Federation ships.

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on May 16th, 2010, 12:00 pm
Last edited by Tyler on May 16th, 2010, 12:09 pm, edited 1 time in total.
Low numbers and (FO-exclusive) flaws don't mean it should be reduced like that. That would make them predictable.

Imagine if the show made sure we knew exactly how many ships each power had... so limiting.
posted on May 16th, 2010, 12:12 pm
yea but in a game that lasts for hours, there will probably be a ton of Sovereigns, still making the Galaxy rare. and that serves its purpose  ^-^
posted on May 16th, 2010, 12:52 pm
Image
posted on May 16th, 2010, 1:00 pm
Last edited by Anonymous on May 16th, 2010, 1:04 pm, edited 1 time in total.
think yourself about it ... seriosly *looks at dominus, constellation and some others*


I have done nothing to offend anyone in this forum aside from stating my ideas, so please don't inlclude me in the same group as Dom and Mal


@Optec

STO developers weren't the only ones to cite that the Galaxy operated w/o loss. What were the Galaxy Class flaws during the Dominion War? The Warbird and the Vor'cha entered service around the same time as the Galaxy but are buildable. That doesn't make sense. Why limit the Galaxy but not older warships from the other empires?

I could use the same argument as others. It's not balanced to have a fleet of assimilated Warbirds and Vor'chas cruising around.

This isn't about being canon either. It is common sense. You guys make think its balanced and fun to limit the Galaxy (and the other warp in ships) as opposed to the other empires warships, but I don't. If you don't want to make them buildable, fine, at least give them a stat boost and make them warp in more frequently.
posted on May 16th, 2010, 1:47 pm
Actually I don't think the Devs have to do anything you say :whistling:

But if you really want to get your point across more clearly,(or see how wrong you are) you should make a poll. :blush:
posted on May 16th, 2010, 1:59 pm
Dave Denton wrote:Image

Interesting, what's with the chibified Sovereign?
posted on May 16th, 2010, 2:07 pm
Tyler wrote:Interesting, what's with the chibified Sovereign?

And where can I get one?
posted on May 16th, 2010, 2:27 pm
Last edited by Dominus_Noctis on May 16th, 2010, 2:30 pm, edited 1 time in total.
USS Constellation wrote:I have done nothing to offend anyone in this forum aside from stating my ideas, so please don't inlclude me in the same group as Dom and Mal


@Optec

STO developers weren't the only ones to cite that the Galaxy operated w/o loss. What were the Galaxy Class flaws during the Dominion War? The Warbird and the Vor'cha entered service around the same time as the Galaxy but are buildable. That doesn't make sense. Why limit the Galaxy but not older warships from the other empires?

I could use the same argument as others. It's not balanced to have a fleet of assimilated Warbirds and Vor'chas cruising around.

This isn't about being canon either. It is common sense. You guys make think its balanced and fun to limit the Galaxy (and the other warp in ships) as opposed to the other empires warships, but I don't. If you don't want to make them buildable, fine, at least give them a stat boost and make them warp in more frequently.


Do I have to quote the last time you brought me into a disagreement? You were quite insulting on a personal level.

If you want the reasons that have been stated in this forum by the devs about why the ships are the way they are you should look at the Apocrypha section of the guide. That will be the largest source of information about those vessels until the developers finish the storyline and cement the unit roles.

On the contrary, limiting the Galaxy is fun. It becomes a beast when leveled up, and it's nice to get such a rare vessel and play around with it. Sadly the Nebula comes in even less frequently (we did see much less of them afterall) which makes the Galaxy a little to common perhaps  ^-^

EDIT:

Brother Gabriel wrote:there we got a example why some guys think, you ppl on this forum are unfriendly ... gues why?
think yourself about it ... seriosly *looks at dominus, constellation and some others*


Then try to help make peace - it doesn't help to stand on the sidelines :)
posted on May 16th, 2010, 3:59 pm
Last edited by Canny on May 16th, 2010, 4:01 pm, edited 1 time in total.
i already had someone insult my intelligence yesterday on this site and i abandoned any further option from going back on that thread for good.

as for federation ships though.

Venture - should be armed with phasers and torpedoes but clearly not good enough. This ship has the ability to destroy ships but will take a while, first target by any automatic targeting.

Newton - Support ship, not very good defensive ability and better off out of the fighting, however it can take ships down.

Saber - a fast but weak ship, no real firepower, little more then a priority target for automatic targeting by the enemy.

Monsoon - a bit more tougher then the Sabre but roughly the same firepower, another priority target by automatic targeting.

Intrepid - a small ship and bit better but roughly the same class as the other smaller ships and firepower, however higher ranks will make it more of a threat but not high priority.

Nova (Mayson) - smallest ship except the venture, a bit more powerful then the Intrepid but a bit weaker. The ship is designed to be a science vessel and not a long range tactical unit.

Akira - highly unimpressive ship with modest defense and offensive ability.

Canaveral - weak support ship with little firepower, but level 3 system is not enough reward. however with veteran status is worth the effort.

Norway (Mayson) - a mediocre attack ship with ok defense and offensive ability, however at higher ranks is worth the effort.

Excelsior II - mediocre attack, weak defense and dreadful speed, when ranked up its a strategically important ship due to it's upgraded artillery range but still weak defensive ability. useful in a fleet but little more use then that.

