Dominion Dreadnaught availability/Dom lack of proper artille
Post ideas and suggestions on new features or improvements here.
posted on September 7th, 2010, 1:34 am
1. Its absolutely purely Dominion
2. Why then Romulans dont need mixed tech for Tavara? thats not fairplay there
Dreads as seen in DS9 episodes are purely Dominion.They are very important part of my Dom strategy,and its nearly impossible to made them without ally.It also drains space for other mixed tech improved units that should be there.For example,Dominion dont have any regular un limited units that with artillery range attacks ( except Hyperspace Artillery but that is extremly limited and slow ,and that siege cruiser special ability isnt proper artillery unit too) ... even Klingons gain unlimited unit with normal attack that have artillery range from dom mixed tech!!! if klingons can have it,then dominion must have.
Serkas,thats real artillery unit
2. Why then Romulans dont need mixed tech for Tavara? thats not fairplay there
Dreads as seen in DS9 episodes are purely Dominion.They are very important part of my Dom strategy,and its nearly impossible to made them without ally.It also drains space for other mixed tech improved units that should be there.For example,Dominion dont have any regular un limited units that with artillery range attacks ( except Hyperspace Artillery but that is extremly limited and slow ,and that siege cruiser special ability isnt proper artillery unit too) ... even Klingons gain unlimited unit with normal attack that have artillery range from dom mixed tech!!! if klingons can have it,then dominion must have.
Serkas,thats real artillery unit
posted on September 7th, 2010, 1:53 am
The whole point of Fleet Operations is to make each race unique and bound to a certain style. Just because the Romulans can build Tavaras does not mean that Dominion should be able to build Dreads. Also, the Tavara is on the very top of the Romulan Tech tree, and is very hard to reach, while the dominion can get a mixed technology yard and get them out earlier in the game. 

posted on September 7th, 2010, 2:03 am
The Dominion does have dreadnoughts though, they were seen in Star Trek Deep Space Nine and even the USS Valiant (Red Squad) tried to take one out but they lost terribly.
Truth be told, the Dominion is supposed to be the fastest at building ships, like Martok said "The Dominion has shown the ability to mass produce ships at a hectic rate." (Or something close to it). Because of this, I've drasitcallly lowered the costs and build times for Dominion and Breen ships and stations in my mod and am thinking about doing the same for the Borg.
Truth be told, the Dominion is supposed to be the fastest at building ships, like Martok said "The Dominion has shown the ability to mass produce ships at a hectic rate." (Or something close to it). Because of this, I've drasitcallly lowered the costs and build times for Dominion and Breen ships and stations in my mod and am thinking about doing the same for the Borg.
posted on September 7th, 2010, 2:08 am
Last edited by jetnova16 on September 7th, 2010, 2:11 am, edited 1 time in total.
dob wrote:1. Its absolutely purely Dominion
2. Why then Romulans dont need mixed tech for Tavara? thats not fairplay there
Dreads as seen in DS9 episodes are purely Dominion.They are very important part of my Dom strategy,and its nearly impossible to made them without ally.It also drains space for other mixed tech improved units that should be there.For example,Dominion dont have any regular un limited units that with artillery range attacks ( except Hyperspace Artillery but that is extremly limited and slow ,and that siege cruiser special ability isnt proper artillery unit too) ... even Klingons gain unlimited unit with normal attack that have artillery range from dom mixed tech!!! if klingons can have it,then dominion must have.
Serkas,thats real artillery unit
I agree, the Dominion should be fixed up for this to be right for them. They need to have proper artillery.
By the way, does anyone know where to get the Poleron Beam (the Phased Poleron Beam weapons that the Dominion used alot?
(See Video attached, at time 1:11.
YouTube
- Star Trek: Dominion First Contact
posted on September 7th, 2010, 2:21 am
funnystuffpictures wrote:The whole point of Fleet Operations is to make each race unique and bound to a certain style. Just because the Romulans can build Tavaras does not mean that Dominion should be able to build Dreads. Also, the Tavara is on the very top of the Romulan Tech tree, and is very hard to reach, while the dominion can get a mixed technology yard and get them out earlier in the game.
each race should be unique in its special way,not fucked up in special way... thats two different things
I like that with ally I can get my Dreadnaughts before you get you Tavara but that is unfair too aggainst Romulans! I think that hyperspace artillery and dreadnaughts should be build in new starbase that would replace the Hyperspace Artillery option in builders menu.This fix three major problems
1. I cant make dreads as soon,no dirty tactics from Dominion side
2. In 1vs1 late game,I can make dreads,no dirty unbalanced bullshit from Romulan side.
3. Make place for mixed tech unit with artillery range normal attack
posted on September 7th, 2010, 2:24 am
jetnova16 wrote:The Dominion does have dreadnoughts though, they were seen in Star Trek Deep Space Nine and even the USS Valiant (Red Squad) tried to take one out but they lost terribly.
