3.1.2 Bugs and Issues

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on May 4th, 2010, 1:04 pm
Last edited by Drrrrrr on May 4th, 2010, 1:32 pm, edited 1 time in total.
Lets post bugs and issues for the new release here.

I make the first round.

1. Scouts build in a Starbase (Romulan) seem to be on red alert from the beginning making them attack while scouting. This is quite annoying.

2. The setting for movement seems not to work proper. Again I realized this with Romulan ships. They keep moving around (even far away) when they are on green movent behavior.

3. Cloak while priority repair was not possible for me as Romulan.

4. Enemy AI seems to be broken in some way...I can't describe it better, but at some point it will stop making any progress...and Borg AI btw. is rampaging even on hard.

Anyone experienced those problems too?
posted on May 4th, 2010, 1:16 pm
:pinch: It is 3.1.2 :sweatdrop:
I have the same thing of my last post : Star Trek Armada II: Fleet Operations - windows mode : bug?
for that windows mode i can't go on interface
and if i go for my game to the menu i got than black screen but i hear the sound of the buttons
but ingame is ever thing good :D
posted on May 4th, 2010, 2:15 pm
the canaveral sensor synergy doesnt seem to work with the sensor platform, but i dont know if it was intended this way.
posted on May 4th, 2010, 2:20 pm
hm, i recommend to disable synchronous cursor for the windowed mode, that should fix the problem shown in the video. don't know if i have a solution for the 'black screen' bug you first mentioned. could you give me a hint which graphics card you are using? (it's for sure not a fault of the graphics card, i just require this information for 'profiling' as it still may be a specific problem for a graphics driver)
posted on May 4th, 2010, 3:06 pm
I encountered a slight error during my last game. I played as mayson and i was repairing one of my Canaverals but for some reason it decided to leave the repair hardpoint backwards, it was just a minor glitch and it didnt affect my gameplay but i though i mention it. One other thing is the station footprint is not removed if the constructor building it is destroyed, however it will go away if you click it.
posted on May 4th, 2010, 4:00 pm
the novas special attack animation seems to jump around pretty randomly.
the borg node doesnt have the dodecahedron in its tooltip.
posted on May 4th, 2010, 4:24 pm
I've been having extreme difficulty getting my priority repair commands to stick.

  I know that in the changelog there was mention of an adjustment to it.  Would one of the devs mind clarifying what exactly was changed?  I keep getting damaged ships either leaving the repair yard early or not getting there at all.  That never seemed to happen in 3.1.1 on the scale that it's happening here.

  What exactly was changed and can I work around it?  :)
posted on May 4th, 2010, 8:42 pm
a double bug

1) the tooltip for progressive scan says movement speed is reduced, yet when i do progressive scan the venture cannot move at all. it wont accept move orders, the move cursor isnt present, as if it was a building.

2) when progressive scan is active the tooltip says that the venture has -3 off like in this pic:

Image
posted on May 4th, 2010, 9:02 pm
2 issues:

Explosions from torpedoes hitting shields rotate with the ship, rather they should sit still.

And the Canaveral's ECCM ability, the beginning of the tip lists it as EC3M. :lol:
posted on May 4th, 2010, 9:44 pm
1337_64M3R wrote:And the Canaveral's ECCM ability, the beginning of the tip lists it as EC3M. :lol:


i think this is intentional, as it is a counter to ECCM, which is a counter to ECm, so it would be called ECCCM, but 3 C's are just silly^^ maybe it can be changed into EC³M
posted on May 4th, 2010, 9:59 pm
myleswolfers wrote:a double bug

1) the tooltip for progressive scan says movement speed is reduced, yet when i do progressive scan the venture cannot move at all. it wont accept move orders, the move cursor isnt present, as if it was a building.

2) when progressive scan is active the tooltip says that the venture has -3 off like in this pic:


The Venture isn't supposed to move when Progressive Scan is active. Second part is a bug though :)
posted on May 4th, 2010, 10:07 pm
The shield impact explosion effects for torpedoes and pulses are quite a ways away from the shields for me but are on the hull when the shields are down.
posted on May 4th, 2010, 10:25 pm
whoops, the venture is not intended to get negative offensive value. we already catched quite a few tooltip bugs, they will be fixed :)
posted on May 4th, 2010, 10:28 pm
Dominus_Noctis wrote:The Venture isn't supposed to move when Progressive Scan is active. Second part is a bug though :)


if that is so then the tooltip should mention that it cannot move. currently the tooltip says that it will move slower. either system is fine, as long as they match up  ^-^

a negative value sounds funny, it must be like a repair ship, giving the enemy hp :lol:

another couple problems have arisen

1) movement autonomies for some ships appear broke, i had some monsoons decide to run around chasing the borg, they wouldnt even respond to direct orders to retreat.

2) the descent built from the mckinley yard doesnt obey the veteran cap, allowing as many descents built there to become veteran as you wish.
posted on May 4th, 2010, 10:43 pm
No, it mentions that movement is at a minimum :D

2) the descent built from the mckinley yard doesnt obey the veteran cap, allowing as many descents built there to become veteran as you wish.


That's correct as far as I know - that was implemented to allow people more access I believe :)
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