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posted on April 27th, 2009, 2:44 pm
You people might think this is stupid  :sweatdrop: but how do you get on to the game since they haven't put up a play the game button or link anywhere :borg:
posted on April 27th, 2009, 2:52 pm
You have to posses the armada 2 game then download Fleet Operations :sweatdrop:
posted on April 27th, 2009, 11:53 pm
hi
would it be possible to get a wireframe image (or at least an image of the ship plus health) as a floating image (like the avatar icon)  of the veterans so you can click the icon and selec the veterans that way you will be able to call on them quicker and keep an eye on them easier
posted on April 28th, 2009, 3:56 am
Came up with 2 new veteran abilities:
* Overpowering Presence (ideally for the dominion dreadnought):
    the mere presence of this ship on the battlefield demoralizes enemy troops and galvanizes allies, increasing the rate of fire for allied ships by 50 percent and reducing enemy shield regeneration rate by 50 percent.
* Zero Point Drive (ideally for the tavara):
    An experimental Zero Point Drive powers this ship doubling stats
    due to the way ordinary romulan ships work and the unique radiation emitted by the zero point drive, any nearby romulan ship loses shields and engines.
posted on April 28th, 2009, 4:07 am
I like your ideas...but some of those abilities seem a bit powerful for passive abilities =/
posted on April 30th, 2009, 6:04 pm
Last edited by mimesot on April 30th, 2009, 6:07 pm, edited 1 time in total.
I like the first half of your ideas, not the other  ... can you imagine why? ;)
posted on April 30th, 2009, 6:25 pm
"Zero point"...energy...Sounds like an episode of Star Gate :lol:
posted on April 30th, 2009, 9:31 pm
Zero Point is a real theory, but it doesn't work like in Stargate.  It's not pulling power from nowhere (or subspace) but instead you take two materials of very specific type, hold them in an incredibally precise way, and their natural em field and mass-effect generates a very small amount of power.  In order to make a Zero Point array that could power anything beyond a small LED would require that you either invent some entirely new method of doing it that isn't even close to being theorized right now, or you build an array of Zero Point devices that is roughly the area of...oh...the moon.

There's a good reason people complain about the use of Zero Point.  Stargate uses it to demonstrate that the Ancients were so far beyond anything else in their science that the impossible was commonplace for them.
posted on April 30th, 2009, 9:44 pm
RCIX wrote: * Zero Point Drive (ideally for the tavara):
    An experimental Zero Point Drive powers this ship doubling stats
    due to the way ordinary romulan ships work and the unique radiation emitted by the zero point drive, any nearby romulan ship loses shields and engines.


Would that include other Tavaras? 'cause if so, if you had two veteran level Tavaras near each other....well, they'd be pretty useless unless the enemy happened to come to them  :lol:
posted on April 30th, 2009, 10:04 pm
silent93 wrote:Zero Point is a real theory, but it doesn't work like in Stargate.  It's not pulling power from nowhere (or subspace) but instead you take two materials of very specific type, hold them in an incredibally precise way, and their natural em field and mass-effect generates a very small amount of power.  In order to make a Zero Point array that could power anything beyond a small LED would require that you either invent some entirely new method of doing it that isn't even close to being theorized right now, or you build an array of Zero Point devices that is roughly the area of...oh...the moon.

There's a good reason people complain about the use of Zero Point.  Stargate uses it to demonstrate that the Ancients were so far beyond anything else in their science that the impossible was commonplace for them.


silent93, you are pretty well informed. I appreciate that.

Well, from your post one could wrongfully assume, that it was possible to gain infinite power, not even if only in extremly small portions, through a device that uses that "casimir-effect". This is not the case. The energy you would get is provided by the pressure that pulls the to plates together. Now you got the energy but the plates are directly next to each other, but, to use the device again, you have to pull them apart again. This costs energy, because you have to work against the casimir-pressure. The net-energy is exactly zero.

Thus there is no possible way to utilitize zero point energy.
posted on May 1st, 2009, 5:45 am
Yeah.  And I haven't had any flashes of inspiration on a way to pull that off myself.  I'm about as far from that as I am from inventing a good casing for a Farnsworth device, or figuring out just how exactly to recreate the Wardenclyffe Tower.

And there are people far better educated than I am, and more intelligent, with more resources, who are just as far from any of those answers as I am.  Hell, Farnsworth couldn't figure out how to make a casing that would make his device useful, and Tesla's dead and gone with his notebook missing, so no Wardenclyffe.  And the casmir-effect is virtually pointless other than as a curiosity until we get much farther along our 'tech tree'.

Of course, if memory serves, we could justify almost any special power or special weapon by calling it a 'Quantum Inversion Effect'.
posted on May 1st, 2009, 5:48 am
Ok maybe i went over the technobabble line with that one. Honestly, i'm a stargate fan as well and i thought having a little stargate would be nice. This is star trek though, so sorry. Lemme think up a better one! :)
posted on May 1st, 2009, 7:39 am
I personally think a neat Fed ability would be 'El-Aurian crewman - The presence of an El-Aurian reassureas the crew, and provides warning of strange events, granting a 35% chance to evade Special Weapons, and +1 to Defense and Systems.'
posted on May 1st, 2009, 7:53 am
I like it!
posted on May 1st, 2009, 9:05 am
Those are some nice ideas :thumbsup:
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