The Federation

Post ideas and suggestions on new features or improvements here.
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posted on January 17th, 2009, 5:24 am
Sorry to bring this back up Ray, but you did state "oh and also, for the warp in, the whole descent thing for 8 credits? um tavaras are 4, and a tavara could take a descent or avalon any day, so i dont belive thats balanced very well, yes i know tavaras cost money, but still...." which I took to imply that you believed that a Tavara should not be able to take on a Descent or Avalon (Tavara only costs 4 credits with one of the avatars, with the other it is 6), hence why I jumped on you.

However you also mentioned that you favored increasing the damage output and resource costs of each ship. However, how does this affect the balance if you can currently produce more, less damaging ships for less resources. If anything it fits the "research first" ethics of the Federation (though that's a bit of a stretch). Plus, your suggested changes may also affect how building repair ships affects fleet integrity. With stronger more costly ships, the ratio between repair and battleships becomes more equalized, and thus it might become much easier to keep a fleet together. I really would like to understand more why you want the feds to be more powerful (against which races, and how are they deficient) ... not just to hear you state that "the Feds need greater late game strength," as in my own experiences the Feds are decent against most other races throughout a game (in fact, if any race needs to be tweaked, it might be the Borg).
posted on January 17th, 2009, 9:54 am
Warp-In will get a change in the next patch, you will get 3 vessels at once (from normal warpin, experimental warpin stays as it is). All 3 vessels are selected randomly, but you have a good chance that one of it will be a larger one (a Nebula or a Galaxy)
posted on January 17th, 2009, 12:39 pm
kick of this nebula  :blink:

Something is wrong with this ship anyhow.
It carries a weapon module, but has Sensor special abilities. So i think this should be fixed.

Some kind of curtain fire would be more interesting.
Maybe put in both variants of this ship.
posted on January 17th, 2009, 1:09 pm
the nebula warp-in itself is fine, its just the pulsephaser that is irritating.
and i miss the point defense system (of the stock a2) a bit, but thats another story.

but about increasing the feds lategame..
while i tend to agree that the sovy seems a bit weak, since its a flagship, i fear the changes you're suggesting for the techtree in general, will throw the overall balance out the window.
i like the miranda too (i could say the same about the dominion dreadnought in the mixed tech yard), but i dont know how this would effect the balance for the other races if it becomes a regular buildable vessel.
and another point is, increasing the build time and costs of the big ships, leads to less numbers, or spamming of smaller ones, which will decrease their late game strengh more then the problematic situation you see right now.
Actium
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posted on January 17th, 2009, 2:02 pm
runaway wrote:kick of this nebula  :blink:

Something is wrong with this ship anyhow.
It carries a weapon module, but has Sensor special abilities. So i think this should be fixed.

Some kind of curtain fire would be more interesting.
Maybe put in both variants of this ship.



warp in a nebula without a module, and upgrade it with sensor or weaponspod, and change its specials in that way :)
posted on January 17th, 2009, 2:52 pm
Last edited by Tyler on January 17th, 2009, 3:31 pm, edited 1 time in total.
The pod the Phoenix had was the Sensor varient, wasn't it?

This stock addon has 5 canon varients of the Nebula Class (well 6, but the combat one uses the same model as the standard), which could be useful if you decide to add more varients to replace the current style (glowing weapon pod for an enhanced sensor array?) - http://armada2.filefront.com/file/Nebula_variants_package;86193
Actium
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posted on January 17th, 2009, 4:25 pm
Tyler wrote:The pod the Phoenix had was the Sensor varient, wasn't it?

correct
posted on January 17th, 2009, 4:31 pm
That just makes the Phoenix incident even more embarrasing for the Cardassians. Also makes me wonder how they had a War with the Federation.
posted on January 17th, 2009, 8:05 pm
KL0K wrote:the nebula warp-in itself is fine, its just the pulsephaser that is irritating.
and i miss the point defense system (of the stock a2) a bit, but thats another story.

but about increasing the feds lategame..
while i tend to agree that the sovy seems a bit weak, since its a flagship, i fear the changes you're suggesting for the techtree in general, will throw the overall balance out the window.
i like the miranda too (i could say the same about the dominion dreadnought in the mixed tech yard), but i dont know how this would effect the balance for the other races if it becomes a regular buildable vessel.
and another point is, increasing the build time and costs of the big ships, leads to less numbers, or spamming of smaller ones, which will decrease their late game strengh more then the problematic situation you see right now.


well the spamminig is there choice, my plan though included resources and stuff tho to balance it, but i think the feds need to just be a bit srtonger, cus i really dont see how a soverign has 38 offense, and that matches the defiant, i think the fed needs to be stronger

and yeah, that point defense was kinda cool, but so was some of the other stuff
posted on January 17th, 2009, 9:24 pm
I agree... feds are too weak later on in th game. They can just preveal in big masses, which is really not hard for an AI, but rather unfunny as a human player. I'ld like to see defiant and souvereign class greatly increased in defense skills and make them even better with golden stripes than now. But increase their costs dramaticly.
posted on January 17th, 2009, 10:10 pm
Once again I'm going to bring up my belief that a race is only as good as the player playing as them. Fed's are not weak at all. People focus too much on the Descent as a big bad battleship. It's not a battleship. It's a support ship. The Sov's are the only thing I personally believe that should be upped in power (and scale, they look waaay too small), since they are supposed to be the strongest ship in the fed's fleet. I'm really digging the three ships warping in at once... especially if the Ambassador and old style Excelsior are being added to the roster of possible warp-in's.
posted on January 18th, 2009, 2:33 am
the nebula warp-in itself is fine, its just the pulsephaser that is irritating.
and i miss the point defense system (of the stock a2) a bit, but thats another story.


I agree the pulse phaser part. The pulse phasers weak; replace them with photons. The full scan ability isn't practical and I am fond of the pt. defense special ability.
posted on January 18th, 2009, 2:38 am
Point Defence would be decent for a Support ship (Is the FO Nebula a Support ship? I'm not really certain what it is?).
posted on January 18th, 2009, 2:43 am
It sure seems that way with the full scan ability but I'd rather have it be more of an offensive platform than a weak support ship.
posted on January 18th, 2009, 3:40 am
The Feds are strong. You cant compair them to the rommies and dom. The rom ships are very expensive and if you want to get anywere with them you also have to research the refit. The feds are good medium ships with the ability to create lost of them. Though i do agree the sovvy needs more punch, and so does the descent.

The borg cant be compaired to any race.
The Rom ships are more expensive
The Klingon ships are smaller and have good offence but poor defence.
The Dom are a mix, they cost a bit more, build the same, but need prototypes, if that is destroyed, so is that class of ship till its rebuilt.
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