them all.  Here's probably one of the more definitive debates on it.  Yet another Galaxy Class Thread. 

I start you off on page 11, because that's when Optec starts coming in, although you can read from the beginning if you like.  He'll say something and then most galaxy supporters ignore it and continue to push and push for it.  Actually, Steve Angelis (I thought this was you with a different account, but you've spelled Angelus differently) is the only one who got Optec to consider saucer separation if the ship is going critical, but more like a passive, not an active special to be used in a military capacity. 

If you haven't read it already, check it out.  I think they make their stance very clear.  Also, no one here has a problem with people debating for the Galaxy to be buildable, so long as people have a chance to debate against it, as well. :blush:
posted on November 23rd, 2009, 6:40 pm
Last edited by Anonymous on November 23rd, 2009, 6:46 pm, edited 1 time in total.
Ok guys, I guess I'll  just have to keep nagging unitl they make the Galaxy Class buildable :lol: Besides, if they're made buildable, all the ones that think it's an ugly, useless ship will have more of them to destroy. This is entirely through a Ferengi point of view.
posted on November 23rd, 2009, 6:58 pm
Nag as much as you want, it won't change. As has already been pointed out, having the galaxy in at all is already a concession by the devs.
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