Ship discussion
What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
posted on December 2nd, 2010, 1:36 am
Andre27 wrote:As for the carrier, i dislike the fact that it launches fighters which further cannot be controlled.
You can now control the fighters - not individually, but via the fighter-carrier. Aka, tell the carrier to attack something, and the fighters will attack that same target

posted on December 2nd, 2010, 1:39 am
Last edited by Andre27 on December 2nd, 2010, 1:41 am, edited 1 time in total.
Tyler wrote:Interesting line, considering the Federations 'battleship' listing happens to include Sovereign and Defiant Class ships. Battleship means heavily armed, not super powerful station-killer.
The Phalanx fits the bill.
From a historical point of view battleships had two tasks: 1. kill other battleships and 2. provide firepower to support landing operations. To have a top-end ship with weapons aimed solely at taking out smaller vessels seems an oxymoron. If you want to take out small ships use small/medium sized vessels.
Anyway the suggestion to replace the phalanx was made and it's up to the developers to decide if they keep the Phalanx or not.
Edit:
Dominus_Noctis wrote:You can now control the fighters - not individually, but via the fighter-carrier. Aka, tell the carrier to attack something, and the fighters will attack that same target
That was why i mentioned it had improved, but not enough for me to like the vessel.
posted on December 2nd, 2010, 1:42 am
Historical is one thing, Trek is another. Different playing field, different organization.
Speaking of fighters, do they still show up in the Admirals Log? I like giving them the silly names from the S34 Compilation and browsing the list of KHAAAN!'s, Player 1's and Grrr! Argh!'s in the ship listing.
Speaking of fighters, do they still show up in the Admirals Log? I like giving them the silly names from the S34 Compilation and browsing the list of KHAAAN!'s, Player 1's and Grrr! Argh!'s in the ship listing.
posted on December 2nd, 2010, 1:43 am
Andre27 wrote:That was why i mentioned i had improved, but not enough for me to like the vessel.
[align=center]Agreed,
We should be given control of each fighter AND they should gain experience. Once at vet they should transform into Sovereigns.
I'm about to cross the finish line, guys! Cheer for me!


posted on December 2nd, 2010, 1:48 am
Boggz wrote:[align=center]Agreed,
We should be given control of each fighter AND they should gain experience. Once at vet they should transform into Sovereigns.
I'm about to cross the finish line, guys! Cheer for me![/align]
The sovvie transformation is a bit overkill. Make it a defiant, much better

