Current Project Status

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on April 5th, 2011, 8:43 pm
So the game is 2/3s done?? 1200sih compleated task and 600 open tasks. Also 22 tasks completed in the last 30 days nice work guys.
posted on April 5th, 2011, 8:58 pm
Tasks get split into small features/units once they are begun :)
posted on April 5th, 2011, 9:03 pm
Those 500 probably include some of the larger or more difficult of the tasks.
posted on April 5th, 2011, 9:42 pm
Yeah i know. I was just saying that because thats what i saw :)
posted on April 6th, 2011, 5:48 pm
Don't think of is as "X/Y done", just think of it as "100% done, but there's MORE to come." It puts future patches as being an extra, as opposed to something that's been missing.
posted on April 12th, 2011, 11:36 pm
hi guys any idea when the new patch is due out are we talking weeks or months im really board of this one i have finished every map as every race on hardest difficulty so run out of things to do
posted on April 12th, 2011, 11:38 pm
Why not play with us online then? :D The best sport you know, is hunting man  :badgrin:
posted on April 12th, 2011, 11:39 pm
CaptainKiller wrote:hi guys any idea when the new patch is due out are we talking weeks or months im really board of this one i have finished every map as every race on hardest difficulty so run out of things to do

Soon.

Seriously, that is the only answer you'll ever get when asking for an estimate.
posted on April 12th, 2011, 11:41 pm
i have very poor internet so i am unable to play online i laggs like hell
posted on April 13th, 2011, 9:33 am
Last edited by oberlerchner123 on April 13th, 2011, 9:35 am, edited 1 time in total.
What connection do you use? GPRS? 56k?
You could still try 1vs1, which has less net traffic.
Unless youre on Satellite, that would be a pain.
posted on April 13th, 2011, 11:17 am
Atlantis wrote:Don't think of is as "X/Y done", just think of it as "100% done, but there's MORE to come." It puts future patches as being an extra, as opposed to something that's been missing.



Missing ? Lile balanced passives.........
posted on April 22nd, 2011, 8:08 pm
Last edited by Atlantis on April 22nd, 2011, 8:10 pm, edited 1 time in total.
Tok`ra wrote:
Missing ? Lile balanced passives.........


Unbalanced passives is still something to be thankful for, as opposed to previously, when there were no passives at all.

I told you, don't crave what's missing, just enjoy what's there already, because it's better than nothing.
posted on July 7th, 2011, 12:07 pm
can anyone elaboratewhat the borg rework is going to do ?
and also the warp-in tweek is?
posted on July 7th, 2011, 12:27 pm
well optec has said that borg redo will make the concept of borg territory more important. so maybe u get buffs in your space and have an incentive to "expand" borg space. maybe something to do with stations. im just guessing from the limited info given. the command cube is coming too.

they also said warpins will give a warning before they are arriving. ships travelling at warp are easily detectable on long range sensors, so whenever a warpin is used, there will be a ping on the map to let you know sensors have detected incoming warp signatures. i personally cant wait for this, as if u wanna support an attack with more warpins you will have to give early warning, otherwise warp in before the attack and delay your attack, or call in warpins after the attack has started having less forces at the start. will make warpins require more thought. if u are barely handling what is already there and u see warpin incoming you might consider retreating.
posted on July 7th, 2011, 1:26 pm
Myles wrote:well optec has said that borg redo will make the concept of borg territory more important. so maybe u get buffs in your space and have an incentive to "expand" borg space. maybe something to do with stations. im just guessing from the limited info given. the command cube is coming too.

they also said warpins will give a warning before they are arriving. ships travelling at warp are easily detectable on long range sensors, so whenever a warpin is used, there will be a ping on the map to let you know sensors have detected incoming warp signatures. i personally cant wait for this, as if u wanna support an attack with more warpins you will have to give early warning, otherwise warp in before the attack and delay your attack, or call in warpins after the attack has started having less forces at the start. will make warpins require more thought. if u are barely handling what is already there and u see warpin incoming you might consider retreating.


i don't think that is the tweak because that is a simple event line.  That could have been done easily ages ago.  I think the tweak refers to something else.  Maybe a retool of how it works now because there are three  different choices...
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