New Mod: Fleet Operations 3 - Stock A2: Alpha

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posted on December 15th, 2009, 10:54 pm
what do you mean? you could warp in A2 but not in A1 and you had attack patterns, cloverleaf, circle, up and down in A2 as well but not in A1. Also im trying to edit the starting units for my game but its not letting me. Im trying to put the Enterprise-E into the starting units...ive edited the tech1.tt and fulltech.tt as well as fed.odf but the Enterprise still doesn't show up...
posted on December 16th, 2009, 12:06 am
oh right yh the warp and attack formations are added i thought u ment the directors cut/dog fight
posted on December 16th, 2009, 1:44 am
so i can turn warp off and on as i please?? awesome!!!!
posted on December 16th, 2009, 1:49 am
Last edited by Lt.Cmdr Worf on December 16th, 2009, 11:20 pm, edited 1 time in total.
I just reread that...no not formations...the attack patterns...like cloverleaf, and circle and up and down....those attack patterns...they were in stock vanilla A2


Edit: I see that the attack pattern are listed in the system folder but when i checked the Galaxy class it wasn't available for me...Also did you leave in the race specific shields and the Fleetops explosions?? i know the Fleetops.spr is there but are all the necessary files and sods there as well?

Edit Again: I can't seem to change my starting units...i modify Fed.odf with the units i want to start with but the game doesn't seem to see my changes
posted on December 16th, 2009, 11:45 pm
right yh the attack patterns were readded recently. and warp can not be turned on/off just set as default settings (devs need to readd that but least ships warp like they used to) the race odfs are not the same as the a2 they currently use the fo race odfs so the feds will be federation.odf not fed.odf sorry forgot to change (did say testing was needed lol)
posted on December 17th, 2009, 6:08 pm
okay cool on both fronts...i readded the race specific shields and Flops explosions...
posted on January 10th, 2010, 12:17 pm
ok due 2 new patch being released looks like i got a lot of work to do again :( but all good :P
posted on January 18th, 2010, 5:55 am
see if you can extract the files needed for the patch?? that way all your hard work wasn't for nothing...
posted on January 25th, 2010, 11:45 am
Right new version of FO seams to support 8472 properly (except the Behemoths Nebula Generator so using Romulan Station Cloak as a stand-in) but now i have a problem using federation as a race name (just CTD) so atm there using the FO unitedfederation as there race name :S also having slight trouble getting A2 AI to work but not really looked into it much yet.

Other news
-All FO maps removed and replaced with A2 maps (although there is a map name problem)
-Unable to use stock GUI's (must be something to do with the new stuff added to them)
-Added the files for FO2 Noxter to come back if wanted
-Kept the stock FO3.1.1 files (except maps) incase you want to add them back in
-A2 missions still do not work

Will upload necessary crash reports later.
posted on January 26th, 2010, 9:06 pm
Last edited by Anonymous on January 26th, 2010, 10:02 pm, edited 1 time in total.
here are the crash report to do with the race name error and missions another crash report is to do with new AI's for some reason there crashing

Attachments

race name error.txt
(25 KiB) Downloaded 311 times
Missions.txt
(22.44 KiB) Downloaded 278 times
posted on January 28th, 2010, 10:06 am
ok here is the star trek armada2 mod powered with fo3.1.1

[ DOWNLOAD ] File size: 560.46 MB
posted on February 16th, 2010, 2:17 am
You should make this a new thread in the complete mods thread.  I didn't know you finished it :sweatdrop:
posted on February 16th, 2010, 1:45 pm
its not fully complete need to readd the gravity wells now i know how 2 and the attack patterns also need to know of any bugs or things i missed
posted on February 16th, 2010, 9:46 pm
oh ok. :thumbsup:
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