Ship Names

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posted on February 12th, 2012, 3:09 am
Last edited by Tyler on February 12th, 2012, 3:10 am, edited 1 time in total.
That chassis entry is correct. You only said the Centaur, I assume that means the other ships do work? It does have the B-version in the Mayson Yard?
posted on February 12th, 2012, 3:12 am
Last edited by Drewlew on February 12th, 2012, 3:51 am, edited 1 time in total.
double checking now, but as far as i can see none of the ships become buildable?

Nope built chasis 1, 2 + 3 and none of the mckinley ships will build?

Would you need to see the code from any of the ODFs? everything in the tech tree looks good and should work?

What you think?

I tried switching it around and the ships in Risners yard disappeared?

fed_mckinley_yard.odf
builditem0 = "fed_centaurA"
builditem1 = "fed_rhodeislandA"
builditem2 = "fed_nebula_torpA"
builditem3 = "fed_galaxyA"
builditem4 = "all_halt"

fed_mckinley_yardZ.odf
builditem0 = "fed_centaurB"
builditem1 = "fed_rhodeislandB"
builditem2 = "fed_nebula_torpB"
builditem3 = "fed_galaxyB"
builditem4 = "all_halt"

Just looking through the odf for each ship and i couldn't find any Centaur, Galaxy, Rhode Island or Nebula with the B after them? could this be why?
posted on February 12th, 2012, 1:22 pm
Drewlew wrote:Just looking through the odf for each ship and i couldn't find any Centaur, Galaxy, Rhode Island or Nebula with the B after them? could this be why?

You mean you haven't made the odf's for the Mayson ones? If so, that would make them unusable since there's nothing to use. The McKinley Yard wasn't originally avatar-specific (like the Warp-Ins themselves), so it only has a single set of odfs.
posted on February 12th, 2012, 1:52 pm
ok i made the odf for the B ships and saved them? but now neither yards build the ships?
posted on February 12th, 2012, 1:57 pm
So you have A & B versions of the ships, the entries in the Yards and techtree? Attach the techtree and the Yard odfs, I'll see if I can find a probem.
posted on February 12th, 2012, 2:03 pm
Tech Tree Entries
fed_mckinley_yardZ.odf 1 fed_sf_engineering.odf
fed_mckinley_yard.odf 1 fed_sf_engineeringY.odf

fed_nebula_torpA.odf 1 fedU_chassis2.odf
fed_nebula_torpB.odf 1 fedU_chassis2Y.odf

fed_galaxyA.odf 1 fedU_chassis3.odf
fed_galaxyB.odf 1 fedU_chassis3Y.odf

fed_centaurA.odf 1 fedU_chassis1.odf
fed_centaurB.odf 1 fedU_chassis1Y.odf

fed_rhodeislandA.odf 1 fedU_chassis2.odf
fed_rhodeislandB.odf 1 fedU_chassis2Y.odf

Yard ODF Entries
fed_mckinley_yard.odf
builditem0 = "fed_centaurA"
builditem1 = "fed_rhodeislandA"
builditem2 = "fed_nebula_torpA"
builditem3 = "fed_galaxyA"
builditem4 = "all_halt"

fed_mckinley_yardZ.odf
builditem0 = "fed_centaurB"
builditem1 = "fed_rhodeislandB"
builditem2 = "fed_nebula_torpB"
builditem3 = "fed_galaxyB"
builditem4 = "all_halt"

Is That what you needed?
posted on February 12th, 2012, 2:10 pm
If the B versions of the ships are the Mayson ones, it looks like the techtree requirements are the wrong way around; it says the Mayson ships need the Risner reasearch. Also, the Mayson McKinley is missing the Z after the SFE requirement.
posted on February 12th, 2012, 2:12 pm
Last edited by Drewlew on February 12th, 2012, 2:19 pm, edited 1 time in total.
fed_mckinley_yardZ.odf 1 fed_sf_engineering.odf
fed_mckinley_yard.odf 1 fed_sf_engineeringY.odf

fed_nebula_torpA.odf 1 fedU_chassis2Y.odf
fed_nebula_torpB.odf 1 fedU_chassis2.odf

fed_galaxyA.odf 1 fedU_chassis3Y.odf
fed_galaxyB.odf 1 fedU_chassis3.odf

fed_centaurA.odf 1 fedU_chassis1Y.odf
fed_centaurB.odf 1 fedU_chassis1.odf

fed_rhodeislandA.odf 1 fedU_chassis2Y.odf
fed_rhodeislandB.odf 1 fedU_chassis2.odf

CHANGED it to this? and Risners will build but Maysons wont?

What exactly do i need to change?

Added the Z at the end of the SF engineering and it looks like it has worked.
posted on February 12th, 2012, 2:36 pm
Did adding tht Z make the Yard work or all of it?
posted on February 12th, 2012, 3:43 pm
Last edited by Drewlew on February 12th, 2012, 3:49 pm, edited 1 time in total.
i changed the Y around like you said and then Risners worked, then when i added the Z all the ships can now be constructed!!

Brilliant well impressed now!!!
Thank you very much for your help! I've started to be able to identify issues and how to sort them now!!!

One thing ive noticed, when building the Rhode Island Fleet Supply will no longer effect itself?? Any thoughts
posted on February 12th, 2012, 4:20 pm
Last edited by Tyler on February 12th, 2012, 4:24 pm, edited 1 time in total.
The odf for the Fleet Supply weapon has a list of ships that are valid targets, anything not on that list won't be affected. It uses the odf names and new ones have to be added manually. Passive/special abilities and type/size-based weapon alterations (like increased/decreased damage and accuracy) work the same; a default values and an extra line of code for each ship odf.

I'd leave things like passives alone for the most part, there's literally thousands of files to change. The Fleet Supply one should only have a single file, so that one shouldn't take long to fix.
posted on February 12th, 2012, 4:30 pm
Yeah, usually fleet supply effects the ship that uses it and then surrounding ships, but ive had two rhode island refit ships and when they use fleet supply it doesn't effect the other rhode island ships?

Where can i find the ODF for that?
posted on February 12th, 2012, 4:36 pm
The odf that has the Rhode Island as a valid target is fed_fleetsupplyRhM, in the same archive as the ship.
posted on February 12th, 2012, 5:27 pm
will the modifications i have done be usable by the AI when using Feds?
will it affect how they play?

Thanks
posted on February 12th, 2012, 5:35 pm
Last edited by Tyler on February 12th, 2012, 5:38 pm, edited 1 time in total.
They can't build them, but they can uses them any other way; like attacking with the ships, using specials and using the Yard as a repair station (assuming the McKinley can do that).

They'd have to take them from you first.
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