Ability ideas

Post ideas and suggestions on new features or improvements here.
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posted on April 22nd, 2009, 12:06 am
Interesting, though the tactic was meant as a harmless diversion to keep attention away from the Shuttle. If that was in, interfering with Sensors would fit better than damage.
posted on April 22nd, 2009, 2:24 am
How about this:
* Antimatter Spread
    Releases the contents of this ships antimatter containers into the space surrounding it, hiding any ships in the area
    Hides hips in the area for 5 seconds, disables the engines of the ship that does it for 1 minute
posted on April 22nd, 2009, 2:29 am
dunno, seems kinda useless to hide a ship for 5 seconds. :sweatdrop:
posted on April 22nd, 2009, 2:33 am
well then how about 15 seconds? that might help...
posted on April 22nd, 2009, 2:35 am
still nothing beats a good old cloak.
posted on April 22nd, 2009, 2:36 am
Yeah, but the feds don't have that... ^-^
posted on April 22nd, 2009, 2:38 am
Not all races should have a cloak. ??? IMO
posted on April 22nd, 2009, 2:55 am
I agree. However all races should have something that they can use to hide their vessels, be it nebulas or antimattter spread or cloak.
posted on April 22nd, 2009, 2:56 am
Last edited by Anonymous on April 22nd, 2009, 3:06 am, edited 1 time in total.
...they all have nebulas... Image
posted on April 22nd, 2009, 2:56 am
Correct. I'm just saying it would be nice for feds to be able to momentarily hide their ships.
posted on April 22nd, 2009, 3:02 am
Another thing, why would antimatter hide a ship? Antimatter By definition it would destroy the ship, that is why some weapons are antimatter based, and that is what the spread was originally used as.  Again not all races should be able to hide, they should be fast enough to run away, strong enough to withstand an attack, or powerful enough to overcome their attacker.
posted on April 22nd, 2009, 3:44 am
The only reason that the antimatter would 'hide' the shuttle is the massive energy output muddling sensors.  That manuver probably would have been a War Crime against anything but the Borg, who were already adapted to everything the Enterprise was prepared to do, and so were even able to ignore a massive dump of antimatter.

A Photon Torpedo has a small amount of antimatter in it.  The 'antimatter spread' was a HUGE amount.  It's the kind of manuver only a desperate AND ballsy crew would use.  Like a lone Galaxy veteran facing a fleet.  :)
posted on April 22nd, 2009, 4:56 am
so disables the engines of the galaxy permanently?
posted on April 22nd, 2009, 2:29 pm
Last edited by mimesot on April 22nd, 2009, 2:34 pm, edited 1 time in total.
RCIX wrote:While you are correct i am not very familiar with the term "asymptote", what i recalled of it suggested that it would be an appropriate term. Now that you have described it to me in (relative) detail, i don't see that it doesnt fit.


RCIX wrote: * Asymptotic Energy Gradient
   Creates an asymptotic energy gradient around enemy vessels in the area (forces ships to use large amounts of energy to travel small spaces)
   reduces enemy speed by 90 percent
   lasts for 10 seconds


There are two main questions to be answered before implementing that technologie:
If there was a asymptotic point, or rather surface in space(time) it would cause the object passing it to spends infinite time and energy for slipping through it. Unfortuately the ship would be crused there, due to the tidal forces, so this is not what you imagined.

So what type of gradient are you talking about? Free energy in space may have a gradient, but there is no reason it shall affect a particles velocity and it's is not accessible directly, at best via deformation of spacetime, which leads back to the former point. So you are not talking about a free energy either.

All other poles I can think of are only stablefor an infinitly small time, thus not element of reality.

As a result, I can't find that the wellsounding  term "asymptotic energy gradient" has any conjecture to even possible fivtional reality, and therefor doesn't fit a SciFi game. If someone wan'ts to import an unrealistic feature to a marvellous game like FO, it has at least to do a certain unique job, which is extraordinary important for gameplay (like the transporter or speed-caps).
posted on April 22nd, 2009, 2:38 pm
Thank you Zaxxon!!!  :thumbsup: :thumbsup: :thumbsup: for asking the right question.

Thank you silent93!!!  :thumbsup: :thumbsup: :thumbsup: for making serious conclusions.

I love both of you for using your brain.

I'm getting tired of correcting all that ideas that just sound cool, but were not thought about any minute in the context of sensibility.
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