3.1.2 Bugs and Issues

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on June 19th, 2010, 11:23 pm
Did he have more units then the max affected?  :sweatdrop:
posted on June 20th, 2010, 9:47 am
yes he did, but none of them were affected, all ships promptly turned around and left, i clicked on one of them that the blue effect had appeared on and its engines were green and intact.
posted on July 1st, 2010, 7:12 pm
sorry for new post, its a new bug

was watching a replay today and the c-11 for the dominion doesnt list its third spw cascade feedback in the single unit analysis, it only shows the other 2.
posted on July 2nd, 2010, 12:24 pm
Has any AI been affected in the latest patch at all?  Just curious as ships that have been set to low movement autonomy doesn't seem to work as well as it used to - especially given the past 3 hours of guys screaming curses... at our current week long lan, because their ships are randomly engaging the enemy and proceeding to stroll out of and from the set rally points and specifically set points where they have been told not to move from.

Anyways, just wondering and bringing this point up if it is an issue?  Screaming curses aside, along with fighting the enemy and your own AI - we're all having a great time.  Perhaps some 'drinks' will help!

Sorry if this has already been bought up, haven't had time to read the whole thread.  Keep up with the great work on the most awesome startrek game ever!
posted on July 2nd, 2010, 3:40 pm
Movement autonomy as well as the alert system don't seem to work. I can set my ships to green alert all I want, but they just end up attacking things anyways. Green Alert isn't completely broken, it does seem to work on individual ships. It doesn't seem to work if you select multiple ships and give them all the same order.
posted on July 2nd, 2010, 10:35 pm
They do work mostly - just until you are attacked. Then stuff starts to screw up, especially if you mix settings. For instance, Green Alert with all settings on low works. Green alert with settings on medium or high screws up.  ^-^
posted on July 3rd, 2010, 10:38 am
yeah, actually its possible that a ship with green alert chases ships just because the movement autonomy was set to high, whle not firing a single shot. Its pretty funny btw
posted on July 3rd, 2010, 5:32 pm
like flood buddies in halo :D
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