Federation ships.
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on May 16th, 2010, 3:22 am
You're probably right, Cabal. And you're absolutely right, Constellation. You have every right to discuss the same idea every three months or so. Might I suggest writing it once, then saving it on your hard drive and doing copy/paste on the next federation themed thread? I'm just thinking it would save you a lot of time and effort. 

posted on May 16th, 2010, 3:36 am
Well this thread is obviously not going in the right direction, guys lets try to keep this on fed ships, this thread was more about a question of mine, perhaps it was not clear enough.... so i apologize for that.
Alll im asking is these ships were all made around the same time, yet the steamrunner and nebulas are warp in, so does that mean that ships such as akira and intrepid are being phased out, and new ships will be replacing them, and ships such as defiant and sovy are not as powerful?
Warp-in does need to be balanced i agree, it can be used in early game to pretty much beat most other races, but this is not the thread to discuss that.
Alll im asking is these ships were all made around the same time, yet the steamrunner and nebulas are warp in, so does that mean that ships such as akira and intrepid are being phased out, and new ships will be replacing them, and ships such as defiant and sovy are not as powerful?
Warp-in does need to be balanced i agree, it can be used in early game to pretty much beat most other races, but this is not the thread to discuss that.
posted on May 16th, 2010, 3:47 am
Last edited by cabal on May 16th, 2010, 3:56 am, edited 1 time in total.
It's possible that the Steamrunner is warp-in because its in-universe role has been taken over by a more advanced ship. The Nebula for instance may have been replaced by the Akira as a workhorse and the Remore as a research vessel. Basically just replacing an older class with a newer or more efficient one.
EDIT: If Starfleet has gone back to exploration and research, it would make sense that certain research oriented vessels would be the first to become obsolete.
EDIT: If Starfleet has gone back to exploration and research, it would make sense that certain research oriented vessels would be the first to become obsolete.
posted on May 16th, 2010, 4:06 am
The steam runner is considered rare by Optec. To quote him from a long time ago:
In theory it's still built, just not in many numbers. For every 20 akiras the federation makes, they might make 1 steamrunner. That's what I'm guessing from Optec's reply.
as ihave already posted in some topics, the Galaxy will stay warp-in as it is no longer build and there arent that many Galaxies in service - thats what warp-in vessels are: Oldies or rare ones, like the Steamrunner for example. The Excelsior will come with the next patch and the Ambassador is on todo, mor oldies to come. There will be a larger change to Warp-In with the next patch probably, underlining its situational character, instead of being just another type of yard.
In theory it's still built, just not in many numbers. For every 20 akiras the federation makes, they might make 1 steamrunner. That's what I'm guessing from Optec's reply.
posted on May 16th, 2010, 5:16 am
Last edited by navyguy on May 16th, 2010, 5:26 am, edited 1 time in total.
Not one person mentioned the Ambassador Class, and yet she was around at Wolf 359, and production stopped in 2377. Funny thing is that the Ambassador Class by far was a much stronger ship than the Excelsior, or Miranda Class. The Steamrunner in Armada 2 is a good ship, has the engine overload on it, in this game, its useless. By far the Ambassador Class is one of the better ships for the Federation and yet never gets mentioned? The Ambassador Class was built to phase out the ageing Excelsior's and Miranda Class.
posted on May 16th, 2010, 5:56 am
navyguy wrote:The Steamrunner in Armada 2 is a good ship, has the engine overload on it, in this game, its useless.
Oohh .... gotta disagree with you there. A warp-in dropped at an expansion that has a Steamie will almost always destroy your mining station before you can stop it. God forbid they get TWO steamrunners .. then you can say goodbye to a YARD. There is no way in which the Steamrunner is not an AWESOME ship to get, if you ask me.
The most powerful warp-in is still the Ambassador in my opinion due to it's speed, firepower, awesome passive and great active ability.
Guys .... This is silly.
@ USS Constellation. I'm sorry but you can't say that you have the best interests of the mod in mind when you rant about these things ... you just can't. You aren't making any kind of reasonable argument for these so-called "facts". You don't play online so you don't utilize the primary testing grounds and balance arena. Sorry, but you just can't throw out these wild changes about a race we have ALL agreed is the strongest and claim it's because it will make it more balanced.
That's just wrong. Boom.

