3.2.7 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on February 15th, 2012, 1:32 pm
DOCa Cola wrote:the 'stuck in repair yard issue' has been fixed in the next major FO release


dom marked an entry fixed a while back, i think it was that problem, with the save files causing too much shields.
posted on February 15th, 2012, 2:41 pm
Yup, that's correct
posted on February 15th, 2012, 3:02 pm
glad fixing bugs is going well :)
posted on February 16th, 2012, 4:52 pm
And what about the frozen shuttle traffic?
posted on February 17th, 2012, 10:23 am
086gf wrote:And what about the frozen shuttle traffic?


that bug's not even in the table, i don't remember anybody reporting it, although it could have slipped by me. has anyone else seen frozen shuttle traffic?
posted on February 17th, 2012, 1:27 pm
I can confirm it happens when loading a save game. Or at least I know it used to, don't know if it's ever been fixed, I haven't saved or loaded games recently*

(*read: this patch or the last few.)
posted on February 17th, 2012, 6:25 pm
Yeah thats what I was talking about. Its been happening since the first version they were in. Everyone gets it.
posted on February 17th, 2012, 7:06 pm
got 2 people confirming it, 1 more and i'll be sold. if this is something that has happened for ages, then maybe it belongs in the guide's technical section, for bugs that aren't likely to get patched soon.
posted on February 17th, 2012, 9:58 pm
Hm, guess the bug has returned - it was fixed in 3.0.7  :sweatdrop:
posted on February 17th, 2012, 11:05 pm
Dominus_Noctis wrote:Hm, guess the bug has returned - it was fixed in 3.0.7  :sweatdrop:


do you want it in the table or in the guide? is it possible it was never truly fixed for everyone, just it didn't get reported freshly.
posted on February 18th, 2012, 3:27 am
Whatever you feel like  :thumbsup:. It's on our internal tracker in any case :)
posted on February 18th, 2012, 10:29 am
sorted :thumbsup:
posted on February 18th, 2012, 11:36 am
i double checked. the fix introduced in 3.0.7 never worked for saved games (i installed 3.0.7 to try this). i remember, that the 'stuck shuttles' bug was reported for newly created games (not saved games). i guess i have messed this up when writing the changelog, since i assumed that the fix should be working the same for saved games.
have rewritten this fix, and now it really works as proposed :P
posted on February 18th, 2012, 11:51 am
Meaning it's fixed for next patch? :)
posted on February 18th, 2012, 11:56 am
yes
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