Proteus Class
Post ideas and suggestions on new features or improvements here.
posted on February 6th, 2011, 9:19 pm
Damn look at what you started Tyler.
@Andre27 Why don't you just say you don't like the design and just quit there. The rest of your argument is ridiculous. You are just so disgusted with the model you're making stuff up to be pissed off about. Why are you so convinced this ship is going to be overpowered? Do you consider the Monsoon, Avalon, Excel II, Miranda II, Phalanx, Descent, Remoore and Canaverl OP, all these ships are FO time frame ie the future. Guess what this ship is going to be from the same time period.
@Tyler if you decide to make some buildbuttons and wireframes for this could you send them to me?
@Andre27 Why don't you just say you don't like the design and just quit there. The rest of your argument is ridiculous. You are just so disgusted with the model you're making stuff up to be pissed off about. Why are you so convinced this ship is going to be overpowered? Do you consider the Monsoon, Avalon, Excel II, Miranda II, Phalanx, Descent, Remoore and Canaverl OP, all these ships are FO time frame ie the future. Guess what this ship is going to be from the same time period.
@Tyler if you decide to make some buildbuttons and wireframes for this could you send them to me?
posted on February 6th, 2011, 9:33 pm
b22 wrote:@Tyler if you decide to make some buildbuttons and wireframes for this could you send them to me?
For the Proteus? Sure, you can have mine.
Attachments
Proteus sprites.rar
- (805.91 KiB) Downloaded 250 times
Proteus sprites.txt
- (162 Bytes) Downloaded 206 times
posted on February 6th, 2011, 9:35 pm
Last edited by Andre27 on February 6th, 2011, 9:40 pm, edited 1 time in total.
b22 wrote:Damn look at what you started Tyler.
@Andre27 Why don't you just say you don't like the design and just quit there. The rest of your argument is ridiculous. You are just so disgusted with the model you're making stuff up to be pissed off about. Why are you so convinced this ship is going to be overpowered? Do you consider the Monsoon, Avalon, Excel II, Miranda II, Phalanx, Descent, Remoore and Canaverl OP, all these ships are FO time frame ie the future. Guess what this ship is going to be from the same time period.
@Tyler if you decide to make some buildbuttons and wireframes for this could you send them to me?
Because besides the fact that i personally don't like it, i believe it doesn't fit in with the FO vessels. Aesthetics and we finished that discussion/debate already.
In addition it is my opinion that the Proteus proposed implies having stats which border OP. This discussion is ongoing. And if you believe my arguments are ridiculous then there are two options: 1. you haven't read them thoroughly or 2. you do not share my opinion on the stats and fail to bring true arguments to the contrary.
Overall, i still think this Proteus is a borderline case which is best suited in a personal mod and not in stock FO.
Edit:
The Fleet Operations Universe splits off somewhere during the show Voyager. The events of Fleet Operations themselves take place at the turn of the next century, around 20 years after the Dominion War (between 2390-2395). Romulus is still the heart of the Romulan Empire in 2392, where most of the "Eraudi Incident" begins that starts much of the Alpha-Quadrant relevant story part of the Fleet Operations Universe.
This is the FO timeframe, the Proteus would be 2500+ which implies powerful (too powerful? ) stats compared to the vessels in the FO timeline.
posted on February 6th, 2011, 9:47 pm
Last edited by Tyler on February 6th, 2011, 9:50 pm, edited 1 time in total.
Your view on it being OP is still baseless, going entirely on the opinion that 'most advanced weapons' is code for Death Star Superlaser. Stats haven't been written up, therefore it is not overpowered. You need evidence, and your interpritation of the description doesn't prove that a 25th century ship woyuld be overpowered compared to other 25th century ships only proves you're jumping to conclusions.
I already gave an example of it as an inverted Descent, which would place in exactly the same part of the balance chart as the original except getting there with a different approach.
The original description is outdated as FO has different tech and the habit of alway balancing ships, your complaint primarily shows you don't believe the FO programmers know how to balance it correctly.
Beginning of the 25th, according to the next oparagraph.
It doesn't imply too powerful, it implies it's newer than the existing. Newer isn't godlike by default. You also seem willfully blind to the Experimental Warp-In aspect. Noticed how monsterous the Descents shields are compared to non-experimentals?
I already gave an example of it as an inverted Descent, which would place in exactly the same part of the balance chart as the original except getting there with a different approach.
The original description is outdated as FO has different tech and the habit of alway balancing ships, your complaint primarily shows you don't believe the FO programmers know how to balance it correctly.
Although Fleet Operations takes place roughly at the beginning of the 25th century, the team favors continuing the "The Next Generation style" for ships, instead of pushing into a new style, like Star Trek Online does.
Beginning of the 25th, according to the next oparagraph.
It doesn't imply too powerful, it implies it's newer than the existing. Newer isn't godlike by default. You also seem willfully blind to the Experimental Warp-In aspect. Noticed how monsterous the Descents shields are compared to non-experimentals?
posted on February 6th, 2011, 10:04 pm
I think it would fit nicely in FO. Those black lines could easily be changed to greyish ones like on other FO fed ships
posted on February 6th, 2011, 10:05 pm
They are grey. Apparently too dark if people keep mistaking them for black.
posted on February 6th, 2011, 10:10 pm
I already gave an example of it as an inverted Descent, which would place in exactly the same part of the balance chart as the original except getting there with a different approach.
which is a reasonable suggestion. As I said before; The Proteus looks exactly like a mix of the Akira's and the Achilles' design and looks more advanced as well. Making it an inversion of the Descent would make it flawlessly balanced because of two reasons:
- it's just as beatable as a Defiant because it may have a solid defense without totally being focused on that
- it's an experimental warpin which uses as many slots as the Descent so you can't have plenty of them
posted on February 6th, 2011, 10:56 pm
Last edited by Anonymous on February 6th, 2011, 11:06 pm, edited 1 time in total.
