Galaxy Class

Post ideas and suggestions on new features or improvements here.
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posted on January 24th, 2010, 5:35 pm
about the power thing, they could turn off all the science stuff in the saucer, then the saucer would add more power (via fusion reactors) than it uses.

plus the large phasers on the saucer are huge, the ones revealed by the separation are probably weaker.

and there's the medical stuff in the saucer which are good for battles. i would think that the stardrives medical facilities are poor.

i think worf's remarks can be taken to mean that when the stardrive is relieved of the saucer that it can enter battle with less worry about civlians dying. the ship would be more focused with its civilians gone.

but starfleet fixed that in the war by telling the civilans to bugger off and stay on planets where they belong. starfleet may even have refit several of the galaxies by removing some useless stuff like:

-over 9000 labs of various design

-enough sickbays to treat the plague.

-many many holodecks, and the useless systems that always fail to protect them

-stupid sports venues like fencing and ambojitsu and phaser ranges and all that other crap that they could have just done on the holodeck.

-all the lecture places where picard speechified daily.

-the useless crew quarters where it was two people to a room max. the excelsior had the right idea with many officers in one room. enterprise (archers ship) should have followed that idea.


and replaced them with power generators and guns.

EDIT: i agree that that separation would improve speed and dodge chance, but the stardrive is still pretty big and easy enough to hit.
posted on January 24th, 2010, 6:56 pm
i am surprised it hasnt been locked because it was started in NOVEMBER
posted on January 24th, 2010, 7:05 pm
this is a galaxy thread, galaxy threads have always existed and will always exist, if this is locked another 10 will appear in its place. the pros and cons of the galaxy have divided trek fans for ages, and will do so for a long time.
posted on January 24th, 2010, 7:23 pm
Okay, discussing the pro's and con's of the Galaxy class from the views of the shows is a silly silly idea.

I mean you have TNG, were you see the galaxy class manage to find a way to single handedly obliterate a borg cube and fail ONLY because Riker didn't bitch slap shelly (that was her name?) and push the button.

You also see it regularly take on multiple large vessels, small vessels etc in less than perfect situations and do quite well...

But against it you have the fact that.... it's not fun to watch a vessel just deck things with no trouble. Thats why kirk didn't raise his shields (you blatantly would) in WOK, or the Galaxy didn't deck those 3 K'vorts with full torpedo and phaser spreads to start with.


If you use DS9 then OF COURSE the damn galaxy isn't going to be made out to be the federations go get em ship.... Its a show about the station and the defiant... SO OBVIOUSLY the defiant will come across as hard as nails and the galaxy will be lack lustre.



However from a common sense point of view, it is a massive ship, with an obviously very large power ability and the ability to really convert it into a war capable ship as shown in several episodes. It was also blown up more than 8 times in DS9, you see 3 or 4 of them go in one episode... plus when they first fight the dominion AND when the enterprise D goes AND when.... I could go on.


The reality is the Dev's believe the galaxy in their timeline is out of date (though considering modern aircraft carriers have a service time of 50-60 years I don't see how you think a spaceship would have a service date of anything less than 150 [with refits obviously]). They also believe that the galaxy only had very few numbers and I just can't see them changing that.


I don't agree with it, in fact it's something that I actively dislike about FO considering you think the defiant is more buildable or that the Excelsior II would be chosen over a Galaxy II war version but thats my opinion and the devs can code I can't, they are doing a great job I'm not so I'll accept it on the hope that one day they will throw me a bone with an avatar that allows me to build Galaxy (or a Galaxy variant or galaxy looking) ship.
posted on January 24th, 2010, 7:28 pm
Last edited by Tyler on January 24th, 2010, 7:30 pm, edited 1 time in total.
Anthony wrote:It was also blown up more than 8 times in DS9, you see 3 or 4 of them go in one episode... plus when they first fight the dominion AND when the enterprise D goes AND when.... I could go on.

Enterprise, Odyssey & Yamato. They are the only Galaxy's blown up in the series. Galaxy Class were blown up more than 8 times... almost all Enterprise-D's, and only in TNG. Only Odyssey died during DS9.

It was the only Class in the war with no known losses after the war actually started, aside from the Dominion Dreadnought.

myleswolfers wrote:plus the large phasers on the saucer are huge, the ones revealed by the separation are probably weaker.

Size isn't everything for weapon power.
posted on January 24th, 2010, 7:34 pm
Last edited by RedEyedRaven on January 24th, 2010, 7:36 pm, edited 1 time in total.
Anthony wrote:I mean you have TNG, were you see the galaxy class manage to find a way to single handedly obliterate a borg cube and fail ONLY because Riker didn't bitch slap shelly (that was her name?) and push the button.

They also believe that the galaxy only had very few numbers and I just can't see them changing that.



The name was Shelby, but shelly suits the annoying character better.

And... well; In any non- or half-canon source of information about the Galaxy-class it was stated that Starfleet never built many of them.
In the Bridge Commander-manual, they stated that there were not even 15 ships out of this class left the yards.

