New Mod: Fleet Operations 3 - Stock A2: Alpha

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posted on September 25th, 2009, 11:10 am
Ok all i have decided to change fo3 and replace it with stock a2 stuff. Why you may ask well its due to ppl wanting to use the codes from fo but not play fo also for those whos systems are not powerull enough to play fo (for this i had to remove all the dust fields and small astroid fields on the maps).

Well i got all 6 Stock races ingame (hopefully no glitches anywere) and Warp has been reactivated along with A2 planets.

At the moment it is still in its Alpha stage but hopefully it should work fine if not let me know. Also other a2 mods should work fine with it aslong as you remember to change were the odfs and textures are stored.

also this is a full install so no need to overright a previous fo install

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posted on September 25th, 2009, 11:30 am
nice idea :D
posted on September 25th, 2009, 12:38 pm
Very clever, good work!
posted on September 25th, 2009, 1:55 pm
Reverse modding ... what an interesting idea.
posted on September 25th, 2009, 1:56 pm
....... I dunno... seems wierd to me...
posted on September 25th, 2009, 2:01 pm
Weired but crative  :lol:
posted on September 25th, 2009, 4:53 pm
yh might b werid but with any luck it will give the dev team more time to work on fleetops instead of the pp if people are ok with using this. just try and think of it as a mega patch for a2 instead of a fo  mod if it helps
posted on September 25th, 2009, 4:54 pm
1337_64M3R wrote:....... I dunno... seems wierd to me...

Weird is good.
posted on September 25th, 2009, 5:10 pm
Excellent work as usual mate :D  :thumbsup:

Hope it supplants vanilla :)
posted on September 25th, 2009, 5:17 pm
Are there veteran Galors now?
posted on September 25th, 2009, 5:21 pm
You could mod that in, but I don't believe that would be starting off that way ;)
posted on September 25th, 2009, 5:22 pm
Would veterans be included in an 'Alpha' level mod?
posted on September 25th, 2009, 5:30 pm
i'm not gonna add veterans in this mod is basically trying to make fo3 like vanilla a2 (except maps) there are some coding issuse preventing this so far (tritanium and supply over righting latinum and biomatter and for guis to work they need the gui file for each resolution type etc) but i'm still working on it. for this alpha i'm looking for found bugs and combatability issues (ie can those who had trouble running fo3 run this ok)

next major stage will b the beta were it will be just making sure errors are removed and then final

NOTE
for the devs:- would it be possible to fix the biomatter and latinum problems
posted on September 26th, 2009, 12:28 pm
Interesting as the idea is, it doesn't seem to work... The rar file keeps screwing up.
posted on September 26th, 2009, 12:35 pm
errr should b a zip file and how does it screw up
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