There Can Only Be One Hyper Arty!

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on October 24th, 2010, 8:38 pm
Just a thought  on limiting the HSA for both sides . If the Breen lose's one HSA  they need to get another ship in return.  So here is my Idea,  Scale down the HSA  ship models to say 50-65%  of the Present HSA current size . Give the  rescaled ships  the Old Cardassian Dreadnaught missle  ability  to the ships .  Slow the speed down    say 20-30% of what it was in A2 .  Reduce the  yeild  of the explosion say by  33% . Reclassify the present HSA to A Heavy Hyperspace Artillery  class designator. Set a Max cap of 1  HHSA for both players. Breen  get Two  of  the New  rescaled down ships. Each  missle will cost  supply / and resourses  each time it is fired . Being a missle weapond the  opponent will have a chance to avoid it  or destroy it . If  the range  of the weapond  is exceeded it can be recovered for reuse. If  range  needs to be limited for game play, one could  select a  mode of operation  1)A fast  med range weapond  with a 75% chance of not a voiding it . 2)a Extreamely long range  mode with a 45% chance  that it can be destroyed.  or give it  a missle  refit option like the Klingons as the main weapond to the  new HSA ships .
posted on October 24th, 2010, 10:37 pm
Last edited by RedEyedRaven on October 24th, 2010, 10:39 pm, edited 1 time in total.
Pappy63 wrote:Just a thought  on limiting the HSA for both sides . If the Breen lose's one HSA  they need to get another ship in return.  So here is my Idea,  Scale down the HSA  ship models to say 50-65%  of the Present HSA current size . Give the  rescaled ships  the Old Cardassian Dreadnaught missle  ability  to the ships .  Slow the speed down    say 20-30% of what it was in A2 .  Reduce the  yeild  of the explosion say by  33% . Reclassify the present HSA to A Heavy Hyperspace Artillery  class designator. Set a Max cap of 1  HHSA for both players. Breen  get Two  of  the New  rescaled down ships. Each  missle will cost  supply / and resourses  each time it is fired . Being a missle weapond the  opponent will have a chance to avoid it  or destroy it . If  the range  of the weapond  is exceeded it can be recovered for reuse. If  range   needs to be limited for game play, one could   select a   mode of operation  1)A fast   med range weapond   with a 75% chance of not a voiding it . 2)a Extreamely long range  mode with a 45% chance  that it can be destroyed.  or give it  a missle  refit option like the Klingons as the main weapond to the  new HSA ships .





You know... the difference between HSA and cardassian dreadnought is... the dreadnought is a missile and the HSA is a moving artillery weapon superior to each other artillery ship in firepower and range. What you suggest is destroying the entire concept and also a nerf both in one. That's not what this topic is about.

Cap both to one. Don't worry two times against puretech.
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