Believing it or not doesn't matter, and the reason an Excelsior-II is more preferred is... well. The Excelsior has the longest service-time in Starfleet and is still not unsuccessful, and smaller ships are the modern starfleet-style anyway. A Galaxy-II would be considered "economically unefficient", and also the federation would fear that it could be like with Galaxy-Class itself: Loosing one after the other. I mean... how many ships of that class were lost because of stupid orders like in Generations (aka bad writing), or because of unidentified computer-systems like the Yamato suffered while being probed by the visible remains of the iconian civilisation...

Think about it this way: If you would loose more than half of your most expensive ship class... would you release a successor? Or would you more like to release a ship that is based upon a more reliant ship?
posted on January 24th, 2010, 7:40 pm
@tyler we didnt see any new orleans class get blown up or any cheyenne class or any contitution class, so by your logic they are really powerful. we saw only fragments of dominion war battles, maybe some galaxies were destroyed and we didnt see it.

EDIT: i believe size indicates the power in this case, those arrays are MASSIVE!!!!
posted on January 24th, 2010, 7:42 pm
I never said anything about power, only that we didn't see any get blown up in canon.

Your 'logic' argument is illogical.
posted on January 24th, 2010, 7:46 pm
my mistake, i meant powerful in the broadest sense, your argument was:

no on screen deaths (during dominion war) --> ship is good.

which is a bad argument as our coverage of the war was awful. galaxies probably were destroyed in the war.

thats what i meant. i put it accross badly though.
posted on January 24th, 2010, 7:48 pm
To me it seems more believable that bigger arrays like the saucer ones are just energy-eaters with more anglewidth.
When seperated, the smaller array in front of the battlebridge is in my view the better choice for offensive combat-styles.
Smaller = less energy needed + Galaxy Warpcore = more energy to divert into those smaller phasers left without the saucer.
posted on January 24th, 2010, 7:51 pm
but what if the array can only output x amount of pwn-age per second per metre of array?

i think its sensible that the smaller array can output energy slower than a large array. or why didnt the galaxy designers split the array up into several (like the amabassador) to reduce chances of all the arrays being disabled. one array can either be online or offline. several means, one can be disabled and the others work.
posted on January 24th, 2010, 7:54 pm
I think the main arrays are a large number of smaller emitters under 1 cover.
posted on January 24th, 2010, 7:56 pm
Isn't phaser damage calculated by how long the array is fired?

Tyler wrote:I think the main arrays are a large number of smaller emitters under 1 cover.


That's very likely.
posted on January 24th, 2010, 8:00 pm
Last edited by Anthony on January 24th, 2010, 8:03 pm, edited 1 time in total.
I don't think even attempting to explain the physics of star trek is a good idea.... I mean personally I don't understand why they don't all use particle accelerators which would blatantly obliterate everything due to high rate of fire, minimal ammunition requirements etc and sheer destructive ability... However I digress.

The galaxy's phaser strips are far more powerful than most starfleet ships, the ones with more powerful arrays are ships like the Sovereign... that have even bigger arrays I think?

I've just checked up on the dominion wars and apparently the Galaxy class did indeed have no loses besides the Odyssey... Most memory wiki's (alpha or beta etc) tend to agree with that, which in my mind makes it even more likely that they would be picked over the Excelsior... Yes they were big and costly but if they have suffered no loses after the War refit then they are doing something right, especially when you consider how large and a high priority target they would be!

EDIT
Generally speaking if you approach the array from this point of view.

Think of what powers the array as 'water' since most arrays would be powered by some form of energy. As you try and push more and more water through a similar sized pipe you reach the point where the water will no longer fit through the pipe. This is similar to resistance in a wire. The more you try and push electrical energy through a wire of the same size the bigger the resistance to that energy is...

So therefore for the arrays to remain effective you would need to keep resistance loses to a minimal, by having larger arrays more power can be pushed through but with less resistance (and so also less wear) to the overall weapon system.

Or at least thats how I view it

EDIT2:

Of course how long a phaser can fire and the damage would not just be calculated by the intensity of the beam but also how long it was fired. Additionally intensity is just the amount of energy that something has per unit of area delivered upon it.

So a large array capable of producing a beam with the same intensity as a small array would do more damage due to the bigger beam, additionally a small array with a more intense beam might not do as much damage because the beam might not be able to be sustained OR the beam is more intense but covers less area so does less damage.

It would all depend and frequently the shows demonstrate that small arrays have problems with prolonged high intensity beams by cycling through the phaser arrays.

Oh and the initial borg encounter showed that the Galaxy could produce rapid high intensity beams changing in sequence one after the other.... But it damage to the phaser arrays.
posted on January 24th, 2010, 8:04 pm
Anthony wrote:The galaxy's phaser strips are far more powerful than most starfleet ships, the ones with more powerful arrays are ships like the Sovereign... that have even bigger arrays I think?


The main arrays of the Sovereign are visibly quite integrated into the ships hull, and it's most likely (at least after Nemesis) that the arrays are divided into several "sections" of emitters, so the size still doesn't tell anything about strength in the sense of firepower of single shots.
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