Borg Ship Construction
Post ideas and suggestions on new features or improvements here.
posted on October 14th, 2008, 12:30 am
I think it is summed up by the Borg themselves when they refer to resistance as "futile" or "irrelevant". They do not think they will lose or allow room for negotiation. The attack on the USS Cole was by a much smaller craft but it was the thought that they were doing what they thought was the way and it WILL succeed. This stems from the understanding that there are many more (from the hive) to take up the fight without question. This has a serious effect on the psyche of the adversary.
The efficiency question is from The Borg ignoring craft that they do not see as a threat or having desired traits or technology. This and there being two typed of drones, assimilated and born, she will have her roles more specialized than terrestrial insect queens. Taking the cortex in humans and adding the neocortex for something more than fight or flight then it is not too much to extrapolate a behavior pattern for the Borg governing a massive multi species area of space with radically different tech levels from one to Q. The Queen understands that sometimes a whisper has more effect than a shout and may potentially save Her race from onslaught.
The efficiency question is from The Borg ignoring craft that they do not see as a threat or having desired traits or technology. This and there being two typed of drones, assimilated and born, she will have her roles more specialized than terrestrial insect queens. Taking the cortex in humans and adding the neocortex for something more than fight or flight then it is not too much to extrapolate a behavior pattern for the Borg governing a massive multi species area of space with radically different tech levels from one to Q. The Queen understands that sometimes a whisper has more effect than a shout and may potentially save Her race from onslaught.
posted on December 9th, 2008, 6:59 am
Dominus_Noctis wrote:Although we've had this discussion before... the borg do have children. Either clones, or reproductives. On several episodes you see "babies" of different species that are in Borg growing tubes, not to mention "immature Borg" (aka, children of different ages) who have yet to be given all the enhancements. Likewise, in Voyager we even see that the Doc's hyper advanced thingy (portable emitter?) when it fuses with a borg device it takes a cell from a crewman and clones him (yet he is Borg). We must remember that "canon" is by no means a complete history, and to argue it is often ridiculous as no author of Startrek is consistent even with him/herself.
the voyager episode was called drone. and what happened is, the portable holo-emitter (which was one of the gifts from a future-timeline (28th centory if im not mistaken) got hit by some energy and had contact with sevens nanites, which set them to assimimilation mode. so, this "dna-sampling of the crewman", cant be a "perfect example" for the borg of the present, cause it was technology of the future. remember what seven said about that drone-cloning and how fast it grew up and all that.
and to take this further.. i think i saw some kind of a shipyard in the endgame episode of voyager, near to the transwarp-hub - and taking the number of cubes near the hub into consideration it would make sense -> create ship, send them out -> repeat.
but there are a lot of design changes overall about the borg, even while the most can be explained with the "adapting" part. like for example the borg-ship in split episode "attack of the borg" (with the rogue borg and lore), which looks like the assimilator ship in the stock A2 game, but a lot bigger then a galaxy class, dealing out a mass amount of damage (and has a tractor beam and whatnot) and seems to be a big deal cause the enterprise didnt even scratched its hull.
and for the other one mentioning the ENT episode with the first contact drones on it:
i wouldnt say, that the freighter looked much like a cube. nor any other typical borg ship. it was still the freighters hull under the surface, but refitted to their needs and that to the fullest.
but in general and more on topic: i agree with the opening post -> thats how the borg gameplay should feel like, in my opinion. you get basic ships, and adapt to what you'r facing, getting an advantage over them, taking over the ship/station with a few drones or destroy it / use it as ressources for everything. which means: starting of with few drones for the first contact, taking out that oponent, and stack the ressources/crew to the one in the beginning, decide to use that ship/station and tweak it up or decommission and use your own design, and so on. that way, the borgplayer is forced to engage fast, and the oponents to build fast, keeping all sides on the toes.
posted on December 9th, 2008, 8:00 am
Last edited by auxilio ab alto on December 9th, 2008, 6:34 pm, edited 1 time in total.
I would also like to point out that if an entire cube was destroyed, all the information they contained would be gone, too?
Seven was removed from the collective, and she still remembered all the wackloads of stuff. If being removed from the collective removed all that knowledge, she would've become a LOT stupider.
*EDIT* Ok...just realized how wacked that sounded. I totally meant to say this:
I would also like to point out that if an entire cube was destroyed, all the information that it contained would not be gone.
It was supposed to be something like that...sry, lol.
Seven was removed from the collective, and she still remembered all the wackloads of stuff. If being removed from the collective removed all that knowledge, she would've become a LOT stupider.
*EDIT* Ok...just realized how wacked that sounded. I totally meant to say this:
I would also like to point out that if an entire cube was destroyed, all the information that it contained would not be gone.
It was supposed to be something like that...sry, lol.
posted on December 9th, 2008, 6:02 pm
I don't think all the information would be gone because when picard was removed from the Borg Collective, the Borg still had access to that knowledge if I remember correctly. Plus, I think every Borg acts like an individual "computer" and thus an individual Borg is not important, except for the "computing power" if you will. The information is still constantly being shared among individual Borg as the command structure is highly decentralized (thus you can't take out individual Borg and cause them to "lose" tech).
posted on December 10th, 2008, 6:08 am
I think the borg are a giant database and that there is an infinite number of backups and that regardless if every single drone save one died, it would still hold all the information of all previous drones.
posted on December 10th, 2008, 3:50 pm
Last edited by Pappy63 on December 11th, 2008, 12:04 am, edited 1 time in total.
Borg don;t build ships they reprocess them to a Borg template of "Perfection"Pappy63 wrote:Would it not be a simple fix to have the Borg Reclycer and Tech assimulators and shipyards merge functions and build the Cubes / Tacticle armored cubes. The cubes would be teched with the tech of the recycled ships that were fed in to the Tech/ Ship recyler or Borg tech. As for other smaller ships have the Unimatrix construct a core seed ship(like the Romulan Generix class of ships ) that other types of ships could be based upon by the way of slot based upgrades. say a mining ship could also turn in to a constructor ship for mining stations. Simiular to the way the Klingon mining ship can turn in to a D-7 Cruiser. Borg resourse collectors could be the basis for a lot of the Borg Fleet ships. You feed the resourse collector in to the T/ship recyler yard and build a sphere or a small cube , when you want to upgrade then you do the same to upgrade to a larger ship. By running the Borg ship through with Assimilated ships and picking from the captured ship attributes you want to add . By doing it this way, the ships that are built are mostly Assimulated ships that have been reformulated to Borg standard template of design and function. So technically they are not built, but reprocessed to make the ship comply to a Borg template of "Perfection." the Tech assimulator/yard could have 3 optional slots for captured tech along with the standard Borg tech. by allocating the captured tech to a single yard it would limit # the Non Standard ships that could be built.
posted on December 11th, 2008, 5:27 am
posted on December 11th, 2008, 5:38 am
a borg-gameplay video of the actual beta, would be more... "helpful"
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