Make canaveral more useful against Leavhals with more speed
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on September 18th, 2011, 7:30 am
Getready2die wrote:I agree... If we want greater sight, we always have the nebula class for that.
Why use up a warpin slot when you can just use a cannaveral ?
A no-rank cannaveral can keep the sensor boost going nearly continualy w/o any energy loss (maybe a second or so downtime between each time the mage onboard casts the spell) where the nebula does not give you as much of a boost AND takes longer between uses.
beserene wrote:Did i miss something last game? It looked more like the other way around
Thanks for the pics tokra, i still think 20 seconds isn't that much of an advantage - could be longer? 45 - 60 seconds maybe?
20 extra seconds can be a LOT in a match, it can mean time to get reinforcements in place, or time to bug out.
posted on September 18th, 2011, 11:40 am
Tok`ra wrote:Why use up a warpin slot when you can just use a cannaveral ?
A no-rank cannaveral can keep the sensor boost going nearly continualy w/o any energy loss (maybe a second or so downtime between each time the mage onboard casts the spell) where the nebula does not give you as much of a boost AND takes longer between uses.
Why keep yourself limited to your base when you can 'Full Scan' anywhere?
posted on September 18th, 2011, 4:14 pm
Tyler wrote:Why keep yourself limited to your base when you can 'Full Scan' anywhere?
As stated before, the nebula has to recharge betwen uses, the Carnival does not, it regens the special energy used by synergy in about the same ammount of time that synergy takes to wear off.
Furthermore, Im pretty sure that on average synergy can give you a BIGGER view area than the full scan, plus if you're really paranoid you can run the carnival arround your base or between the base and an expansion, or just build two of them and have oen at the base and one at the expansion.
The fact is, it works, and it is not as limited as the Nebula with the sensor pod is (or as big of a target since it's not a warpin)
posted on September 19th, 2011, 2:37 am
beserene wrote:Did i miss something last game? It looked more like the other way around
Dude we were against scubes and s2s. They had a yard and just cycled through it. Even without mining for most of the game I still ended up with a whole fleet of veterans. I did get the highest games ore that game right Kamk?
posted on October 16th, 2011, 9:16 pm
Last edited by Nebula_Class_Ftw on October 16th, 2011, 9:20 pm, edited 1 time in total.
Canaverals are shit. It's not that they'r super-weak or anything, just that they have several small things against them.
Sensor synergy is occasionally useful. EC3M is downright necessary to not have all your Canaverals sniped before they can run away (14 defensive value without? The Saber is the only weaker Antares yard ship!). Sensor blackout is cool, but not usually worth the time and resources if you're facing a fleet of combat ships.
The biggest issue is that Canaverals are expensive. You need the resources for SFC or double-yarding early on.
I think Canaverals would be fine with a cost reduction and a better second-tier special with EC3M being somewhat less important (perhaps +1 base defense value, EC3M granting one less extra defense but also +1 defense to two other ships so it actually supports.)
110 speed with above-mentioned EC3M change would also be nice.
As for the synergy with the Saber: meh. Sabers are too situational for mixing with Canaverals.
Sensor synergy is occasionally useful. EC3M is downright necessary to not have all your Canaverals sniped before they can run away (14 defensive value without? The Saber is the only weaker Antares yard ship!). Sensor blackout is cool, but not usually worth the time and resources if you're facing a fleet of combat ships.
The biggest issue is that Canaverals are expensive. You need the resources for SFC or double-yarding early on.
I think Canaverals would be fine with a cost reduction and a better second-tier special with EC3M being somewhat less important (perhaps +1 base defense value, EC3M granting one less extra defense but also +1 defense to two other ships so it actually supports.)
110 speed with above-mentioned EC3M change would also be nice.
As for the synergy with the Saber: meh. Sabers are too situational for mixing with Canaverals.
posted on October 16th, 2011, 10:26 pm
blackout isnt useless, with several cans and micro you can keep a percentage of firepower gone for the whole battle. if you go for this after you have a fleet established then its a good investment, i've had it used against me and ive used it. there may not be much to see visually, but the effect does the job.
posted on October 17th, 2011, 7:23 am
Myles wrote:blackout isnt useless...
What thread are you reading where someone said that it was?
posted on October 17th, 2011, 9:40 am
Nebula_Class_Ftw wrote:Canaverals are shit.
if you say the above then you obviously believe the ship isnt good enough in total. i pointed out one way in which it easily pulls its weight. if i was responding to a particular point of yours (in this case blackout being useless) i would have quoted that. i was replying to the general idea of your post that the canaveral is "shit" as you put it.
maybe you should stop with the text formatting crap.
posted on October 17th, 2011, 11:08 pm
I said that blackout was not usually worth it (with an "in my opinion" implied, as it would be rather difficult, or maybe even impossible, to determine the objective worth.)
I never said blackout was useless.
I know I've misquoted Dominus' stuff before, but that was due to not being able to see the words in front of me. My post is right there, please don't put words in my mouthpost.
As for the Canaveral as a whole, Sensor blackout just isn't enuff I think to pull it up above shit status.
Formatting will continue for the purpose of emphasis.