Remore - strong support ship with ok offensive ability but weak defense ability. worth having a few onboard for level 2 ability for sure.

Avalon (Risner) - ok attack and defense but pretty much useless, at rank 5 it's fighters do a bit more damage but not really worth the effort.

Defiant - My favorite ship by far once upgraded, useful for raids and distraction, the ship has weak attack but strong defensive ability, later ranks makes it strong attack and defense.

Sovereign - Highly underpowered by post codes, even by Excelsior II standards, this ship gets beaten easy. it's not really worth getting many Sovereigns out unless you want a ship that can take alot of damage, its attack is awful and its defense is very strong.

Phalanx (Risner) - takes forever to build its got mediocre attack and defense ability, when special ability is added, it adds more offensive ability and add higher ranks or veteran status it's offensive ability is great.

Ambassador - Not a warship but more like an explorer ship, however the ship is quick and its attack is ok the same with it's defensive ability.

Excelsior - mediocre attack and defense ability, the ship is haplessly outmatched by most ships including frigates.

Galaxy - Underpowered but useful if it survives to the veteran rank. Offensive and defensive abilities are poor.

Nebula - Underpowered, awful attack but ok defense ability, useless ship by any means.

Steamrunner - a station destroyer but useless against other ships, it's also missing at the very least a phaser strip. attack and defensive abilities are poor.

Descent - Underpowered, attack ability is mediocre its defense value is good though, its shield ability helps and can take a bit of damage.

that is my feel of the federation ships.
posted on May 16th, 2010, 4:03 pm
Vessel roles in Fleet Operations are designed for multiplayer. As an example, the Saber might actually look weak, but its a quite formidable ship in multiplayer. Fleet Operations will always be focused on that.
The Federation is not designed for big fire power and offensive strength, but for a different style of gameplay :) If you are looking for big guns, you might want to try the Klingons or the Dominion.
posted on May 16th, 2010, 4:06 pm
Canny wrote:Venture - should be armed with phasers and torpedoes but clearly not good enough. This ship has the ability to destroy ships but will take a while, first target by any automatic targeting.

Why would a scout be armed like that?

Canny wrote:Newton - Support ship, not very good defensive ability and better off out of the fighting, however it can take ships down.

Federation repair ship, not Klingon.

Canny wrote:Sovereign - Highly underpowered by post codes, even by Excelsior II standards, this ship gets beaten easy. it's not really worth getting many Sovereigns out unless you want a ship that can take alot of damage, its attack is awful and its defense is very strong.

Galaxy - Underpowered but useful if it survives to the veteran rank. Offensive and defensive abilities are poor.

Nebula - Underpowered, awful attack but ok defense ability, useless ship by any means.

Descent - Underpowered, attack ability is mediocre its defense value is good though, its shield ability helps and can take a bit of damage.

How are they underpowered?

Canny wrote:Steamrunner - a station destroyer but useless against other ships, it's also missing at the very least a phaser strip. attack and defensive abilities are poor.

It's an artillery ship, it's not good against ships and lost its only canon weapon to fit that role. Its Tricobalts can destroy many ships easily, especially if the Triloader is active.
posted on May 16th, 2010, 4:09 pm
Yes, why don't you play online Canny - I'm sure you'll enjoy it :) . Perhaps you'll gain a newfound appreciation for the Federation's playstyle  ^-^

Also, I notice you made some errors there - scouts are actually last on the targeting list, not first :) . You also stated that the Nova is "a bit more powerful then the Intrepid but a bit weaker" - can you clarify that?  :sweatdrop:
posted on May 16th, 2010, 4:17 pm
Optec wrote:Vessel roles in Fleet Operations are designed for multiplayer. As an example, the Saber might actually look weak, but its a quite formidable ship in multiplayer. Fleet Operations will always be focused on that.
The Federation is not designed for big fire power and offensive strength, but for a different style of gameplay :) If you are looking for big guns, you might want to try the Klingons or the Dominion.


dont like klingons or dominion. klingons take too long and i dont like the dominion because of the prototype stages involved.

a bit more powerful but a bit more weaker, that is what i mean. that is my clarification :thumbsup:.

watching the tv series i know the steamrunner has photons and phasers, the venture has phasers and photons, the galaxy can easily take down a big ship of equal size, but on FO it cant take down a frigate well.

i dont play online because i dont trust this wireless connection. sitting around with a previous wireless connection for 2 years i had a bad experience with it and unplayable in games.
posted on May 16th, 2010, 4:21 pm
Last edited by navyguy on May 16th, 2010, 4:23 pm, edited 1 time in total.
To the person who goes by Canny, i will disagree with you 100% the Ambassador Class is a heavy cruiser, therefore its is built for combat. When the Ambassador hits veteran rank its a powerhouse, puts to shame almost anyship out there.
posted on May 16th, 2010, 4:22 pm
Last edited by Nebula_Class_Ftw on May 16th, 2010, 4:30 pm, edited 1 time in total.
http://media.moddb.com/images/mods/1/11 ... lpaper.jpg
I see your image is from moddb, what mod exactly?

EDIT:Never Mind I found it. Too bad I don't have Freespace 2.
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