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posted on June 19th, 2012, 9:23 pm
Destroyer92 wrote:its literally painting a bullseye on the hull and saying, "Here's the captain, kill him now!"
that's basically what putting the bridge in an exposed place does. as the captain's station is on the bridge. leaving the most important place on the ship exposed is a stupid design flaw.
posted on June 19th, 2012, 9:28 pm
It's not like modern, real-life Navies are any better; as far as I know, they leave the bridge exposed. I don't know if they can reroute control elsewhere if the bridge is lost in RL, though.
It's a rarely exploited design choice, funnily enough. Even rarer than the fragile nacelles.
It's a rarely exploited design choice, funnily enough. Even rarer than the fragile nacelles.
posted on June 19th, 2012, 10:02 pm
Tyler wrote:It's a rarely exploited design choice, funnily enough. Even rarer than the fragile nacelles.
reminded me of this from voyager,
http://www.youtube.com/watch?v=rmuPIZ-ASbs&t=1m57s
posted on June 19th, 2012, 10:10 pm
Tyler wrote:It's not like modern, real-life Navies are any better; as far as I know, they leave the bridge exposed. I don't know if they can reroute control elsewhere if the bridge is lost in RL, though.
It's a rarely exploited design choice, funnily enough. Even rarer than the fragile nacelles.
there's a key difference, naval ships have far less advanced sensory devices compared to star trek ships, relying on sight is perfectly reasonable, hence the bridge should be in a place where you can look out the window to see stuff. a lookout post doesn't suffice as communications could go down too.
in star trek they don't even have a window on the bridge (screw you JJ abrams, you're not retconning the viewscreen into a window you retarded fuck), they have a computer monitor taped to the wall. that monitor could be anywhere inside the ship with no problems as the sensors are not on the bridge (they are in several places around the ship, with some big clusters). looking out the window is impossible.
and even if it was, the saucer makes it impossible to see under your ship anyway, it wouldn't be hugely useful. the very nose of the ship (eg ten forward) would be a more sensible place for looking out the window, as the enemy are often polite enough to decloak/dewarp in front of you.
the bridge would be far more sensible near the middle of the computer core, in the centre of the saucer, it would be closer to the core so that it can interface with the computer more easily.
posted on June 19th, 2012, 10:18 pm
leaving the most important place on the ship exposed is a stupid design flaw.
It's a rarely exploited design choice, funnily enough. Even rarer than the fragile nacelles.
True, though in my books, both the TCF and the Destroyers would be looking for easy targets on capital ships. (AKA, the exposed bridge)
If I do the deck-repair space-deck method, then I already have 4 and a half decks. Right now, I need to know where all the decks are so I can easily add internal parts. I could use suggestions as to what should be displayed.
the bridge would be far more sensible near the middle of the computer core, in the centre of the saucer, it would be closer to the core so that it can interface with the computer more easily.
Not quite what I'd been thinking with the computer, but the idea is perfect nonetheless.
Great example. Great clip. Can the Fleet Ops Intrepid destroy a Nova easily?
Does anyone know how to record a short video in Fleet Ops?
Also, I've been having problems making an acid-like weapon for the Hunters. If I could get that going, then I could make the first Hunter ODF with all the weapons, though I cant make the models (I can only make metalic ships, not organic.)
All help is appreciated.
posted on June 19th, 2012, 10:57 pm
Destroyer92 wrote:If I do the deck-repair space-deck method, then I already have 4 and a half decks. Right now, I need to know where all the decks are so I can easily add internal parts. I could use suggestions as to what should be displayed
space between decks is a good idea as canon MSDs never have space for crawlways/jeffries tubes. a space between decks makes sense, for components and for tubes.
Destroyer92 wrote:Not quite what I'd been thinking with the computer, but the idea is perfect nonetheless.
canon MSDs show something that could only be the primary computer core in the middle of the saucer directly or nearly underneath the current bridge location. it's location is almost constant and it's nearly always the biggest such device on the MSD.
examples: Prommie, Nova, Sovvie (not sure what's directly under the bridge, looks stupid), Excel (it's labelled as a computer too, but it's smaller than Engineering computer), Defiant, Dauntless (I know not a real fed ship, but it was supposed to appear to be a fed ship, and it almost fooled the voyager crew).
big exception to the rules is the intrepid MSD, but that has 2 warp cores, so it can shut up.
Destroyer92 wrote:Can the Fleet Ops Intrepid destroy a Nova easily?
nope, it's an almost equal battle. the nova starts well because its passive hurts intrep shields and it has the size advantage being small, it dodges a bit more of the intrep's fire, the intrep is medium size. the intrep also mitigates some damage from nova because of ADAI (passives neutralise each other). the nova has more def but the intrep has more off (the risner one anyway). the nova passive stops hurting the intrep when shields drop, the intrep's keeps going. most times luck of torp hits and luck of subsystem kills will decide the fight. the nova can run away, intrep can't nova is medium range, intrep is short, so running is a bad idea for the intrep.
in the show the nova was already badly damaged after months of being in the DQ without plot armour for protection. also it was undermanned. voyager is less damaged, has plot armour and has a veteran crew. so the battle wasn't too indicative.
Destroyer92 wrote:Does anyone know how to record a short video in Fleet Ops?
i use fraps to record games. it works fine. others have reported success with camstudio and other programs. fraps is easiest. fraps isn't free, but if you live on a PIRATE ship floating in san fransisco BAY you might be able to find a way of getting a copy.
posted on June 19th, 2012, 11:45 pm
i use fraps to record games. it works fine. others have reported success with camstudio and other programs. fraps is easiest. fraps isn't free, but if you live on a PIRATE ship floating in san fransisco BAY you might be able to find a way of getting a copy.

