Galaxy Class

Post ideas and suggestions on new features or improvements here.
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posted on December 16th, 2009, 7:44 pm
Seriously, Gamer.  That was over the top.  Please don't do that again. :)
posted on January 24th, 2010, 3:41 am
How about a compromise? We could make the Galaxy a scientific vessel. It has all the hallmarks of one - highly expensive, easily destroyed, and (in the shows, I think) contains experimental technology. It's great expense and slow build time would easily explain why Starfleet built only 8 of them, their weak build would explain why they were so easily destroyed, and special weapons would be realistic given the class's purpose.
posted on January 24th, 2010, 3:45 am
Last edited by Tyler on January 24th, 2010, 3:47 am, edited 1 time in total.
Galaxy = very old = Replaced = Warp-In. Settled long ago.

Thinslayer wrote:their weak build would explain why they were so easily destroyed

Inaccurate, plot induced frailty and Red-shirt ships don't count toward the global power of a Class. They were never destroyed by being weak and took more damage than any non-Hero ship.

Your numbers are inaccurate, too. They built at least 12, not counting the ones destroyed pre-DS9.
posted on January 24th, 2010, 4:13 am
hmm heres a good idea, how about galaxy gets saucer seperation, and everyone will be happy
posted on January 24th, 2010, 5:25 am
Tyler wrote:Galaxy = very old = Replaced = Warp-In. Settled long ago.
Inaccurate, plot induced frailty and Red-shirt ships don't count toward the global power of a Class. They were never destroyed by being weak and took more damage than any non-Hero ship.

Your numbers are inaccurate, too. They built at least 12, not counting the ones destroyed pre-DS9.


I'm just relying on what I've read. The only number I saw was 8, but if it's really 12, it doesn't matter; all I care about is that only a few of them were built. Furthermore, no one can really agree on whether or not the Galaxy class is powerful or not. You seem to think they are, and you're entitled to your opinion. I have no real interest in the matter. Everyone seems to like the Galaxy Class, and given that Fleet Ops is unwilling to add such a rare and expensive (according to canon) ship, I think that making this ship an expensive and slow-building science ship is a good compromise. So to get back to my main point, what do you think of this idea?
posted on January 24th, 2010, 5:33 am
hmm, i think if it had a saucer seperation everyone would be happy
posted on January 24th, 2010, 6:21 am
Dev timeline and decision is what matters in the end :thumbsup:.

  Come up with reasons and validate them with opinions all you want.  There have been a million answers and responses.

  Optec doesn't want to make it buildable and Saucer Separation isn't necessary.  That's that.
posted on January 24th, 2010, 6:41 am
hmm, not really, the model for seperation is there, and seperation, is basically the most defining feature of the galaxy class, and the fed redo hasnt happend, and none of the devs have never said that it wont be in the game

also, this game isnt necesary, the special weapons for the ships arnt neccesary, and the galaxy class isnt neccesary, but their all cool and fun....... so yeah...... thats that
posted on January 24th, 2010, 9:56 am
ray320 wrote:hmm, not really, the model for seperation is there,


Devs said it's not important.  Read whole thread and that's what matters  ^-^.  Millions of threads explaining this.

and seperation, is basically the most defining feature of the galaxy class,


Wrong wrong wrong Wrong wrong wrong Wrong wrong wrong Wrong wrong wrong Wrong wrong wrong .  TNG was the defining feature.  Saucer separation was for funsies when it was convenient or cool to show.  There is a great thread that I'm sure MAL will provide a link to explaining why it's not beneficial.  Dom even had a link to that thread.  Check the guide ftw.

and the fed redo hasnt happend


Not yet.  NOT a reason for including these things.

and none of the devs have never said that it wont be in the game


Guide's down (prolly for updating) at the moment, check back in the FAQ when it's online.  Link to perfect thread explaining this.  Yes they HAVE said it won't.  You just said that because that's what you THINK.  HA!  :lol:

also, this game isnt necesary, the special weapons for the ships arnt neccesary, and the galaxy class isnt neccesary, but their all cool and fun....... so yeah...... thats that



Again ... NOT a reason to include a feature.  Saucer Separation has been gone over time and time again just like MVAM.
posted on January 24th, 2010, 3:47 pm
Guide's down (prolly for updating) at the moment, check back in the FAQ when it's online.  Link to perfect thread explaining this.  Yes they HAVE said it won't.  You just said that because that's what you THINK.  HA!


Since I don't really need to add anything as you've got it under control  :lol:
Guide shouldn't be down - well, in any case, whatever happened it's up now :D
posted on January 24th, 2010, 4:58 pm
We wont include Saucer Seperation as a special ability, as its no action a Galaxy Class would do in combat scenarios, or did anybody see  a saucer seperation in DS9, besides the saucer seperations caused by polaron beams? :D
posted on January 24th, 2010, 5:05 pm
Wasn't it said to be planned as a rare, automated event?

Optec wrote:as its no action a Galaxy Class would do in combat scenarios

Aside from when they want the ship to be a better fighter... as in TNG.

Optec wrote:or did anybody see  a saucer seperation in DS9

Name a time when they needed to use it... only the Odyssey did, and they didn't really get time to use it.
posted on January 24th, 2010, 5:14 pm
hm? As far as i remember they never used saucer seperation to buff the Galaxies firepower, but to rescue the civilians or cause they needed to be in 2 sectors at the same time.
They even used the saucer seperation to distract Locutus, as they tried to do something that Picard would never have thought of as a military strategy, that does not make a point for saucer seperation in my opinion.

If saucer seperation would be a standard maneuver to achieve a better strategical outline for the Galaxy, it would have been used in the Dominion War on regular basis. The tides were not on the side of the Federation in the beginning and they certainly would not have missed the chance.
posted on January 24th, 2010, 5:17 pm
there's been no proof that the separation makes the galaxy more combat capable. only that the saucer is good for getting the civilian population out of the way.

we can assume by the time of the dominion war that starfleet had realised that civilians on starships was a stupid idea and that in the war civilians wouldn't be carried along. then the escape pods would be good enough, and the captain would keep the ship whole to benefit from the power generation abilities of the impulse engines and the large saucer phaser arrays.
posted on January 24th, 2010, 5:23 pm
Last edited by Tyler on January 24th, 2010, 5:27 pm, edited 1 time in total.
Worf already said that the ship was be quite a capable warship when relieved of the Saucer. Added maneuverability and less power requierments makes easier evading and more power for shields and weapons.

Optec wrote:If saucer seperation would be a standard maneuver to achieve a better strategical outline for the Galaxy, it would have been used in the Dominion War on regular basis. The tides were not on the side of the Federation in the beginning and they certainly would not have missed the chance.

You can say the same about Shields, DS9 is famous for lacking them. DS9 isn't very good for combat scenarios.

I'm surprised this thread hasn't been locked already... it's Galaxy-based.
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