Give Federation Ships Refits

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on October 20th, 2009, 5:14 pm
Last edited by Anonymous on October 20th, 2009, 5:17 pm, edited 1 time in total.
And you evidently haven't tried the using the Warp-In properly...


There's no proper way to use something that doesn't work right and isn't worth using in the first place plus the fact that it takes 120 seconds to build the thing. You could spend the resources on better ships.
posted on October 20th, 2009, 5:21 pm
please, dont say warpin is underpowered again. NEVER.  it is currently one of the most powerful race-specific stations! i mean, you get 3 free ships every 3 minutes. and well, maybe the galaxy is underpowered as a battleship; but it is free! sure, they dont really hav a use in endgame, but in early-game, a fleet of 2 sabers and a warpin is devastaing and can overpower most races(well, except klingons).
posted on October 20th, 2009, 5:22 pm
i recently saw a youtube video showing 5 galaxys come out of a SFC in 10 seconds, and went off on there merry way to kill something.  I remember it taking a minute and change to make each ship (like a shipyard)  i guess i missed the earlier versions.

IMHO, the warp in is a neat little toy that you can use EARLY game to get in around enemy mining and hopefully blow up a miner or two IF your lucky, just to harass the enemy.

mid to later in game, the only thing they are good for is to boost your fleet to give the enemy something else to shoot at.  once they rank up however, i like to disengage them from front line duty, and send them to guard my base area,  freeing up more warp in slots.

while it is neat getting "free" ships, the warp in part is ok at best.  now, if there were a ship in the warp in secection that could REPAIR other ships, then we might have something to really talk about.

Warp in repair, single ship secection.  one slot used, only ½ the time to rechage the warp in counter.
posted on October 20th, 2009, 5:37 pm
Last edited by Anonymous on October 20th, 2009, 5:39 pm, edited 1 time in total.
please, dont say warpin is underpowered again. NEVER.


Warp in is UNDERPOWERED and that is my opinion. Now what I did was give the warp in vessels
burst fire torpedoes just like the other ships to even things out.
posted on October 20th, 2009, 5:48 pm
You should know that warp-in is not underpowered... because it actually gives a spiking advantage early game. That is why I find it hard to even fight off those nasty guys because they just keep coming...

Take it as this... those ships are basically free. For a ship that is free they got some punch. Sometimes I believe that warp-in is over powered because of how early you can have it start up.

I suggest this... don't give the Feds too much more until the other races come on par with the federation.
posted on October 20th, 2009, 5:51 pm
You should know that warp-in is not underpowered... because it actually gives a spiking advantage early game.


Why should I know that? And it's not warp-in that's underpowered, it's the free vessels you get. The only ship I find useful if I do build SC is the Excelsior Class b/c it can fire an additional torpedo and the Veteran stats are not bad. However, it's most often destroyed in a few shots from heavy weapons and it's classified as a destroyer.
posted on October 20th, 2009, 6:19 pm
USS Constellation wrote: The only ship I find useful if I do build SC is the Excelsior Class b/c it can fire an additional torpedo and the Veteran stats are not bad. However, it's most often destroyed in a few shots from heavy weapons and it's classified as a destroyer.


maybe we should reclassify it as a DestroyED-er  :lol:
posted on October 20th, 2009, 7:37 pm
Baleful wrote:maybe we should reclassify it as a DestroyED-er   :lol:


Hey it's over 80 years old... cut the Excelsior a break  ^-^
posted on October 20th, 2009, 8:18 pm
Last edited by Anonymous on October 20th, 2009, 9:45 pm, edited 1 time in total.
The Excelsior is actually a cruiser, as it has a cruiser's torpedo dodge chance and a cruiser's pulse weapon damage reduction.  In a few days I'll be available to play some more games online.  Plus , there's plenty of others who play regularly who can show you how "weak" warp in is. :D

Edit:  Dom and I just checked out the ODFs again for the excelsior.  Apparently the excelsior has battleship stats? :blink:  After milling through several weapon odfs, it's clear that the original excelsior takes only 60% damage to pulse weapons, and always gets hit by torpedoes.  So technically, its considered a battleship.....with the speed of a saber... :blush:
posted on October 20th, 2009, 8:53 pm
I can see where USS Constellation is coming from. The ships alone are underpowered when compared to equivalent ships you can build but in 1v1 games where you get out Starfleet Command ASAP and immediately send the warp ins to your opponents expansion there is nothing they can do about it. They will loose that expansion. Thats where the overpower comes in. In small 1v1 games Fed wins.
posted on October 20th, 2009, 9:30 pm
Every faction  can still handle warp in at an expansion if they're paying attention.  Fleet Operations is very balanced and that's the beauty of it! :D  Every faction is very different in the nuances of how they play.  I've said this dozens of times, and I'll say it again:  The strength of the federation is in keeping its fleet together.  Your FREE ships, plus all your support vessels and anything else you build.  Every faction's fleet should be mixed and supported. However the Federation, with its multiple support vessels, does this the best. 

Once you get nine warp ins, if you're in a fight and you've lost a few ships, it doesn't take long to replace them.  And Warp-In rewards good gameplay by allowing you to have more free ships.  It's not uncommon for me to have a full fleet of 16 Warp-in vessels towards the end of a larger multiplayer game.  Excelsiors and Ambassadors are notorious for leveling up in my experience.  And these are ships that I did not have to pay for, save for the initial start up cost of teching up.
posted on October 20th, 2009, 9:32 pm
Last edited by Dominus_Noctis on October 20th, 2009, 9:45 pm, edited 1 time in total.
I second that statement wholeheartedly.  :thumbsup:

EDIT: Mal and I just checked the ODF's again, and in fact the Excelsior I is a battleship (as is the Ambassador). Incidentally, those were both mistakes in the Guide, so excuse the incorrect information please  :sweatdrop:
posted on October 20th, 2009, 9:50 pm
Battleship?
posted on October 20th, 2009, 9:57 pm
I know it sounds crazy, but we just looked it up.  for example, go into kliW_sang1 and look for a miss chance for the excelsior.  There's one for the Mark-II, but not for the original.  Also check out the rhienn's weapon odf to see that the excelsior takes less damage from pulse weapons, even less damage than a Mark-II!  Since Pulse weapon damage and torpedo miss rate are what put a ship into destroyer, cruiser, and battleship categories, the fact that it takes heavily reduced damage from pulses and always gets hit by torpedoes makes it a battleship.  Wierd, huh. :P
posted on October 20th, 2009, 10:10 pm
Last edited by Tyler on October 20th, 2009, 10:18 pm, edited 1 time in total.
Yeah, weird... Though, I suppose they were probably Battleship-type when they first came out. Maybe the weapons still count them as that, since they haven't really changed that much over the years...
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