Mod In Progress: Concept Armada 3

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posted on February 13th, 2010, 4:10 pm
Looks nice mate, hope to see it be able to set waypoints, etc :)
posted on February 13th, 2010, 4:14 pm
Last edited by Anonymous on February 13th, 2010, 10:28 pm, edited 1 time in total.
here is an updated mesh for the Undine Behemoth Class Bioship

Image

EDIT

Unfortunatly u can only set the rally point for one mine at a time maybe this can be looked into by the devs  :whistling: :sweatdrop: ^-^
posted on February 13th, 2010, 10:19 pm
Looking cool :thumbsup:
posted on February 24th, 2010, 10:56 am
thx well dont forget to check my forum for more details on the mod

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Well taking break from 8472 for now (not much more is needed mainly image work). So starting on Cardassians

There Avatars will be:

Cardassian Union - Normal Cardassian Military
Cardassian Obsidian Order - More scary special weapons and kool ships
posted on February 24th, 2010, 11:39 am
Cardassians, cool. I am working on them myself. In the last 6 months there has seen to be a great deal of attention paid to them in the Armada Community, which is great to see.

To be honest I find your forum a bit buggy not to mention I already have more passwords on more sites than I care to admit. Plus I really don't get the time to check out another forum. I neglect such sites as Kuro-RPG and even FleetOps here a bit due to time restraints.

However if you want a forum on an active site that brings in most of the best modders in the Armada Community, feel free to visit my site (link in profile) and PM me there and request a free forum. I am more than happy to help out a aspiring modder. I am also looking into making a section for the Fleet Operations modifications so not to mix them up with standard A2 mods.
posted on March 6th, 2010, 1:35 pm
ok sounds kool (yh i've also noticed the forum being buggy recently just use it to keep things seperated)
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Well this is a kind of update

due to stupidness of me i forgot to back up my current work on the mod and downgraded from win7 back to win xp (win7 was expired)

so back to square one (and finally getting the basics working again)

anyway due to this set back i have decided to release the mod in 3 stages

stage 1 release 8472 as a race for fo
stage 2 release cardassians as a race for fo
stage 3 release finished mod

and for those who were wondering the names for the 8472 will be
full race = Sra'Xa'Diin
1st avatar = Undine (8472)
2nd avatar = Noxter (noxter obviously lol)
posted on March 6th, 2010, 3:17 pm
verry interesting.

this could be very cool to have all these race addons on one game.  Can you imagine a FO game with cardies, 8472, noxter, cylons and colonials, and even the sigma races :woot:

That would be pretty cool :woot:
posted on March 6th, 2010, 3:22 pm
balancing would be a pain
posted on March 8th, 2010, 11:44 pm
true, if you tried to make them cannon.

or you could just mess with the damagebase lines and make sure each weapon does equal amounts of damage. :sweatdrop:

but yeh, would take alot of work :lol:
posted on March 8th, 2010, 11:50 pm
you guna put them in might as well throw in Earth Force, Minbari, League of Non-aligned worlds, Narn Centauri, Shadows and Vorlons
posted on March 8th, 2010, 11:55 pm
heh, I was just suggesting what it would be like to install all these at once
posted on March 9th, 2010, 12:04 am
ohhh    Vorlons vs Species 8472.....
posted on March 9th, 2010, 12:13 am
So, the Vorlons vs. the Vorlon ripoffs? :whistling:  :D
posted on March 9th, 2010, 12:34 am
yeah I think we know who would win that one  :shifty:

while we are at it lets put in the league of non aligned worlds as well....we need some more cannon fodder....and lets put in saab too and buck rogers and....V....and....some protozoas and.....SHADOW DEATH CLOUD PAWZ ALL!!!!!!!!!
posted on March 9th, 2010, 1:10 am
I'm not sure id go that far.... 
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