V3 Borg

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on December 21st, 2008, 2:59 pm
After playing 4 games online, 3 as borg, one as federation, I can say that borg are weak. They need a ridiculous amount of time to get started, and by then feds own the bloody map. In small maps is a massacre. Needless to say i've lost as borg every time. If you have some tips for me as borg please share, or else I will play as borg no more.  :( They are far too weak, at least for multiplayer games.
posted on December 21st, 2008, 3:17 pm
I don't intend to use them, I had multiple Tactical Cubes and they all got destroyed very quickly and the adaption doesn't have any noticable effect on the game.
posted on December 21st, 2008, 3:54 pm
Last edited by Shril on December 21st, 2008, 4:01 pm, edited 1 time in total.
They are very weak on small maps, indeed. It's like you said. I noticed that the other days when playing online vs thinking humans.

When there are 2 moons of each on a map the Borg will never stand against other races as the others can build ships much easier. Borg's economy is too inflatious and far from being efficient (the brand of the Borg).
You can't even hide behind a wall of defense as its too expensive and weak. They need rebelancement and the Assimilation Matrix (as all other star bases) should be increased in offensive strength.
posted on December 21st, 2008, 5:38 pm
I find them difficult to play and have lost a few games with them, on small maps you are pushed back but I find it quite easy to push forward again as long as I reach priority 100 before the enemy can get in my base, just get yourself a armed tactical cube and slowly begin taking back the map.

The trick to the Borg I think is heavy micro-management you have to have a mix of offensive and defensive units and have the defensive ones take the flak while your offensive ones attack the enemy, this means a lot of manoeuvring on your part but does work, and your not doing much else anyway while your waiting for resources anyway.

The adaptation thing is quite cool however I just wish it was available as a module for more ships or there should be some other bonus I rarely use the adaptor except early on for its torpedoes it just seems like a waste of concept.
posted on December 21st, 2008, 7:33 pm
yes I agree with crazy moose the tech adaption is worthless, its only usful in the beginning of the game and its almost impossible to get it soon enough. I think if you can get the uplink built and start building some scout cubes then you should be good and it should help you get up your priority.

edit: I think that the borg need to be more balanced with unlimited res cause now they have unlimited prioity so when you can build a uplink node you can almost instantly build a cube.
posted on December 21st, 2008, 10:41 pm
the Borg Incubation Complex just got cheaper (down to 450d/450t from 800d/800t), i'm currently analyzing the "rushability" and "rushresistence" of the Borg in general. i will have some thinking about how adaption could be incorporated to work better ^-^
posted on December 21st, 2008, 11:42 pm
Sounds fair enough.
posted on December 21st, 2008, 11:55 pm
I get, when Borg, I go for the Assimilation Avatar and get two scout cubes right away, then use Assimilators to create a fleet with the enemy units while I build up Supply and units.
posted on December 22nd, 2008, 7:26 am
  Borg ships must be made more tough. And that priority thing must be lowered for cubes, I mean 100 is too much. In 3 games I only had one cube who got destroyed in less than a minute. And cubes also costs too much, around 5k a piece. With that resources, feds will build a fleet that will distroy that cube in a blink of an eye. I'm not a very good player, but I think that in this moment, no borg player stand a chance against me in a pvp match, no matter how big a map.
posted on December 22nd, 2008, 8:31 am
all borg chassis got a little cheaper (although its only a few percent). There might be some changes to the Scout Cube to make it a better weapon against destroyers.
posted on December 22nd, 2008, 11:05 am
I always felt the scout cube needed torpedoes, at the start of the game while i'm trying to get resources and get my priority up it takes forever to take down the enemies cruisers which they always seem to have very quickly.

Edit: by always I mean since about a week ago when I first downloaded V3
posted on December 22nd, 2008, 2:35 pm
Last edited by Shril on December 22nd, 2008, 3:56 pm, edited 1 time in total.
At the moment i'm struck between a new "Interception Module" for the Scout Cube which adds additional anti-destroyer weaponry or a way to combine Scout Cubes to get some kind of Defensive System.. just wild thoughts at the moment, i'm working on it :)

Why not make them able to plant themselves as stationary ships and through that gain extra weaponary and so function as defensive structure. If the player desides to rush they could turned back into ordinary scout cubes. However, changing to a stationary form could only be possible through docking at a station already existing (any) like a sensor array. this prevents others from beeing rushed in way which is not fair...if you understand what i mean.
posted on December 22nd, 2008, 3:15 pm
You could give every borg station the ability to get a energy slicer module or a holding beam as an upgrade.
Or nanites  :lol:
posted on December 22nd, 2008, 3:47 pm
hm, i like the idea of the slicer upgrade for stations, but that needs the tech (which means credits) and ressources. and the interception module sounds fun.
but to be honest, i think the main problem is, that every race other then the borg, can instantly build a yard. so in the time, where the other players built their small fleets of mirandas and monsoons (bugships/b'rels&k'tingas etc), the borg player is starting or able to build a ship. i can understand that its supposed for balancing, cause the borg ships are stronger in general, but that leads to a scenario where the borgplayer is easily outnumbered - especially if you play with more ppl/AIs, then just a 1vs1, then this fact multiplies.
im curious how you're able to balance this without taking a step back in the factions-unique-ness of the borg.
posted on December 23rd, 2008, 7:09 am
what would be nice to do is make is so you need a certain level of priority to be able to build and upgrade so like if you have level 5 priority it unlocks torpedos for the scout cube. and this could be used for other things as well so like to be used as an intermediary between 2 ship class' so you can get upgrades. another idea for later in the game is to be able to make something actualy cost priority so like some super upgrade for a ship or something that actually takes away priority.
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