Dominion Dreadnaught availability/Dom lack of proper artille

Post ideas and suggestions on new features or improvements here.
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posted on September 7th, 2010, 7:42 pm
Last edited by Anonymous on September 7th, 2010, 7:44 pm, edited 1 time in total.
@tyler: yeah, tavara is balanced. just like cube. you pay a lot, you get a lot.

EDIT:

dob wrote:its much quicker than assimilating enemy constuction ship,building the star base and researching it.and much easier also,


actually if u steal con ship when they expand u can get dread out first.

but the point is that dread is a mixed tech strat.

if u have an ally (any ally) u can get a dread out much earlier. and if they dont see it coming its fun. the special on the dread rocks too. veteran dread special causes ctd tho :(
posted on September 7th, 2010, 7:49 pm
you can get it quicker if you have ally but that isnt fairplay aggaist your enemy!



Just think about it,  end of early game dreadnaughts for making it avaliable in late game.Just like tavara


its logical balance,100% good idea                   
posted on September 7th, 2010, 7:57 pm
dob wrote:you can get it quicker if you have ally but that isnt fairplay aggaist your enemy!


that is fair play. as countering a dread is like countering borg. lots of torp ships.

dreads are slow, and unescorted they are easy to peck to death.

dob wrote:its logical balance,100% good idea                   


it would be balanced, but it is not 100% a good idea, it would be 120% boring. your idea brings races closer together, makes them more homogeneous, and thus more like vanilla which is boring.
posted on September 7th, 2010, 8:04 pm
Myles wrote:that is fair play. as countering a dread is like countering borg. lots of torp ships.

dreads are slow, and unescorted they are easy to peck to death.

it would be balanced, but it is not 100% a good idea, it would be 120% boring. your idea brings races closer together, makes them more homogeneous, and thus more like vanilla which is boring.



not all difference is good,it can be countered but that dont makes it fair play.This will just balance things,it will not ruin whole FO.Ofcourse for you its much better to watch dominion oponent how he struggle to capture your construction ship while you concentrate purely on offense becose you dont need the mixed tech easily wining the game.But thats 120% boring for me
posted on September 7th, 2010, 8:09 pm
Mixed-Tech research takes almost 4x as long as Cube construction, Dreadnought takes over 2x. The Dreadnought isn't exactly cheap, either.
posted on September 7th, 2010, 8:10 pm
vanilla a2 was fair play. but soooo boring. thats why we play fleetops and not vanilla.

dominion dont need dreads to be good.
posted on September 7th, 2010, 8:20 pm
Last edited by dob on September 7th, 2010, 8:25 pm, edited 1 time in total.
Myles wrote:vanilla a2 was fair play. but soooo boring. thats why we play fleetops and not vanilla.

dominion dont need dreads to be good.





fleet ops is much better than vanilla A2 except FO have much more bugs and unbalanced problems.Original armada 2 was smoother experience with much better balance.But like you said,all  races were nearly the same.Making Dreadnaught avaliable in larg yard is good trade between balance and difference between races.It will not make it all same,that is rather small change of only one ships,that will not make FO boring but this ship is also very important one,it will balance thing much more compared to what it will take away from individuality of races and as we know,without balance any game is bad experience
posted on September 7th, 2010, 9:25 pm
The Dread is more of an luxury than a necessity - the Dominion are fine and well balanced without it. If you worry about late game strenght, with Breen you have the battleship which is VERY durable and will make short work of the enemies battleships and with puretech you have the defender who will do the same.
The thing is though, for all the awesomeness factor all of these ships bring to the table (BB, Defender and the Dread) they also slow your fleet to a crawl and its often better to just build more of V13s and C17s and others. Thats just my opinion anyway...

