3.2.7 Known Bugs (Table on Page 1)

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on September 2nd, 2011, 10:43 am
well the borg finally got a 3.2.5 confirmed bug. guess resistance was futile after all.

bug added to table.

what say people about abusing this feature? seeing as all combat ships are capable of doing this extra torp thing, if a borg fleet including an adaptor is near a station/non combat unit and the torps decide to fire from the non combat unit instead of the combat units, i dont think anyone should be too upset.

if the adaptor is alone at the base/exp and these torps fire it might be meaner, but players cant control the adaption module bonus so its not like they can stop it. i just think it should be tolerated for now.
posted on September 2nd, 2011, 12:12 pm
Last edited by Quatre on September 2nd, 2011, 1:19 pm, edited 1 time in total.
If a station is build directly on a blocked field (for building) and the station is destroid (did not test if decom works too), it is possible that some squares of the blocked fields (blocked by the map) are free.
I did't test if it is making the way pasable too. But this way it is possible to build stations on points of the map nobody expecting. But it will take time and recources ;).
posted on September 2nd, 2011, 1:04 pm
The Borg adaption bug is already fixed :)

The Romulan Singularity Generix build button to be visible is actually not a bug. The Singularity Generix will change its tech dependancies soon, but to be available in the current version, it was given a building as a tech requirement. As I dont like buttons popping up out of nowhere (the other Generix refit requires a dedicated research), I made it visible from the start like all other vessels that require stations. This slight inconsistency will be solved in the next patch, where its tech requirements change to what they were originally planned for
posted on September 2nd, 2011, 1:16 pm
Optec wrote:The Borg adaption bug is already fixed :)

The Romulan Singularity Generix build button to be visible is actually not a bug. The Singularity Generix will change its tech dependancies soon, but to be available in the current version, it was given a building as a tech requirement. As I dont like buttons popping up out of nowhere (the other Generix refit requires a dedicated research), I made it visible from the start like all other vessels that require stations. This slight inconsistency will be solved in the next patch, where its tech requirements change to what they were originally planned for


i was gonna go adjust the table, but you already have :D thanks for the info.
posted on September 3rd, 2011, 4:08 pm
If a ship is set in lets say group 0 and then a station is set to group 0 the ship and the station are marked with a 0 but just the ship (that should have lost its group) is choosen.
If the ship is set to an other group the station is chooseable by pressing 0.

Testet with starfleet command.
posted on September 3rd, 2011, 4:16 pm
I believe that was intended by the A2 devs so that you can select ships that come out of shipyards without losing the shipyard selection  :thumbsup:
posted on September 23rd, 2011, 2:05 pm
Dont know if it was mentioned, but in a 8 player Map for example nirvana II I cant manage to place a derelict to capture, because you cants set a player higher than 8. It either is not yours if you capture it and will be attacked or it just vanishes, if you start a new game with the map.
posted on September 23rd, 2011, 2:09 pm
Sheva wrote:Dont know if it was mentioned, but in a 8 player Map for example nirvana II I cant manage to place a derelict to capture, because you cants set a player higher than 8. It either is not yours if you capture it and will be attacked or it just vanishes, if you start a new game with the map.


i think that's more of a limitation than a bug. i think it's covered in the guide's map making section.
posted on September 23rd, 2011, 3:26 pm
Well, I wasnt able to get the ship be there, if I choose any team-number and if I got it to a 0, then I was able to capture it, but it was always hostile, after I captured it. I dont have a solution for 8-player maps :-/
posted on October 6th, 2011, 3:59 pm
Haven't played this game in a while now, however I have discovered something I really dislike, which is the fact that I can't keyboard scroll normally anymore in 3d view. When I put the keyboard scroll on the lowest setting it still moves very fast.
To view anything I have to gently tap the arrow keys instead of holding it to cruise over my fleet.
I hope this can be fixed in the next patch.
posted on October 9th, 2011, 1:57 pm
If you hit escape during a mission, FO will crash.  There are other sound/techical issues present with missions as well.

Cineractive mini-screen doesn't play.
posted on October 9th, 2011, 5:34 pm
I don't get a crash when hitting escape and my miniscreen works normally as far as I can tell :)
posted on October 9th, 2011, 6:36 pm
When an animation is supposed to appear on the miniscreen, it (usually) doesn't.  Maybe it's something with my particular graphics card.

Oh, and mods can launch instant action with just 1 player and 0 AI.
posted on October 9th, 2011, 6:41 pm
Wise to check your settings compared to other mods  :thumbsup:
posted on October 9th, 2011, 7:58 pm
No difference in settings except for scroll speed and volume.
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