Assuming the Proteus is used as Riser's warp in what should it's special and officer/vet passives be?
The Descent is in my opinion a defensively oriented fleet support battleship that has specials that help it and your fleet survive has the shield recharge as the special, multi-layer shields as its base passive, then extra core at rank 4, battle bridge at 5, and harmonic burst at vet.
I was thinking a similar set up for the Proteus with a more offensive flare (all valves are just initial guesses)
For its base passive I was thinking Adaptive Weapons Systems which would reduce the effectiveness of all defensive passivises ~5%-10%
For the special weapon High Energy Phaser Arrays (H.E.P.A.s) these arrays put off more energy than standard phaser arrays causing the Proteus to do ~15-25% more Phaser damage. The H.E.P.A.s are also less focused then standard Phasers this causes residual radiation which builds up on the targeted vessels shields because of this added strain vessels being hit with the H.E.P.A also take ~10-20% more phaser damage from allied vessels. lasts 15-30 seconds same cool down as the Descent
For rank 4 and 5 same as the Descent
And for vet Extra Heavy Duty Power Conduits the weapons systems of the Proteus have been re-enforced with extra heavy duty power conduits making the weapons systems immune to being disabled or destroyed as increasing the effectiveness of H.E.P.A.s by an addition all 5% to 10%.
What do you guys think or what Ideas do you have?
The Descent is in my opinion a defensively oriented fleet support battleship that has specials that help it and your fleet survive has the shield recharge as the special, multi-layer shields as its base passive, then extra core at rank 4, battle bridge at 5, and harmonic burst at vet.
I was thinking a similar set up for the Proteus with a more offensive flare (all valves are just initial guesses)
For its base passive I was thinking Adaptive Weapons Systems which would reduce the effectiveness of all defensive passivises ~5%-10%
For the special weapon High Energy Phaser Arrays (H.E.P.A.s) these arrays put off more energy than standard phaser arrays causing the Proteus to do ~15-25% more Phaser damage. The H.E.P.A.s are also less focused then standard Phasers this causes residual radiation which builds up on the targeted vessels shields because of this added strain vessels being hit with the H.E.P.A also take ~10-20% more phaser damage from allied vessels. lasts 15-30 seconds same cool down as the Descent
For rank 4 and 5 same as the Descent
And for vet Extra Heavy Duty Power Conduits the weapons systems of the Proteus have been re-enforced with extra heavy duty power conduits making the weapons systems immune to being disabled or destroyed as increasing the effectiveness of H.E.P.A.s by an addition all 5% to 10%.
What do you guys think or what Ideas do you have?
posted on February 6th, 2011, 10:59 pm
hepa is interesting, make it cost supply to replace damaged weapons arrays as putting that much power through them probably breaks something.
posted on February 6th, 2011, 11:01 pm
The supply cost is a good idea maybe have it reduced a little bit once it hits vet.
posted on February 6th, 2011, 11:03 pm
Supply cost works. As it's still an experimental, there should be a few relativly minor issues left to deal with.
posted on February 6th, 2011, 11:14 pm
Tyler wrote:Supply cost works. As it's still an experimental, there should be a few relativly minor issues left to deal with.
the logic works too. even when it hits production, i would bet that super duper charging the phasers would burn out some replaceable things which cost a little supply. like shield reset.
when it reaches vet we can say that the engineers have imrpoved and fixed a lot of bugs, so the cost is reduced.
posted on February 6th, 2011, 11:38 pm
I like this ship and the idea of making it a warpin, but maybe on both avatars?? I like the idea of killer phaser passives, but maybe it's special could be more like phaser bombardment, like the Cehlaer has. As for HEPA, I think my vaccuum already has that 

posted on February 6th, 2011, 11:41 pm
This one's meant to be an offensive ship in contrast to the defensive Descent, the idea of it being Risner-exclusive is based on her preference for 'big guns' and higher offense while Mayson is more of a conventional defensive avatar.
posted on February 7th, 2011, 1:28 am
The idea of a Risner offensive experimental warp-in is certainly interesting, yet it fills me with dread.
The Descent is balanced because it is defensive and has relatively low offense.
The offensive warp-in (Proteus, Achilles or whatever vessel is proposed/introduced) will be difficult to balance.
In my mind's eye i see a mining outpost swiftly destroyed by an early offensive warp-in.
If anyone thinks the current discussions about the balance of the warp-in are bad, wait until the offensive warp-in is there.
I certainly have confidence in the FO crew to balance, but this one offensive warp-in would need a lot of chewing before it can be swallowed.
The Descent is balanced because it is defensive and has relatively low offense.
The offensive warp-in (Proteus, Achilles or whatever vessel is proposed/introduced) will be difficult to balance.
In my mind's eye i see a mining outpost swiftly destroyed by an early offensive warp-in.
If anyone thinks the current discussions about the balance of the warp-in are bad, wait until the offensive warp-in is there.
I certainly have confidence in the FO crew to balance, but this one offensive warp-in would need a lot of chewing before it can be swallowed.
Who is online
Users browsing this forum: No registered users and 17 guests