Truth be told, the Dominion is supposed to be the fastest at building ships, like Martok said "The Dominion has shown the ability to mass produce ships at a hectic rate." (Or something close to it). Because of this, I've drasitcallly lowered the costs and build times for Dominion and Breen ships and stations in my mod and am thinking about doing the same for the Borg.
You make mod that push the game closer to things we saw in movies/serials?? mod that fix so much unfair bad gameplay murdering issues that is in FO???
posted on September 7th, 2010, 2:59 am
Ok, I'm about to explain something in a way that is very painful to me because it bashes on my oh so favorite RTS; Warcraft 2: The Tides of Darkness. Here's why FO exists, imo; You have Armada 1 and Armada 2 stock versions, as well as Warcraft 2 and a whole slew of other RTS's, including everyone's precious Starcraft. What these games basically did was take one race, and skin them differently 1, 2, 3, or even 4 or more times, with different weapon effects and a few "unique" abilities (which were really just a "this counters this" type of deal). Many RTS's are boring because they are race's to tech up and get to the last tier of units and spam spam spam when you've gotten there. FO is about micro managing fleets and countering different tactical scenarios. They did a pretty damn good job at it, if you ask me. I don't think giving Dominion artillery, while it is canon, would stay true to the nature of the game. Its like people who say "Feds have repair ships, so everyone should!"
posted on September 7th, 2010, 4:10 am
dob wrote:You make mod that push the game closer to things we saw in movies/serials?? mod that fix so much unfair bad gameplay murdering issues that is in FO???
I don’t think of my mod being like that, unless you don’t want to believe in canon in a way when it comes to Star Trek. I don’t know how making the game more canon is murderous to issues in Fleet Ops when it isn’t even based on Fleet Ops, its all regular Star Trek Armada II. What I am trying to fix is what Activision left out of the game or happened to overlook well creating it. In a word, “Yes” I am making a mod that pushes the game closer to the things that we saw in the movies and all the series. I know this might result in balancing issues in the form of all the races will not be equal matched, this I feel is alright because it isn’t the ships and stations that make the race strong because since its really a game, its all about strategy and how the person playing it is thinking. This way, the possibility of really losing any mission is in a high ratio.
posted on September 7th, 2010, 4:21 am
Borg101 wrote:Ok, I'm about to explain something in a way that is very painful to me because it bashes on my oh so favorite RTS; Warcraft 2: The Tides of Darkness. Here's why FO exists, imo; You have Armada 1 and Armada 2 stock versions, as well as Warcraft 2 and a whole slew of other RTS's, including everyone's precious Starcraft. What these games basically did was take one race, and skin them differently 1, 2, 3, or even 4 or more times, with different weapon effects and a few "unique" abilities (which were really just a "this counters this" type of deal). Many RTS's are boring because they are race's to tech up and get to the last tier of units and spam spam spam when you've gotten there. FO is about micro managing fleets and countering different tactical scenarios. They did a pretty damn good job at it, if you ask me. I don't think giving Dominion artillery, while it is canon, would stay true to the nature of the game. Its like people who say "Feds have repair ships, so everyone should!"
You could be right, but then again you could be wrong. I can't really say, especially when I'm one of the people that would say Star Trek Armada II is fine as it is, it just needs many more ships for all the races and the races that we are more familiar with, it needs a campagin that combines all the racs involved in the game either against a commom fow (the Dominion Alliance and or the Borg, or even an entirely different race, how about the Remans and the Son'a for instance). Both Star Trek Armada I and Star Trek Armada II didn't do this at all and we all have the chance to change that. That is why each race should be involved and also be as strong as they truely are with all their rightful ships (if they don't supposed to have a repair ship then they don't deserve it and so on and so forth). If this type of thing makes the game unbalanced and the tides of power not even then that's alright.