Aaaaaanyway ... I think I'M gonna troll a bar and piss people off

posted on May 16th, 2010, 8:42 am
the ambassador may have been better than an unrefitted excel, but maybe it was more expensive to refit, less cost effective. maybe the excel was just plain easier to upgrade.
also anyone who thinks the steamy is bad should wait until they had their first yard killed by two steamies from a warpin as boggz described, it wont be so sissy then.
look in yandon's videos, there's one video set on the map asteroid halma, a 2v2 where a fed player does a warpin to someone's mining. at minimum you are guaranteed at least one miner kill. but he got one steamy, only one, he vapourised the station. for free. this was in 3.1.1
also anyone who thinks the steamy is bad should wait until they had their first yard killed by two steamies from a warpin as boggz described, it wont be so sissy then.
look in yandon's videos, there's one video set on the map asteroid halma, a 2v2 where a fed player does a warpin to someone's mining. at minimum you are guaranteed at least one miner kill. but he got one steamy, only one, he vapourised the station. for free. this was in 3.1.1
posted on May 16th, 2010, 8:47 am
Steamrunner is far from useless as its a anti structure/borg ship in FleetOps. And to the guy saying SFC wasnt overpowered, you must not have played FleetOps online when it used to be built very quickly in the early game, it dominated peoples mining. Nowadays you can still go for SFC quickly but at a sacrifice of not building ships.
posted on May 16th, 2010, 9:18 am
The Galaxy was only produced in very low numbers, and the design had sereious flaws, obviousely visible in DS9 (if the Star Trek Online guys tell us the Galaxy had no losses during the war, and that it was a super powerful design, they might want to actually start watching Star Trek for a change
we don't consider that as official information, as we do with all games). Therefore there only exist very few Galaxy Class vessels left in service (and there arent produced new ones) in the Fleet Operations universe. Same applies to the Steamrunner. Although its a modern design, it is not produced in standard construction programs (although i heard rumors that this might change).
Neither Excelsiors nor Nebulas are still produced and have active construction programs, no matter when they are designed, they aren't produced anymore. Thats why you can call in some which are still in service. We don't talk about service periods, but about construction programs. And that won't change. We will add more oldies for Warp-In in the future, cause we realy like those ships, but we wont add them as buildable units

Neither Excelsiors nor Nebulas are still produced and have active construction programs, no matter when they are designed, they aren't produced anymore. Thats why you can call in some which are still in service. We don't talk about service periods, but about construction programs. And that won't change. We will add more oldies for Warp-In in the future, cause we realy like those ships, but we wont add them as buildable units
posted on May 16th, 2010, 9:20 am
there we got a example why some guys think, you ppl on this forum are unfriendly ... gues why?
think yourself about it ... seriosly *looks at dominus, constellation and some others*
think yourself about it ... seriosly *looks at dominus, constellation and some others*
posted on May 16th, 2010, 9:21 am
Optec wrote:We will add more oldies for Warp-In in the future, cause we realy like those ships, but we wont add them as buildable units
Hear hear!!
I love seeing old units come to the rescue


posted on May 16th, 2010, 9:28 am
the New Orleans is a sure thing to pop up in the future, as its my all-time favourite 

posted on May 16th, 2010, 11:02 am
Brother Gabriel wrote:there we got a example why some guys think, you ppl on this forum are unfriendly ... gues why?
think yourself about it ... seriosly *looks at dominus, constellation and some others*
Heh, most Star Trek forums I've been on are far, far worse than this one...generally I've found everyone around here to be pretty friendly
posted on May 16th, 2010, 11:04 am
Optec wrote:Although its a modern design, it is not produced in standard construction programs [glow=red,2,300](although i heard rumors that this might change).[/glow]



and the new orleans should be fun, as we saw so little of it the devs can make it something interesting and violate no canon. those funny pods can be whatever the devs want them to be.
EDIT: indeed blazing-gig this community is very friendly, we argue a lot, but only on points, rarely ad hominem.
posted on May 16th, 2010, 11:24 am
Last edited by Dave Denton on May 16th, 2010, 11:37 am, edited 1 time in total.
Optec wrote:The Galaxy was only produced in very low numbers, and the design had sereious flaws, obviousely visible in DS9. Therefore there only exist very few Galaxy Class vessels left in service (and there arent produced new ones) in the Fleet Operations universe.
Optec, based on this the Galaxy should be limited to 1 or 2 arrivals per entire game.
One more thing, the randomness factor existent now could bring an entire fleet of Galaxy class vessels, far more than what the entire Federation Starfleet has ever built. Couple this with a Borg player that will selectively assimilate the Galaxy ships, you will end up with a Borg player assimilating an endless string of Galaxy class vessels. So they won't be rare at all. No, I'm not asking for anything to change ... just wondering if there is something that should be fixed at that issue ... maybe it isn't an issue at all.
You guys let me know what you think. Could be totally wrong at it, so I'm waiting some input.
How could happen what I described earlier: With a game that can last for hours.
Off topic: You guys did an excellent thing with the diversity around cloak detection, thank you !
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