3.1.2 Bugs and Issues

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 10th, 2010, 6:51 pm
which one is that ???
posted on May 10th, 2010, 6:54 pm
Normal should be the renamed Easy level.
posted on May 12th, 2010, 12:49 pm
I don't know if this is the right place to post this but I encountered a problem with the Cho'naq (is that right?) cruiser and its energy buffer special ability. I couldn't turn it off at veteran rank  (double black, it worked fine on double gold and below).
posted on May 13th, 2010, 11:28 pm
Don't know for sure this is a bug:
Pulse phasers and other pulse weaponry seem to change direction to hit targets. It's really weird to watch my starbases pulse weaponry curve around to hit a passing scout.
posted on May 13th, 2010, 11:59 pm
Haha, thats because they switched the pulse cannons with torpedos that look and act like torpedoes, but they will still follow things sometimes. :lol:  I don't know if it can be fixed.
posted on May 14th, 2010, 10:06 am
the old pulse weapons did that too. Thats because the decision weather a weapon will hit or not is done at the moment of shooting.

The unitorpedo classlabel is supposed to serve multiple purposes
posted on May 14th, 2010, 12:57 pm
sooo.... could it serve as a beam? :blink: I would like to know this because I wanted a system disabling beam on a mod of mine. But couldn't figure it out. :(
posted on May 14th, 2010, 1:10 pm
nope, its made for projectile weapons
posted on May 16th, 2010, 11:55 pm
This may be a bug on the transmission matrix.
well once i researched tractor beams for stations i can use them for capturing enemy ships.
If im researching another techonology on the trans matrix i cant use the tractor beam, but if i capture a ship first with a tractor beam, i can normally start researching another tech while the enemy ship is being boarded.
Similar with the stationary cloak bug i think.
posted on May 17th, 2010, 7:10 pm
Another thing about the Borg structures with holding beam, last time I checked even putting them on high special weapon autonomy wouldn't make them automatically use the holding beam. Really annoying to have to manually use it.
posted on May 21st, 2010, 1:06 pm
ok last nite i found a bug where i tried using the Ctrl + C hotkey to cloak my units, the game completely crashed
posted on May 21st, 2010, 1:41 pm
Did you send the crash report?
posted on May 21st, 2010, 9:28 pm
Helev Rhienn Refits:
Rhienn + Disruptor Refit: 8 + 12 Supply = 20 Supply
Rhien Disruptor Refit (@ Star Yard) = 28 Supply
same for Torpedo.
posted on May 23rd, 2010, 6:07 am
im afriad not, dont have internet on the computer i play on
posted on May 23rd, 2010, 2:10 pm
No way of fixing it then :( . Next time best to save the file to a flashdrive, bring it to where you have access to the net, then load it up  :thumbsup:
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