3.1.2 Bugs and Issues

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 7th, 2010, 6:39 pm
yh you made me look like a crazy guy shouting at comments that arent there lol  :lol: i get enough of that irl
posted on May 7th, 2010, 7:55 pm
Last edited by hoshi23 on May 7th, 2010, 8:03 pm, edited 1 time in total.
I dont know wether this is an issue or not. Sometimes selecting unit seems to not work correctly in that markers on certain ships remain? It seems to happen randomly too. Otherwise i have not discoverd something so far and am loving this version. Really good job with the effects!  :thumbsup:
posted on May 8th, 2010, 12:05 pm
dont know is this is a bug or not, that new borg ship doda... when you deploy it into a defense station it emits tachion pulses. Thats ok, but when i give the command to decomision it, it still sends tachion pulses until it is fully decomisioned.
posted on May 8th, 2010, 12:08 pm
the dode only gives the ping when you select the second module as the vinculum module. the interception module gives more firepower while the regen module gives better defense.

i think thats a general bug in that most units continue counting as full units until they are fully decommed. if u decom a station that is under attack its shields will be there even when most of the stations graphic has disappeared.
posted on May 8th, 2010, 1:30 pm
Oh, a bug I found last night.  Ships promoted to Veteran still switch targets.(i only noticed it on the excelsior 1 and 2, but I assume it does it for all ships.)
posted on May 8th, 2010, 9:32 pm
dom bomber special tooltip says fires at a hostile target yet its allowed to target friendlies.

other weapons will sometimes target friendlies and sometimes not. the coreblast will fire at friendlies as will the breen damp missile.
posted on May 9th, 2010, 5:07 am
Scout Cube's EM field can be triggered while fireing on won ships.
posted on May 9th, 2010, 10:29 am
i like that idea, shoot your own ships to decloak your enemy. i think that the decloak field should be triggerable
posted on May 9th, 2010, 11:20 am
The Borg seem to have lost their ability to recrew. Was that intended?
posted on May 9th, 2010, 11:35 am
yes, borg ships now can only recrew when using matrix teleport or when in proximity of the supply station.
posted on May 9th, 2010, 4:16 pm
Frigate's 2x Particle Weapon according to the tool tip does increased damage to units with a defense of 20 (and below), however it seems that they only do increased damage to units with a defense of 19 and below. Is this a tooltip error, or an actual bug?  :blush:
posted on May 9th, 2010, 9:03 pm
My fleet was all set to yellow alert but kept going well out of its way to attack a Dominion cloning facility; however, the fleet would ignore ships that didn't attack it. I'm pretty sure this also happened a few times against some Perimeters, but not against any of the unarmed structures. The structures that my fleet was auto-attacking were definitely not firing at my fleet before it started attacking them.
posted on May 9th, 2010, 10:29 pm
I was playing as dom-breen. I was using perimeters when I found out that the beam weapon does not fire. I first noticed this with the fully ubbed versions, I dunno if the lower versions are true. But the beam does not fire. :crybaby:
posted on May 10th, 2010, 12:17 am
just as a general reply: all bugs have been noted down and we are hunting them for fixing :)
posted on May 10th, 2010, 6:08 pm
The AI on normal just builds 2 shipyards and then stops doing anything...no problems on Hard or Merciless.
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