Ship Names
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posted on February 11th, 2012, 9:59 pm
Drewlew wrote:omg your amazing!! It worked a treat, and wasnt that hard!!!
The tool tip thing? how do i stop the mckinley station saying it builds the ships that i have removed?
thanks
I posted the answer earlier.
RedEyedRaven wrote:This is done by editing tooltips.
Tooltips are found in the dynamic_localized_strings-file; each one has an ID. This ID is found in the ODF's entries for the corresponding ingame-object. Each .odf has two tooltip-ID's, one for the ingame-name of a unit (for example 'Galaxy class') and the advanced tooltip for the description, like your desired information about a yards build-options.
Look at the yard's .odf, look out for the advanced tooltip and find that one in the dynamic_localized_strings (open it with editor or wordpad or notepad, whatever you prefer). Edit the tooltip as you wish.
posted on February 11th, 2012, 10:05 pm
Drewlew wrote:How do i edit the tool tips??
thanks
i don't know that i'm afraid. but there is a guide section about it here
posted on February 11th, 2012, 10:07 pm
Worked like a charm!
posted on February 11th, 2012, 10:14 pm
Thanks RedEyedRaven, your help was great! got it working just like i want!
The FO community is brilliant
The FO community is brilliant
posted on February 11th, 2012, 10:36 pm
Couple more questions,
1. How can i make it so the Mckinley yard needs to have starfleet engineering to be build?
2. How do i get it so that i need to research the chasis to get the different ships?
3. How can i make the Extended Fleet Supply needs to be researched before the ship can use this?
Thanks
1. How can i make it so the Mckinley yard needs to have starfleet engineering to be build?
2. How do i get it so that i need to research the chasis to get the different ships?
3. How can i make the Extended Fleet Supply needs to be researched before the ship can use this?
Thanks
posted on February 11th, 2012, 11:21 pm
Last edited by RedEyedRaven on February 11th, 2012, 11:28 pm, edited 1 time in total.
Drewlew wrote:1. How can i make it so the Mckinley yard needs to have starfleet engineering to be build?
This is easy, but: the Starfleet engineering has two odf's (one for each avatar). This means that, unless you want to have it only for Mayson OR Risner, you need to have two fully working mckinley-stations in the data, I'll come back to that later.
Open tech1.tt in the techtree folder and edit the line
fed_mckinley_yard.odf 0
to:
- Code: Select all
fed_mckinley_yard.odf 1 fed_sf_engineeringZ.odf
OR:
- Code: Select all
fed_mckinley_yard.odf 1fed_sf_engineeringY.odf
If you want to have it for both, you'll need to add another odf (for example fed_mckinley_yardB) and then add all the entries for buildbutton and techtree to the corresponding files to make sure both avatars can build it.
Same goes for ship-chassis, actually.
fed_monsoonY.odf 1 fedU_chassis1Y.odf (that's Risner's one)
So again, if you want to have a ship for both avatars you need to make a second odf and make the corresponding entries in the tech1 and yard/constructor odf's.
Edit: With the basename-command you can skip the gui-global-entry as your newly-created mckinley will use the original-ones model, buildbutton and mini-image.
posted on February 11th, 2012, 11:24 pm
Adding basename = "fed_mckinley_yard" to the new odf should remove the need for duplicated buildbutton and wireframe entries, so those shouldn't be needed.
posted on February 11th, 2012, 11:26 pm
Tyler wrote:Adding basename = "fed_mckinley_yard" to the new odf should remove the need for duplicated buildbutton and wireframe entries, so those shouldn't be needed.
Totally forgot about that one, thanks for the refresh, Tyler.
posted on February 11th, 2012, 11:55 pm
Tyler wrote:Adding basename = "fed_mckinley_yard" to the new odf should remove the need for duplicated buildbutton and wireframe entries, so those shouldn't be needed.
Where do i add this? Ive added the ODF for starfleet engineering but even when it is built the mckinley yard isnt buildable?
thanks
posted on February 11th, 2012, 11:59 pm
It can go pretty much anywhere in the odf, as long as it's not sharing a line with other code.
Do you mean you've created a new McKinley Yard odf or a new SFE odf?
Do you mean you've created a new McKinley Yard odf or a new SFE odf?
posted on February 12th, 2012, 12:02 am
in the techtree i added the two lines of code that RedEyedRaven gave me, to make the mckinley require starfleet engineering. but when it gets built the mckinley wont build?
posted on February 12th, 2012, 12:14 am
Did you take into account what he said about needing a second odf if you want both avatars to build it while requiring SFE to be built? Ships and stations that have avatar-specific requirements would need a second odf to build, with that second one used by one of the avatars.
For example; the Newton Class has no avatar variations, but the SFE needed to built it does. Both avatars have a different odf used in their Starbase, even though the ships are identical.
For example; the Newton Class has no avatar variations, but the SFE needed to built it does. Both avatars have a different odf used in their Starbase, even though the ships are identical.
posted on February 12th, 2012, 12:30 am
so what do i need to create and where? lol
Sorry?
Sorry?
posted on February 12th, 2012, 12:37 am
Last edited by Tyler on February 12th, 2012, 12:39 am, edited 1 time in total.
- Leave the Techtee line with fed_sf_engineeringY in it the same as in the post, but add a Z at the end of fed_mckinley_yard in the other line (the line with fed_sf_engineeringZ in it).
- Then create a copy of the McKinley Yard odf and call it fed_mckinley_yardZ and add the basename code to that one and add it to the Concstuction ships with the Z extension at the end of their name.
See if it becomes buildable like that.
EDIT: Also, make sure there's a space before and after the 1 in the techtree line. It looks like the Y-extension one is missing a space.
posted on February 12th, 2012, 12:47 am
Yeah i added the space myself, Im alittle confused by your last comment?
What exactly do i need to add or change?
thanks
What exactly do i need to add or change?
thanks
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