Anyway, i would like to be able to order the fighters to e.g. guard a vessel or area, engage a vessel independent from the carrier. Right now they're little more than fancy weapon animations and i simply dislike how it is set up.
posted on December 2nd, 2010, 2:03 am
No no no, make them cloakable defiants, now your talking
posted on December 2nd, 2010, 3:03 am
Notably, I'd be happy with the Phalanx with the following change.
Give it multiple independantly targetting pulses. (In true 'murderbot' fashion, it flys into the midst of the swarm of lesser ships, and lays about itself on all sides, raining destruction upon them), and make the Magnan an anti-capital weapon, that is actually bad against small and medium ships (hard to hit them with the mega-cannon) but that does bad things to battleship+ and stations.
That would completely fix the Phalanx for me, and make it militarily reasonable. A heavy warship designed to sweep clear smaller ships, but with a second weapon system designed to deal with heavier targets. It would have the unfortunate status of no advantage vs cruisers (so things like the Akira are it's bane).
Give it multiple independantly targetting pulses. (In true 'murderbot' fashion, it flys into the midst of the swarm of lesser ships, and lays about itself on all sides, raining destruction upon them), and make the Magnan an anti-capital weapon, that is actually bad against small and medium ships (hard to hit them with the mega-cannon) but that does bad things to battleship+ and stations.
That would completely fix the Phalanx for me, and make it militarily reasonable. A heavy warship designed to sweep clear smaller ships, but with a second weapon system designed to deal with heavier targets. It would have the unfortunate status of no advantage vs cruisers (so things like the Akira are it's bane).
posted on December 2nd, 2010, 3:51 am
Andre27 wrote:The phalanx doesn't feel star fleet or federation to me and that's also why i proposed to replace it with the Archilles Class Achilles - DS9: Dominion Wars but that's another discussion.
Why replace it lets have both
posted on December 2nd, 2010, 1:26 pm
Dircome wrote:Why replace it lets have both
It would add a nice design (IMO) but it would not solve the issues some of us currently have with the Phalanx
posted on December 2nd, 2010, 1:33 pm
When you have a problem, it's better to fix it instead of hiding from it. Replacing the Phalanx would just do exactly that, since the model/name isn't at fault.
Aside from the obvious 'model is still a placeholder' thing.
Aside from the obvious 'model is still a placeholder' thing.
posted on December 2nd, 2010, 1:48 pm
I love the avalon too, it swats away little ships with its big no miss phaser, it launches fighters that pulse fry those ships to death. Its a good ship.
posted on December 2nd, 2010, 1:55 pm
From a historical point of view battleships had two tasks: 1. kill other battleships and 2. provide firepower to support landing operations.
And that didnt go so well for them in the long run :sweatdrop:
posted on December 3rd, 2010, 7:21 am
silent93 wrote:Notably, I'd be happy with the Phalanx with the following change.
Give it multiple independantly targetting pulses. (In true 'murderbot' fashion, it flys into the midst of the swarm of lesser ships, and lays about itself on all sides, raining destruction upon them), and make the Magnan an anti-capital weapon, that is actually bad against small and medium ships (hard to hit them with the mega-cannon) but that does bad things to battleship+ and stations.
That would completely fix the Phalanx for me, and make it militarily reasonable. A heavy warship designed to sweep clear smaller ships, but with a second weapon system designed to deal with heavier targets. It would have the unfortunate status of no advantage vs cruisers (so things like the Akira are it's bane).
Sounds good to me
Tyler wrote:
Speaking of fighters, do they still show up in the Admirals Log?
Yup they do.
Dominus_Noctis wrote:You can now control the fighters - not individually, but via the fighter-carrier. Aka, tell the carrier to attack something, and the fighters will attack that same target
Which means very little. Lets say I want to hold them back from something that could take them down fast, or I want to use them in a differnt manner. The improvements have been minimal really.
Tyler wrote:Interesting line, considering the Federations 'battleship' listing happens to include Sovereign and Defiant Class ships. Battleship means heavily armed, not super powerful station-killer.
The Phalanx fits the bill.
The Defiant is not a battleship, it's at most a heavy destroyer.
The thing is the Federation almost never has had a battleship, just large cruisers and exploration cruisers (which when brand new tend to be light dreadnoughts).
Now, the promethius (lets ignore the silly MVAM) is a battleship, or something close to it.
Actualy, why not just replace the ugly Phalanx model with a Promethius, and if the MVAM gives problems just explain it away as 'MVAM was seen as pointless, and the production vessels lacked it as more than a way to evacuate if part of the ship were damaged badly'.
Andre27 wrote:For me its that i don't like the weapon. Some random beam cannon which does area damage against small targets.
The vessel is listed as a battleship and when used in the intended role i'm sure it is efficient, but it simply does not feel like a battleship.
The phalanx doesn't feel star fleet or federation to me and that's also why i proposed to replace it with the Archilles Class Achilles - DS9: Dominion Wars but that's another discussion.
As for the carrier, i dislike the fact that it launches fighters which further cannot be controlled. From the DS9 episodes we know about the use of fighters, but they're not my favorite. Things have improved in the new version, but still not my favorite vessel.
Both the Phalanx and carrier have their uses though and i wouldn't call them worthless (and neither the steamrunner, it's a beast if used correct) but i simply do not like them and rarely use them after the first few practice games.
Well I for one dont exactly like the Achillies, that said it'd do a damned sight better than the Phalanx.
And it does area of effect damage ? lol wut ?!
And you're right, it doesnt feel trek. It feels like it wants to be the pwn stick....... but it tends to not do to well unless its a small target.
Boggz wrote:[align=center]Agreed,
We should be given control of each fighter AND they should gain experience. Once at vet they should transform into Sovereigns.
I'm about to cross the finish line, guys! Cheer for me![/align]

But dont worry, you still get teh prize!

posted on December 3rd, 2010, 12:01 pm
Tok`ra wrote:The Defiant is not a battleship, it's at most a heavy destroyer.
It's actually a Battleship, both in game and in canon.
posted on December 3rd, 2010, 12:54 pm
The Phalanx is Starfleet, not Federation 

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