There Can Only Be One Hyper Arty!
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on October 24th, 2010, 8:38 pm
Just a thought on limiting the HSA for both sides . If the Breen lose's one HSA they need to get another ship in return. So here is my Idea, Scale down the HSA ship models to say 50-65% of the Present HSA current size . Give the rescaled ships the Old Cardassian Dreadnaught missle ability to the ships . Slow the speed down say 20-30% of what it was in A2 . Reduce the yeild of the explosion say by 33% . Reclassify the present HSA to A Heavy Hyperspace Artillery class designator. Set a Max cap of 1 HHSA for both players. Breen get Two of the New rescaled down ships. Each missle will cost supply / and resourses each time it is fired . Being a missle weapond the opponent will have a chance to avoid it or destroy it . If the range of the weapond is exceeded it can be recovered for reuse. If range needs to be limited for game play, one could select a mode of operation 1)A fast med range weapond with a 75% chance of not a voiding it . 2)a Extreamely long range mode with a 45% chance that it can be destroyed. or give it a missle refit option like the Klingons as the main weapond to the new HSA ships .
posted on October 24th, 2010, 10:37 pm
Last edited by RedEyedRaven on October 24th, 2010, 10:39 pm, edited 1 time in total.
Pappy63 wrote:Just a thought on limiting the HSA for both sides . If the Breen lose's one HSA they need to get another ship in return. So here is my Idea, Scale down the HSA ship models to say 50-65% of the Present HSA current size . Give the rescaled ships the Old Cardassian Dreadnaught missle ability to the ships . Slow the speed down say 20-30% of what it was in A2 . Reduce the yeild of the explosion say by 33% . Reclassify the present HSA to A Heavy Hyperspace Artillery class designator. Set a Max cap of 1 HHSA for both players. Breen get Two of the New rescaled down ships. Each missle will cost supply / and resourses each time it is fired . Being a missle weapond the opponent will have a chance to avoid it or destroy it . If the range of the weapond is exceeded it can be recovered for reuse. If range needs to be limited for game play, one could select a mode of operation 1)A fast med range weapond with a 75% chance of not a voiding it . 2)a Extreamely long range mode with a 45% chance that it can be destroyed. or give it a missle refit option like the Klingons as the main weapond to the new HSA ships .
You know... the difference between HSA and cardassian dreadnought is... the dreadnought is a missile and the HSA is a moving artillery weapon superior to each other artillery ship in firepower and range. What you suggest is destroying the entire concept and also a nerf both in one. That's not what this topic is about.
Cap both to one. Don't worry two times against puretech.
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