3.2.7 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on June 1st, 2011, 8:41 am
Last edited by DOCa Cola on May 12th, 2013, 12:34 pm, edited 4 times in total.
Reason: fixed bbcode
Federation



Bug Description
Fixed in 4.0.0?
Newton "attacks" enemies
Fixed
Sensor platforms gain increased sensor range before build bar completes
Fixed
Platforms that are destroyed during upgrade will leave red footprints behind
Fixed
Rigel Nebula changes name when using turret deploying special
Fixed
Cover fire can cause ships to get the letter A appended to their name
Fixed




Klingon


Bug Description
Fixed in 4.0.0?
Field yard starting block doesn't have the ability to set a rally point |
Cannot be fixed currently




Romulan


Bug Description
Fixed in 4.0.0?
Intel Centre can be recharged by giving it special weapons energy (eg norway), unintended for balance effects
Fixed
Intel centre can use saboteur special without spy having been used
Cannot be fixed currently
Rank 0 and 3 Helev Leahval become Mijural Leahvals after Advanced Energy Reeling is used, resulting in a drop of 3 off value
Unknown





Dominion


Bug Description
Fixed in 4.0.0?
Breen Battleship has no overview icon for its special weapon
Fixed
Romulan mixed tech C11 is missing single unit overview icon for shield recharge
Will be fixed when mixed tech gets redone





Borg


Bug Description
Fixed in 4.0.0?
Non combat ships and stations can fire adapted photons when affected by the adaptor's adaption module
Fixed




Misc


Bug Description
Fixed in 4.0.0?
Cloaked ships nearby make nebulae and wormholes become invisible
Cannot be fixed currently
Specials that disable subsystems will sometimes "disable" (make it flash yellow) non existant subsystems (grey ones, such as engines on a station), the action is intended, the yellow flashing isn't
Will be changed when system replaced
Under some conditions, a player's constructor may start constructing a station at an altitude other than 0
Unknown, need saved game
When loading a saved game, shuttle traffic can become frozen
Fixed
Saved games sometimes generate ships with shields above 100%, leading to repair mishaps
Fixed
Ships will sometimes decloak when allies are fired upon
Fixed




Modding


Bug Description
Fixed in 4.0.0?
Sprites files cannot use @include to link to a file of the same name
Fixed
Problems with video and sound in missions (crash after video, sound too loud)
Fixed



Long term bugs can be found in the Technical FAQ of the guide and sometimes in the todo list.


Currently up to date: 12 May 12 17:48 (GMT+1 - Britain)
posted on June 1st, 2011, 11:14 am
I found another bug! If you have ships, which can cloak themselves.  When the ships are cloaked, then disappear constantly the wormholes and nebulas on the map!
posted on June 1st, 2011, 11:16 am
Delenn wrote:I found another bug! If you have ships, which can cloak themselves.  When the ships are cloaked, then disappear constantly the wormholes and nebulas on the map!


i think this one is known, i remember seeing it before on nirvana 2.
posted on June 1st, 2011, 11:33 am
Myles wrote:i think this one is known, i remember seeing it before on nirvana 2.


Yes!!! Nirvana 2!!! This is the only map, that I play!
posted on June 1st, 2011, 11:34 am
yes, this is a known problem. currently not fixable.
posted on June 1st, 2011, 12:02 pm
DOCa Cola wrote:yes, this is a known problem. currently not fixable.


is this just for nirvana 2 only?
posted on June 1st, 2011, 5:57 pm
nope, this is a general problem of the armada engine
posted on June 1st, 2011, 5:59 pm
DOCa Cola wrote:nope, this is a general problem of the armada engine


thanks, added.
posted on June 1st, 2011, 6:59 pm
Last edited by 086gf on June 1st, 2011, 7:18 pm, edited 1 time in total.
[url=//www.fleetops.net/component/option,com_smf/Itemid,3/topic,10236.0/ ]Star Trek Armada II: Fleet Operations - Bug List for Fleet Operations 3.2.4[/url] :thumbsup:

EDIT: Also, some of the above bugs listed have been happening to me forever, just like the 107% shields and frozen shuttle traffic apon saving.

Newton "attacks" enemies
Intel centre can use saboteur special without spy having been used
Specials that disable subsystems will sometimes "disable" (make it flash yellow) non existant subsystems (grey ones, such as engines on a station), the action is intended, the yellow flashing isn't
posted on June 1st, 2011, 7:24 pm
long existing bugs are bugs too :) so i'll keep a reference to them in the table, that way new players will know what bugs are around when they join.
posted on June 1st, 2011, 7:33 pm
Yeah, I guess it would be more logical to keep posting the older bugs with the new bugs in the same thread.
posted on June 1st, 2011, 10:08 pm
The "stuck in repair yard" bug is still among us.

If you like i have a savegame.
posted on June 1st, 2011, 10:10 pm
A saved game would be nice :) Please send it to my account or attach here. Be sure that it is on a stock map as well  :thumbsup:
posted on June 1st, 2011, 10:13 pm
Last edited by Andre27 on June 1st, 2011, 10:18 pm, edited 1 time in total.
Refresh my memory.. what is the location of the savegames

Edit: found and sent
posted on June 2nd, 2011, 12:09 pm
AI team members destroy my captured ship yards and stations!

If I capture with my ships a opponent's station or yard, then destroy the AI team members often my captured stations!
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