3.2.7 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on November 26th, 2011, 12:34 pm
Dominus_Noctis wrote:Yes, rank 0 and 3 Helev Leahval actually switch to become Mijural Leahval  :blush:


added, cant believe that went so long before being noticed.
posted on November 30th, 2011, 11:10 pm
The Undying Nephalim wrote:I noticed the other day when making missions again that the map editor spawns shields on ships with no shields at all still. I'm not sure if it was claimed to have been fixed but it's still doing it.


I know I mentioned it a few pages back, but it doesn't seem like it was noted down.  :whistling:
posted on November 30th, 2011, 11:15 pm
The Undying Nephalim wrote:I know I mentioned it a few pages back, but it doesn't seem like it was noted down.  :whistling:


no problem at all, i remember this bug from ages ago, shouldnt something long term like this be in the guide map making section?
posted on December 1st, 2011, 1:54 am
I don't really put that many long term bugs on the guide unless they have severe gameplay implications  :blush: . Our internal tracker has a few dozen ancient bugs that vary in severity, and I think it would be difficult to choose which ones should be openly listed and which ones not  :sweatdrop:
posted on December 10th, 2011, 11:08 am
I found another not listed Bug.
The Dominion Breen Battleship (the Real one, not the Prototype) have the same Hotkey like the Transporter Beam "T".
posted on December 10th, 2011, 1:00 pm
zyklame wrote:I found another not listed Bug.
The Dominion Breen Battleship (the Real one, not the Prototype) have the same Hotkey like the Transporter Beam "T".


arent there several hotkeys that are confused like that? not sure whether to put it as a bug.
posted on December 10th, 2011, 4:41 pm
We will be changing the hotkeys either way for the next patch, so doesn't really matter  :sweatdrop:
posted on December 10th, 2011, 7:39 pm
Dominus_Noctis wrote:We will be changing the hotkeys either way for the next patch, so doesn't really matter  :sweatdrop:


just to clarify, the hotkeys change in 3.3.0 right? not 3.2.6 which came out a while after your post.
posted on December 10th, 2011, 8:11 pm
Yup, that's correct :) 326 doesn't affect any game effects other than modding stuff essentially.
posted on December 18th, 2011, 4:56 am
Regarding the bug mentioned of "Under some conditions, a player's constructor may start constructing a station at an altitude other than 0" I think I know at least one source of this.  If you change to the 3d(tactical?  forget what its called) view and rotate around at angles (cant remember if particular to center mouse or right) and then go to normal view and build this can happen.  If I get time will try to recreate and send in more info on it as I do recall being able to deliberately do this.
posted on January 11th, 2012, 6:08 pm
a question, on my computer the add/remove programs entry for fleetops still calls it by it's unpatched full install number 3.2.3, does this happen for other people?
posted on January 12th, 2012, 5:00 pm
yes, it does.
posted on January 12th, 2012, 5:07 pm
if this is normal behaviour for fleetops then perhaps a note could be made in the guide about it, as it's something people could think is a bug.
posted on February 15th, 2012, 10:36 am
Andre27 wrote:The "stuck in repair yard" bug is still among us.

If you like i have a savegame.


I have this problem in my own Non-FO based mod, but only with the Defiant class.  Would it help to have a save for comparison ?
posted on February 15th, 2012, 11:56 am
the 'stuck in repair yard issue' has been fixed in the next major FO release
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