I don't think the Federation even really is supposed to have a repair ship, where is it said in the shows that they do have ships like that? True they have Olympic-class Hospital Ships but those are for crew and planetary use, these aren't repair ships, truth be told if they could be removed from the game it would be a good idea. Can anyone actually find proof that any of the racs in the Star Trek Universe actually are supposed to ahve repair ships?
posted on September 7th, 2010, 4:33 am
jetnova16 wrote:
I don’t think of my mod being like that, unless you don’t want to believe in canon in a way when it comes to Star Trek. I don’t know how making the game more canon is murderous to issues in Fleet Ops when it isn’t even based on Fleet Ops, its all regular Star Trek Armada II. What I am trying to fix is what Activision left out of the game or happened to overlook well creating it. In a word, “Yes” I am making a mod that pushes the game closer to the things that we saw in the movies and all the series. I know this might result in balancing issues in the form of all the races will not be equal matched, this I feel is alright because it isn’t the ships and stations that make the race strong because since its really a game, its all about strategy and how the person playing it is thinking. This way, the possibility of really losing any mission is in a high ratio.
cmon man,Dominion are known for their long range nature... and klingon known for their short range DPS,they even thing about artillery as something for cowards yet the klingons gain two types of artillery units from mixed tech and dominion none? I get your point of all race is same but dominion deserves real artillery
posted on September 7th, 2010, 4:57 am
dob wrote:
each race should be unique in its special way,not fucked up in special way... thats two different things
I like that with ally I can get my Dreadnaughts before you get you Tavara but that is unfair too aggainst Romulans! I think that hyperspace artillery and dreadnaughts should be build in new starbase that would replace the Hyperspace Artillery option in builders menu.This fix three major problems
1. I cant make dreads as soon,no dirty tactics from Dominion side
2. In 1vs1 late game,I can make dreads,no dirty unbalanced bullshit from Romulan side.
3. Make place for mixed tech unit with artillery range normal attack
I'm not talking about Fleet Ops and totally don't get what you are saying. I'm talking about Star Trek Armada II, the platform Fleet Ops is made on, Fleet Ops uses way different ODF file formats to start out with and to further add to the confusion, totally strange new ships and names. You want to be able to build ships at your own time edit the techtree files the way you want them and make things built when you want themt to be instead, there are some things that you can do yourself and this is one of them.
Each race is already unique, none of them are "fucked up" (Furthermore you should watch your language - NO SWEARING). If you have a problem with them you should edit them yourself in the techtrees or switch their shipyard/starbase that they are built in or play regular Star Trek Armada II. I don't want to make you mad or anything, but no one else is complaining about this.
I don't know what yo say other than that, because sometime s you have to do things on your own, after all, the Devs made Fleet Ops the way they feel it should be.
posted on September 7th, 2010, 5:00 am
jetnova16 wrote:
I' NO SWEARING)
I am sorry,my mistake
posted on September 7th, 2010, 5:04 am
dob wrote:I am sorry,my mistake
Apology excepted.
I do understand what you're saying about the Dominion and Romulans and I happed to edit them to fix and problems with all the races that I play in Fleet Ops well against the AI, the fix I made works for me, I'm not sure how you'd like my fix but maybe you can try a fix of your own?
posted on September 7th, 2010, 5:08 am
jetnova16 wrote:Apology excepted.
I do understand what you're saying about the Dominion and Romulans and I happed to edit them to fix and problems with all the races that I play in Fleet Ops well against the AI, the fix I made works for me, I'm not sure how you'd like my fix but maybe you can try a fix of your own?
How can I raise speed of Breen Cruiser 5% and Breen Battleship 15%? Also is the any way to make Dreadnaught avaliable at large yard???? Can I make a-26 to have artillery range?
posted on September 7th, 2010, 7:20 am
Hmm. With the Hyperspace artillery Dominion got one of the best artilleries in game for ridiculous costs, I don't see the problem. Bombers with long range are also useful as small artillery. I don't see why Dominion would be an artillery oriented faction canonwise, Bugs are always very close(even if they don't want to collide), Breen get that close before firing that they are nearly destroyed before they can do so, Cardies have beams only, so the only ship which could perhaps be an arty ship is the dreadnought as we saw it in Valiant - torp mass that didn't hit on close range.
If Rom builds a tavara, you don't need a Dread to counter it necessarily, the time a rom needs for a tavara you may build a whole fleet! (it's the other way round, too)
The build time for Bugs is slow compared to similar ships(59 sec compared to 76sec for B'rel), representing the things we heard about Dom on the shows. If you want to mass Dom ships build two or three yards and go for it
.
If Rom builds a tavara, you don't need a Dread to counter it necessarily, the time a rom needs for a tavara you may build a whole fleet! (it's the other way round, too)
The build time for Bugs is slow compared to similar ships(59 sec compared to 76sec for B'rel), representing the things we heard about Dom on the shows. If you want to mass Dom ships build two or three yards and go for it

Who is online
Users browsing this forum: Bing [Bot] and 15 guests