Prometheus in FleetOps?
Post ideas and suggestions on new features or improvements here.
posted on April 9th, 2012, 6:12 am
Tanner_Rosso wrote:
Personally i dont think any of the fed ships stand out compared to all of these. The Phalanx is ok but take forever to build, are slow, are always the first ship to die, and is only on one avatar so i dont use them.
Really the phalanx is epic, i did a phalanx rush in a multiplayer game once and i tore the opponet apart. its all about fleet compisistion really, you have to get the right fleet to go with it, that and the hyper charge magnan cannon. Yes, they take forever, are actualy really fast, and shred everything in a single direction, but they cost a fourtune.
posted on April 9th, 2012, 10:55 am
perhaps mvam could be done using special energy, and the sections could only travel within a small distance of each other (like fighters to carrier ships)
when the special energy is depleated it goes back to reconnect. (or you could reconnect before if you wanted to)
basically its offensive is boosted greatly for a short while
when the special energy is depleated it goes back to reconnect. (or you could reconnect before if you wanted to)
basically its offensive is boosted greatly for a short while
posted on April 9th, 2012, 11:43 am
Tanner_Rosso wrote:if your playing against the borg defiant isnt an option
that's completely false. it still has a special that turns off weapons. so it can instantly stop holding beams. and against cubes which are all guns and no holding modules, it can disable their weapons for a meaningful amount of time. defiants force the borg to outfit their cubes with holding modules to prevent losing weapons all the time. it can delay sphere regen as well.
the defiant is basically a support ship when used against borg.
posted on April 9th, 2012, 2:10 pm
hellodean wrote:when the special energy is depleated it goes back to reconnect. (or you could reconnect before if you wanted to)...
What are you doing if you lose one of the segments?
(gameplay wise)
posted on April 9th, 2012, 2:26 pm
Last edited by Tyler on April 9th, 2012, 2:33 pm, edited 1 time in total.
Incomplete Prometheus? Combine into a model with the correct part missing.
posted on April 9th, 2012, 2:45 pm
Tyler wrote:Incomplete Prometheus? Combine into a model with the correct part missing.
that was my thinking aswel. dont know if it would be a good idea to be able to build the missing segment at a shipyard when you send it for repairs.
perhaps it could have a second special button "repair,recrew,rebuild"
and cost the equivlent amount to fix it based on whats missing
posted on April 9th, 2012, 3:41 pm
Tyler wrote:Incomplete Prometheus? Combine into a model with the correct part missing.
i believe the bottem part would not fit together with the top part lol
posted on April 9th, 2012, 3:45 pm
Which bottom/top part? It has three; Saucer/Stardrive, Saucer/other Stardrive and Stardrive/Stardrive. Just get some Duct Tape, it'll fix it up good as new.
posted on April 9th, 2012, 3:58 pm
the prome can usher in a new avatar, replacing the norway, the (saber), and the canaveral to be split in three having similar weapons. 

posted on April 9th, 2012, 5:01 pm
Subsection missing? Tough. Shouldn't be able to reintegrate. Get another Prometheus.
posted on April 9th, 2012, 5:14 pm
MadHatter wrote:Subsection missing? Tough. Shouldn't be able to reintegrate. Get another Prometheus.
it probably would look odd with the top and bottom secton connecting. perhaps after the special energy is used up it looses its buff but has to fly near to the other segment.
but i was thinking if it got back to a yard it should be able to rebuild the missing parts for a price
(enterprise-E lost like half its sauser section in nemisis but they were rebuilding it, so i see no reason why it couldnt for the prometeus)
posted on April 9th, 2012, 5:32 pm
Not the same. The Enterprise-E's damaged saucer was still attached to the stardrive section. And the ship had to be towed back to the yard in any case.
Reintegrating a Prometheus class that is missing a section is a can of worms, both in terms of game design and the "treknical" engineering of it. So even if a Prometheus with MVAM made it into the game, I say no reintegration if there's a missing bit.
Reintegrating a Prometheus class that is missing a section is a can of worms, both in terms of game design and the "treknical" engineering of it. So even if a Prometheus with MVAM made it into the game, I say no reintegration if there's a missing bit.
posted on April 9th, 2012, 5:38 pm
Last edited by Tyler on April 9th, 2012, 5:42 pm, edited 1 time in total.
Shouldn't be that big a deal. All 3 parts are seperate, so rebuilding a lost section is no different to building a new ship of any other class.
Most Yards probably don't have the specs of an MVAM-capable Prometheus, though.
Most Yards probably don't have the specs of an MVAM-capable Prometheus, though.
posted on April 9th, 2012, 6:21 pm
Last edited by RedEyedRaven on April 9th, 2012, 6:23 pm, edited 1 time in total.
Tyler wrote:Most Yards probably don't have the specs of an MVAM-capable Prometheus, though.
That's why the Prometheus would do best as a warpin-option.
Replacing a section could work like this:
You warped in a Prometheus, which uses i.e. 5 warpin-slots. If a section is destroyed, you lose supplies like with any other warpin-vessel and the replacement-section is automatically sent after a delay of say 30-60 seconds (to make you feel like having it rebuilt). Then the new section will warp to the last position of your Prometheus at the time the construction was finished.
The Prometheus could also have a button (3 buttons, 1 for each specific section) for this. If a section is destroyed, the appropriate button for the lost section becomes visible and a subsystem-icon that's on the mini-image could start a cooldown. After this cooldown you can klick the button and the section is sent to the position of the Prometheus when you klicked the button.
Both options make sense in my opinion.
However, if you lose two sections you have to do this twice.
posted on April 9th, 2012, 6:39 pm
Still too complicated.
If included, Prometheus should be a regular production vessel, not a warp-in. We know that the design lasts into the 26th century; with Fleet Ops' setting being around 20 years after the Dominion War ends and thus about 20 years after the prototype was built, it should be safe to say that it should be in regular production at this time.
If MVAM is implemented as the Prometheus' special, and people are so hung up about getting a Prometheus with missing bits whole again, then allow the yard to build the bits individually. I don't really see a need for it though as stock A2 managed quite nicely with Galaxy separation having no way to replace orphaned sections.
If included, Prometheus should be a regular production vessel, not a warp-in. We know that the design lasts into the 26th century; with Fleet Ops' setting being around 20 years after the Dominion War ends and thus about 20 years after the prototype was built, it should be safe to say that it should be in regular production at this time.
If MVAM is implemented as the Prometheus' special, and people are so hung up about getting a Prometheus with missing bits whole again, then allow the yard to build the bits individually. I don't really see a need for it though as stock A2 managed quite nicely with Galaxy separation having no way to replace orphaned sections.
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