Federation ships.

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on May 16th, 2010, 8:30 pm
Mal wrote:and mayson gets some pretty mean enhancements to his turrets.  Also, risner got an artillery turret now. 


actually risner's photon torp turret is bugged at the moment and is way more powerful than mayson's quantum torp turret.
posted on May 16th, 2010, 9:18 pm
Last edited by Dave Denton on May 16th, 2010, 10:23 pm, edited 1 time in total.
It's bugged ?  :( I think the way it is now, it makes a great turret for Jane to have.
posted on May 16th, 2010, 9:20 pm
Quantums are supposed to more damage than Photons, apparantly the turrets has that mixed up. Sounds buggy from here.
posted on May 16th, 2010, 9:24 pm
Well ...

  The Risner turret does 75 damage every 2.5 seconds.

  The Mayson Turret does 208 damage every 7.25 seconds.


Mathcraft says!:  Risner does roughly 225 every 7.5 seconds, while Mayson does only slightly more than 208.

  Of course .. one could say that Mayson's is more powerful because it unloads SO much more damage right away.  You have a chance to scurry away from Risner's turret :).
posted on May 16th, 2010, 11:43 pm
I know you folks hate DITL, but they have a useful lineage for the SF vessels:

http://www.ditl.org/paglineage.php I think DITL uses the DS9 tech manual as reference.
posted on May 17th, 2010, 3:46 am
these artillery turrets are quite scary ...
posted on May 17th, 2010, 4:04 am
Andre27 wrote:I know you folks hate DITL, but they have a useful lineage for the SF vessels:

http://www.ditl.org/paglineage.php I think DITL uses the DS9 tech manual as reference.


That seems like a reasonable chart of build timelines
posted on May 17th, 2010, 2:35 pm
myleswolfers wrote: :blink: i like the sound of this  :D :thumbsup: maybe a mixed tech buildable steamy. i would love this. please have a cap if it is buildable though, i would hate to have my starbase destroyed by a fleet of steamies with triloader firing at same time.


Lol I just posted earlier on that I think  :whistling:

Canny wrote:i already had someone insult my intelligence yesterday on this site and i abandoned any further option from going back on that thread for good.

as for federation ships though.

Venture - should be armed with phasers and torpedoes but clearly not good enough. This ship has the ability to destroy ships but will take a while, first target by any automatic targeting.

Newton - Support ship, not very good defensive ability and better off out of the fighting, however it can take ships down.

Saber - a fast but weak ship, no real firepower, little more then a priority target for automatic targeting by the enemy.

Monsoon - a bit more tougher then the Sabre but roughly the same firepower, another priority target by automatic targeting.

Intrepid - a small ship and bit better but roughly the same class as the other smaller ships and firepower, however higher ranks will make it more of a threat but not high priority.

Nova (Mayson) - smallest ship except the venture, a bit more powerful then the Intrepid but a bit weaker. The ship is designed to be a science vessel and not a long range tactical unit.

Akira - highly unimpressive ship with modest defense and offensive ability.

Canaveral - weak support ship with little firepower, but level 3 system is not enough reward. however with veteran status is worth the effort.

Norway (Mayson) - a mediocre attack ship with ok defense and offensive ability, however at higher ranks is worth the effort.

Excelsior II - mediocre attack, weak defense and dreadful speed, when ranked up its a strategically important ship due to it's upgraded artillery range but still weak defensive ability. useful in a fleet but little more use then that.

Remore - strong support ship with ok offensive ability but weak defense ability. worth having a few onboard for level 2 ability for sure.

Avalon (Risner) - ok attack and defense but pretty much useless, at rank 5 it's fighters do a bit more damage but not really worth the effort.

Defiant - My favorite ship by far once upgraded, useful for raids and distraction, the ship has weak attack but strong defensive ability, later ranks makes it strong attack and defense.

Sovereign - Highly underpowered by post codes, even by Excelsior II standards, this ship gets beaten easy. it's not really worth getting many Sovereigns out unless you want a ship that can take alot of damage, its attack is awful and its defense is very strong.

Phalanx (Risner) - takes forever to build its got mediocre attack and defense ability, when special ability is added, it adds more offensive ability and add higher ranks or veteran status it's offensive ability is great.



I dont know where to start with this post.  :sweatdrop: You really, really need to play online Canny. I too have a wireless connection, but if you can figure out how to forward your ports to tunngle maybe it will work better.
posted on May 17th, 2010, 6:22 pm
Boggz wrote:Well ...

  The Risner turret does 75 damage every 2.5 seconds.

  The Mayson Turret does 208 damage every 7.25 seconds.


Mathcraft says!:  Risner does roughly 225 every 7.5 seconds, while Mayson does only slightly more than 208.

  Of course .. one could say that Mayson's is more powerful because it unloads SO much more damage right away.  You have a chance to scurry away from Risner's turret :).


the risner turret does more per shot. also it doesnt split its fire. mayson splits fire between up to four targets.
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