canon MSDs show something that could only be the primary computer core in the middle of the saucer directly or nearly underneath the current bridge location. it's location is almost constant and it's nearly always the biggest such device on the MSD.
I figured the computer core for the Haze Class should be above the bridge, so its still in the center of the ship, but the bridge is still the most protected. (Or even just behind the bridge)
space between decks is a good idea as canon MSDs never have space for crawlways/jeffries tubes. a space between decks makes sense, for components and for tubes.
Never thought about Jeffries Tubes, but the idea is sound. Now I just need to design the way the tubes look. (I already have a corredor design, though I cant show it in the MSD.)
posted on June 20th, 2012, 4:32 pm
Myles wrote:Destroyer92 wrote:its literally painting a bullseye on the hull and saying, "Here's the captain, kill him now!"
that's basically what putting the bridge in an exposed place does. as the captain's station is on the bridge. leaving the most important place on the ship exposed is a stupid design flaw.
According to some sources, Probert initially designed the Enterprise-D with the bridge embedded in the middle of the saucer. This was overridden by Roddenberry as while he presumably knew the pragmatic reasoning behind Probert's design (he served in the USAF in a combat capacity) he wanted the bridge to be available as a visual reference point for the ship's size.
Myles wrote:Destroyer92 wrote:Can the Fleet Ops Intrepid destroy a Nova easily?
nope, it's an almost equal battle. the nova starts well because its passive hurts intrep shields and it has the size advantage being small, it dodges a bit more of the intrep's fire, the intrep is medium size. the intrep also mitigates some damage from nova because of ADAI (passives neutralise each other). the nova has more def but the intrep has more off (the risner one anyway). the nova passive stops hurting the intrep when shields drop, the intrep's keeps going. most times luck of torp hits and luck of subsystem kills will decide the fight. the nova can run away, intrep can't nova is medium range, intrep is short, so running is a bad idea for the intrep.
in the show the nova was already badly damaged after months of being in the DQ without plot armour for protection. also it was undermanned. voyager is less damaged, has plot armour and has a veteran crew. so the battle wasn't too indicative.
Bear in mind, for game reasons, the Fleet Ops' versions of the Intrepid and the Nova aren't necessarily that indicative of their production design intent.
posted on June 21st, 2012, 1:32 am
Oh well, not for me to judge.
I finally got my main computer back online. Its on Windows XP (From Win 7), and its rejecting several things (It wants windows 7 and anything that it doesnt like can go to hell), but I can still play Fleet Ops.
I've never played a multiplayer game with humans. Any advice?
I finally got my main computer back online. Its on Windows XP (From Win 7), and its rejecting several things (It wants windows 7 and anything that it doesnt like can go to hell), but I can still play Fleet Ops.
I've never played a multiplayer game with humans. Any advice?
posted on June 21st, 2012, 11:57 am
Destroyer92 wrote:I've never played a multiplayer game with humans. Any advice?
practice, a lot. you'll get beaten easily for the first few games. that's learning.
ask a more experienced player to same armada with you (control same ships). best done on teamspeak.
posted on June 21st, 2012, 12:18 pm
Looking for an opponent that won't take advantage of the fact that you're new to multiplayer wouldn't hurt, being exploited for an easy win isn't fun.
posted on June 23rd, 2012, 12:34 am
Thanks. It should help.
Hey, by chance, does anyone know how to make a hull draining weapon?
Also, will it drain the hull through the shields, unless set up to do so?
Man, my computer is p***ing me off. >:( It's rejecting Windows XP, namely by knocking the browsers video services offline, and completely disabling Google Chrome.
Some games also are 'crashing', thankfully not Fleet Ops.
Other then switching back to Windows 7 (not possable right now.) can anyone offer a bit of advice.
Hey, by chance, does anyone know how to make a hull draining weapon?

Man, my computer is p***ing me off. >:( It's rejecting Windows XP, namely by knocking the browsers video services offline, and completely disabling Google Chrome.

Other then switching back to Windows 7 (not possable right now.) can anyone offer a bit of advice.
posted on June 23rd, 2012, 12:25 pm
hull draining? as in damaging hull hitpoints only? weapons can be made to ignore shields, that should damage only hull. look at the veteran galaxy torpedo for an example.
you should start your own thread for help with your computer issues, post more details there about how exactly it disables web video and chrome.
you should start your own thread for help with your computer issues, post more details there about how exactly it disables web video and chrome.
posted on June 23rd, 2012, 2:29 pm
Myles wrote:hull draining? as in damaging hull hitpoints only? weapons can be made to ignore shields, that should damage only hull. look at the veteran galaxy torpedo for an example.
I doubt think that'll help, I think they replaced that with either a tiny increase in firerate or a volley-fire that's a little faster than the normal Photons.
posted on June 23rd, 2012, 2:34 pm
Tyler wrote:I doubt think that'll help, I think they replaced that with either a tiny increase in firerate or a volley-fire that's a little faster than the normal Photons.
you're completely right, i forgot about that change. it used to be both vet gal and akira, now it's just akira that gets shield ignoring photons.
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