I never said blackout was useless.
I know I've misquoted Dominus' stuff before, but that was due to not being able to see the words in front of me. My post is right there, please don't put words in my mouthpost.
As for the Canaveral as a whole, Sensor blackout just isn't enuff I think to pull it up above shit status.
Formatting will continue for the purpose of emphasis.
posted on October 18th, 2011, 2:20 am
Canaverals are one of the awesomest fed ships... One or two of those with a warpin will send the enemies spinning. The last time I did it, I was able to tech up to Sovereigns because that first attack was so deadly. Seriously, I spammed Sovereigns from 2 yards. Ask Clint. It was hillarious, ended up with 3-4 vet sovs. xD
posted on October 18th, 2011, 3:03 am
Well, maybe some changes for the canav would be usful, but incresing its speed? imagine what that would do to the borg? tht canav warpin hybrid strat is already a very strong counter for the scube probe rush, imagine if your scubes and probes could not outrun the canavs? it would be DEATH!!!!! death i tell you.... and the thing about canavs is their so uncommon on the battlefield, that the avaerage player would not know what counters them.... heck I DON'T EVEN KNOW. whenever it appears on the field i take a step back and rexamin my strat cuz they are such a good all around ship.... and in that light, it seems to me its not the canav that neeeds a buff but rather a little more knoledge on how to use it effectivly.
About the Lehavl, it is a great ship and one off the reasons we see it so much is that few other rommie ships can match the cost effectiveness of the levy. As feds, you can't fight the levys until you have numbers on your side, so don't. instead ddevote your resources into fast ships like monsoons that are not uber counterd by levhals, and raid the hell outta the rommies, devote some resources to a couple plattforms here and there. if you can halt or at least slow production, the rommies will be forced to go on the defencive. and you will be able to tech up on gain good numbers of ships to finaly face down those levhals.
And if your raiding and you do get decloaked on, use proxy torpedo to alpha shout a levhal and then run like thers no tomorow for the other side of the map. to defeat a strat like the levhal you must pick your battles, its not like other fed strats where you can straight up tough it out with a massive fleet of warpins, you must really pick your battles and scout well, instead of blindfighting, and thats the part where i find many fed players lacking.
About the Lehavl, it is a great ship and one off the reasons we see it so much is that few other rommie ships can match the cost effectiveness of the levy. As feds, you can't fight the levys until you have numbers on your side, so don't. instead ddevote your resources into fast ships like monsoons that are not uber counterd by levhals, and raid the hell outta the rommies, devote some resources to a couple plattforms here and there. if you can halt or at least slow production, the rommies will be forced to go on the defencive. and you will be able to tech up on gain good numbers of ships to finaly face down those levhals.
And if your raiding and you do get decloaked on, use proxy torpedo to alpha shout a levhal and then run like thers no tomorow for the other side of the map. to defeat a strat like the levhal you must pick your battles, its not like other fed strats where you can straight up tough it out with a massive fleet of warpins, you must really pick your battles and scout well, instead of blindfighting, and thats the part where i find many fed players lacking.
posted on October 18th, 2011, 7:17 am
Fed without Warpins versus Rom with Leavhals and Griffins is typically a death for Fed. The Rom can counter all small yard ships with that combo. The only chance I see is a canaveral spam but that requires a stable unraidable expansion - not likely...
It would be cool if the canaverals second special would reduce the sensor range of enemy ships within long range to 10% for 7s. That way the canaveral can escape a bit easier because the faster ships need to get closer to kill you...
It would be cool if the canaverals second special would reduce the sensor range of enemy ships within long range to 10% for 7s. That way the canaveral can escape a bit easier because the faster ships need to get closer to kill you...
posted on October 18th, 2011, 12:58 pm
canavs and warps a counter for scube/probe rush what the hell are you talking about? if you did this you would be dead before you get a ship out, cancas are a level 2 ship and warps take alot longer than it appears in game. scubes and probes are instant your expansion if you went for one is dead, your main base expansion should already be under attack....
posted on October 18th, 2011, 1:29 pm
Last edited by funnystuffpictures on October 18th, 2011, 10:26 pm, edited 1 time in total.
Yes you've obviously tested this many times MrXt...
. Doing the canaveral warpin combo allows you to have 4 ships by the time the Borg attack you instead of just one intrepid. Saying that they would be dead by the time they came out. How the hell does that make sense?
what is a cancas and how is it a level 2 ship? Do some more research about the other races before posting please.


posted on October 18th, 2011, 3:04 pm
Nebula_Class_Ftw wrote:I never said blackout was useless.
wow, you accuse me of not reading your post and yet you clearly haven't read mine

nobody is accusing you of saying blackout was useless. read my last post and that is clear.
Nebula_Class_Ftw wrote:As for the Canaveral as a whole, Sensor blackout just isn't enuff I think to pull it up above shit status.
now we get to what my first post was about and what i am saying you have wrong. blackout is only one way the canav is good enough. another is a passive with uses.
Nebula_Class_Ftw wrote:Formatting will continue for the purpose of emphasis.
your silly formatting only detracts from your post and makes me take your points even less seriously.
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