The Unnofficial 3rd Avatar Addon
posted on January 20th, 2010, 12:43 pm
Another patch released!
So a little more time to make changes to 3.1.1?


posted on January 20th, 2010, 3:05 pm
Wow Great sounding mod! But I dont susppose theres any chance for a "Classic" Fed Avatar that gives Galaxy Classes and Nebula's?
I really wish i could build those ships.
I really wish i could build those ships.
posted on January 20th, 2010, 3:09 pm
They were removed from the list for age, but you can still get them (in kinda limited numbers) through Warp-In.
Buildable versions have been asked for before, but most people here hate that idea. For some, probably the ships themselves.
Buildable versions have been asked for before, but most people here hate that idea. For some, probably the ships themselves.
posted on January 20th, 2010, 3:11 pm
hence my wish for a "Classic" Avatar
One who likes using the old ships 
Thanks for replying though, i cant wait to play this mod, though i wish i knew why people dont like those old ships, Galaxy Classes are beautiful.


Thanks for replying though, i cant wait to play this mod, though i wish i knew why people dont like those old ships, Galaxy Classes are beautiful.
posted on January 20th, 2010, 3:15 pm
Some find it old, others ugly. At least one person even considers it a waste of resources!
Despite asking for buildable Galaxy's before, I don't remember anyone asking for an avatar that specalises in classics. Even if that doesn't work, it's still quite simple to add it to the yard manually.
Despite asking for buildable Galaxy's before, I don't remember anyone asking for an avatar that specalises in classics. Even if that doesn't work, it's still quite simple to add it to the yard manually.
posted on January 20th, 2010, 3:57 pm
I have a question about this mod. Do I need to create a seperate install of FO or can I toggle it on and off? Sorry if this has been asked before but it's not on the first or last page and I don't feel like searching the other ton of posts. :-p
posted on January 20th, 2010, 5:43 pm
You'll need a separate install, as FO does not have a built in "toggle" feature as of yet 

posted on January 20th, 2010, 6:55 pm
Ugh..... I wish you could help me on my 4th Avatar proj TUN.
After all, I could use some avatar Icons made nice and unique. Idk, I think the curret Avatar Icons are a bit out of place. Especially with the new GUI.

posted on January 20th, 2010, 7:21 pm
I'm not sure how much I'll be working on this mod as I'm a bit swamped with other things right now... notably my other mod (looks at my signature innocently), another 2D game I am programming, college (it's not as bad as it sounds though), and a few deadlines I have to make for a small company that hired me to do art for a card game. So yes, I'm a bit busy 
I could make an icon for you, I'd just need a picture of the avatar and the ships or abilities he gets and then I could think of something neat.
I love a lot of the old ships, including the Galaxy. I'm going to implement more older ship designs for Section 31 when I get around to this mod down the road, though they mostly will be smaller and more cheaper ships like the Miranda since the Galaxy class is 'technically' a waste of resources when you can build two Ambassadors (which are already rather beastly ships in FO right now... they tend to become veterans before any other ship in my fleet) for a smaller cost.

