posted on April 22nd, 2009, 2:29 pm
Last edited by
mimesot on April 22nd, 2009, 2:34 pm, edited 1 time in total.
RCIX wrote:While you are correct i am not very familiar with the term "asymptote", what i recalled of it suggested that it would be an appropriate term. Now that you have described it to me in (relative) detail, i don't see that it doesnt fit.
RCIX wrote: * Asymptotic Energy Gradient
Creates an asymptotic energy gradient around enemy vessels in the area (forces ships to use large amounts of energy to travel small spaces)
reduces enemy speed by 90 percent
lasts for 10 seconds
There are two main questions to be answered before implementing that technologie:
If there was a asymptotic point, or rather surface in space(time) it would cause the object passing it to spends infinite time and energy for slipping through it. Unfortuately the ship would be crused there, due to the tidal forces, so this is not what you imagined.
So what type of gradient are you talking about? Free energy in space may have a gradient, but there is no reason it shall affect a particles velocity and it's is not accessible directly, at best via deformation of spacetime, which leads back to the former point. So you are not talking about a free energy either.
All other poles I can think of are only stablefor an infinitly small time, thus not element of reality.
As a result, I can't find that the wellsounding term "asymptotic energy gradient" has any conjecture to even possible fivtional reality, and therefor doesn't fit a SciFi game. If someone wan'ts to import an unrealistic feature to a marvellous game like FO, it has at least to do a certain unique job, which is extraordinary important for gameplay (like the transporter or speed-caps).