For the reason why the dread is a mixed tech exclusive ship, my explanation would be that, in the show, the dread was constructed in the Alpha quadrant and not shipped in from the Dominion space. It could be argued that the Dominion didnt have plans how to construct such a ships and they only built it in the Alpha quadrant because they captured some new enemy tech and because there was a need for such a ship. As such it would make total sense for the ship to be only buildable in mixed tech yards in FO. Then again this is only my understanding of it...

If you really want the Dread to be available in another way and not via the mixed tech yard - why dont you make up of a new way the dread could be made, instead of just pointing to another faction. In fact, you chose the most plain and boring way to build such an awesome ship ;-)
posted on September 7th, 2010, 10:21 pm
-=B!G=-The Black Baron wrote:The Dread is more of an luxury than a necessity - the Dominion are fine and well balanced without it. If you worry about late game strenght, with Breen you have the battleship which is VERY durable and will make short work of the enemies battleships and with puretech you have the defender who will do the same.
The thing is though, for all the awesomeness factor all of these ships bring to the table (BB, Defender and the Dread) they also slow your fleet to a crawl and its often better to just build more of V13s and C17s and others. Thats just my opinion anyway...

For the reason why the dread is a mixed tech exclusive ship, my explanation would be that, in the show, the dread was constructed in the Alpha quadrant and not shipped in from the Dominion space. It could be argued that the Dominion didnt have plans how to construct such a ships and they only built it in the Alpha quadrant because they captured some new enemy tech and because there was a need for such a ship. As such it would make total sense for the ship to be only buildable in mixed tech yards in FO. Then again this is only my understanding of it...

If you really want the Dread to be available in another way and not via the mixed tech yard - why dont you make up of a new way the dread could be made, instead of just pointing to another faction. In fact, you chose the most plain and boring way to build such an awesome ship ;-)





I think the Dreadnaught should be build in new starbase,Hyperspace Artillery should be made there too...    or just in regular yard after you purchase some upgrade that will made its creation possible
posted on September 7th, 2010, 10:26 pm
The 'upgrade' that allows the Dominion to get new ships is the prototype version of that ship, making the Dreadnough fit into the yard would require building a Dreadnought to get access to the Dreadnought.
posted on September 7th, 2010, 10:44 pm
Tyler wrote:The 'upgrade' that allows the Dominion to get new ships is the prototype version of that ship, making the Dreadnough fit into the yard would require building a Dreadnought to get access to the Dreadnought.



HyperSpace Artillery and A-20 dont need prototypes so the dread wouldnt need one too.
posted on September 7th, 2010, 10:46 pm
A-20 is unique because of it's similar position to the Sabre (not needing Chassis research), and the Hyperspace Aritillery isn't a Yard ship. They don't count because of their unique status.
posted on September 7th, 2010, 10:52 pm
Tyler wrote:A-20 is unique because of it's similar position to the Sabre (not needing Chassis research), and the Hyperspace Aritillery isn't a Yard ship. They don't count because of their unique status.



prototype or upgrade,doesnt matter...    my goal is to make it avaliable as purely dominion unit
posted on September 7th, 2010, 11:04 pm
I'll agree if you would agree to balanced costs.  It has stats about half that of the cube I build most of the time.  So, just halving that, we're looking at about 2500di, and 1500tri, and 150 supply.  Maybe toss in some more resources to compensate for the 120 collective connections it ate too.

These estimates are rough, and I think I lowballed it a little.
posted on September 7th, 2010, 11:06 pm
I think the Dreadnought should build from a special yard, like this:

1. Large yard builds Advanced Construction Ship
2. Adv Con Ship builds special structure called "Krogoth Gantry"
3. Krogoth Gantry doesn't take all the resources of the dreadnought (now renamed to "Krogoth") all at once, instead it takes a steady stream of resources as it builds and will pause construction if you run out.
4. Construction ships and Adv Con Ships can assist in the production of the Krogoth, causing resources to pump into it faster.  The gantry should be setup so around 6-8 constructors max can assist in construction, at which point its build time is approximately 1/4 of normal.

What do you guys think?
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