1337_64M3R wrote:Ugh..... I wish you could help me on my 4th Avatar proj TUN.After all, I could use some avatar Icons made nice and unique. Idk, I think the curret Avatar Icons are a bit out of place. Especially with the new GUI.
I could make an icon for you, I'd just need a picture of the avatar and the ships or abilities he gets and then I could think of something neat.
LenaMarie wrote:hence my wish for a "Classic" AvatarOne who likes using the old ships
Thanks for replying though, i cant wait to play this mod, though i wish i knew why people dont like those old ships, Galaxy Classes are beautiful.
I love a lot of the old ships, including the Galaxy. I'm going to implement more older ship designs for Section 31 when I get around to this mod down the road, though they mostly will be smaller and more cheaper ships like the Miranda since the Galaxy class is 'technically' a waste of resources when you can build two Ambassadors (which are already rather beastly ships in FO right now... they tend to become veterans before any other ship in my fleet) for a smaller cost.
posted on January 21st, 2010, 11:58 am
Last edited by Nuukov on February 10th, 2010, 11:56 am, edited 1 time in total.
The Undying Nephalim wrote:Diversity
Gives access to:
- Assimilation Post
- Subspecies Manufacturing Node (replaces Collective Uplink)
Hero Ship:
- Borg Queen's Diamond
Give the following benefits:
- Collective Connection income rate increased
- Ships of all races can be constructed
- Undecided
Advantages: All the advantages of chosen race
Disadvantage: All the disadvantages of chosen race
Info: Tapping into the potential of all the countless races the Borg have assimilated, the Collective finally takes advantage of all the tactics used by their victims. The Diversity avatar can theoretically produce ships of all the playable races, as well as NPC races once they've been added in. Using a combination of tactics from all races gives the Borg huge tactical flexibility.
Unique Ships/ Stations: Assimilation posts serve as the first unique unit and are unmanned platforms that serve as turrets with auto assimilation beams. Ships wandering too close will begin to have their crew drained by the weapon. Unlike the Assimilation beams on ships, this particular one lasts much longer. The second unique unit available to the Diversity avatar is the Subspecies Manufacturing Node. Once constructed, the collective can divert resources and select a species from the list. The yard will be upgraded with the necessary materials needed to construct ships of that species. As of now they will be able to build Federation, Klingon, Romulan, Dominion, Cardassian, Son'a, and Breen ships, though in the future I may update and add more selectable races. The hero ship available to the Diversity avatar is the same for the other two Borg avatars: the Queen. The Borg Queen herself is assembled on the field of battle to bend the will of individuals to the collective. Her specialized Diamond can be armed to the teeth with weapons, or modified to rapidly assimilate the crews of whatever vessel happens to be unlucky enough to come into her sights. Unlike the heroes of the other races, the Queen's death is not permanent and she can continually be reassembled should she die in battle.
Why I chose the Diversity avatar: I'm sick of every Borg drone being humanoid. The Borg have assimilated thousands of races... so where's all the insectoid Borg? All the reptilian Borg? The collective is on a quest for perfection, and Insects by far are more perfectly adapted to advancement then humanoid mammals. Since this can't really be represented in Armada, I tried to settle for the next best thing: being able to construct a huge wealth of ships from the countless races the Collective has assimilated. Of course you'll not be able to build all types of ships all at once, but being able to mix and match the best all the races have to offer seems like something the Borg would evolve to.
I've got some ideas for the Borg avatar. First, (I know this is not much of a change) but because you have things such as Son'a Allies, maybe you could call the new Borg avatar Directive: Diversity. (Cos you already have things like Directive: Assimilate etc...)
Also, for the Undecided trait, maybe you could have:
- Decreased build time for all ships (Including supspecies ships) by 30%.
What do you think?
( BTW, I'm a Borg fanatic, so if you need any other Borg ideas, just ask. *Or you will be assimilated*

Thanks
posted on January 21st, 2010, 2:49 pm
Jack Bauer should be your section 31 avatar lol
posted on February 10th, 2010, 11:57 am
Any more news about the mod yet?
posted on June 6th, 2011, 3:14 pm
Last edited by Zulnak on June 6th, 2011, 3:18 pm, edited 1 time in total.
Im coming back on your awesome Avatars one Page 1; specially your Klingon Toral Avatar.
This is a quotation of the Apocrypha > Intelligence Report: Romulan Star Empire > Plans
If I read the Apocrypha right; The Devs are not totally satisfied with the current Avatars?!
Perhaps a Fighter-Carrier or even a Fighter-Base (equipt with the Scorpion-Class) instead of Pulse-Turrets could work to distinguish the Romulan Avatars. Maybe a Ship-Class with a similar specialweapon/construction like the Warp-In Nebula-Refit; so you can set up a Fighter-Base (cloakable?) offensively.
As both Romulan avatars are of the Tal'shiar at the moment, it’s not that easy to identify vessels as "theirs", like Risner’s Phalanx for instance. Consequently, the Developers for the most part have just chosen vessels that fit in the balancing scheme and had to do with or were used by those people in the first place. The next Romulan avatar will not be a member of the Tal’Shiar. What will this unnamed avatar be you may ask? “Cool, of course”.
This is a quotation of the Apocrypha > Intelligence Report: Romulan Star Empire > Plans
If I read the Apocrypha right; The Devs are not totally satisfied with the current Avatars?!
Perhaps a Fighter-Carrier or even a Fighter-Base (equipt with the Scorpion-Class) instead of Pulse-Turrets could work to distinguish the Romulan Avatars. Maybe a Ship-Class with a similar specialweapon/construction like the Warp-In Nebula-Refit; so you can set up a Fighter-Base (cloakable?) offensively.
posted on December 14th, 2014, 3:34 am
is there a download for this mod? And does it work for 3.2.7???
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