New Mod: Fleet Operations 3 - Stock A2: Alpha

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posted on October 11th, 2009, 11:50 am
good news everyone i've made a solution to 8472 resource bug still working on the behemoths nebula generator bug but progress is back on (next step is to add the officer limit again :P
posted on October 22nd, 2009, 1:31 pm
nice mod

will this be able to work with Vannila STA2 mods? or not?
posted on October 22nd, 2009, 1:37 pm
Once the devs rename certain codes back to what they were in vanilla, and probably with a little more work, it should do... I believe that is the major reason Blade is doing this.
posted on October 22nd, 2009, 5:16 pm
yh that was the main reason for me doing this mod even afta the codes get put back to stock codes i will need to do sum more work (notably the sprite reference files) but due to how gui's work some a2 mods will need some minor work
posted on November 6th, 2009, 12:54 am
ok good news every one whos intrested in this mod i have a workaround to remove the red team colour from the animated meshes and engine glows without breaking the animation so i'll get to work on that and hopefully it wont take long to convert the mod over to the nxt fo patch which may also fix some of the main errors (which have their own workarounds for now)
posted on November 14th, 2009, 11:40 am
ok 3rd post in a row so i'm sorry for that but here is a new update. Planet improvements. the textures of the a2 planets have been replaced but the fo textures (will be returned back to a2 if the devs want me 2) but the main improvement is that they now have an atmosphere glow and thanks to some new coding i discovered recently (some of you may already know it) i can add crew accumulation back into the mod/game

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posted on November 14th, 2009, 12:49 pm
Nice.  :thumbsup:
posted on November 14th, 2009, 1:36 pm
cool, ill give it a try.
posted on November 14th, 2009, 1:46 pm
just to confirm the new planets and anything else mentioned after the last release will not be included
posted on November 15th, 2009, 2:34 pm
crashed for me as soon as i clicked build.
posted on November 17th, 2009, 9:36 am
wot ship?
posted on November 20th, 2009, 1:09 pm
Hey blade... can you make shield geometries? ??? If so... click the drone....

:borg:
posted on November 21st, 2009, 12:38 am
sorry never done new shields b4

eraldo in wot instance dse the game crash is it a certain ship or race
posted on December 15th, 2009, 1:41 am
Last edited by Lt.Cmdr Worf on December 15th, 2009, 1:51 pm, edited 1 time in total.
Is the version thats up for download the most current version?



edit: nevermind... read through the entire thread and found the latest version. downloading now..but question..are attack patterns included with this mod? Thats the one thing that bothered me most about FO was that ships just sat there and didn't move when fireing...and also in Stock A2 warp could be disabled..can this version do that as well? I personally don't use warp in my game.
posted on December 15th, 2009, 10:28 pm
i nva seen  that in a2 i'm sure it was disabled in a2 but active in a1
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