Federation is Unerpowered

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on December 16th, 2010, 9:46 pm
To fix this, reduce the minimum warp-in time from 4 minutes and 10 seconds to 3 minutes flat.  Secondly, the Antares yard cost should be reduced by 1/2 and the Eraudi yard cost should be reduced by 1/3.

Reduce the cost of the Excelsior II by 12% and the build time of that vessel by 15%.  And add multi-layer or high-density shielding to that vessel.

Put the shock-waves back into the Tricobalt torpedoes, but this time, keep the homing systems on the torpedoes.
posted on December 16th, 2010, 9:54 pm
lol wut?
posted on December 16th, 2010, 9:55 pm
To fix this


There's nothing to fix atm.

Put the shock-waves back into the Tricobalt torpedoes, but this time, keep the homing systems on the torpedoes.


This would make Steamrunners far worse than the Dominion hyperspace-artillery.
posted on December 16th, 2010, 9:56 pm
Last edited by Boggz on December 16th, 2010, 10:34 pm, edited 1 time in total.
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  Wait.  Anyone hear that?[/align]
posted on December 16th, 2010, 9:57 pm
This thread has been assimilated annihilated.
posted on December 16th, 2010, 9:58 pm
Soooo... why do you think they're underpowered exactly?
posted on December 16th, 2010, 10:01 pm
BOOM  :blink: :lol:
posted on December 16th, 2010, 10:15 pm
A nice counter to the hyperspace artillery though.  Those ships should be higher up on the techtree!  Also, increase the firepower of the Federation turrets by 50% at least!

Haven't my suggestions stated why they're underpowered?  They build so slowly and they don't have enough firpower to compensate for the build times.  And the Federation shipyards cost too much.
posted on December 16th, 2010, 10:17 pm
You nutter!  :P
posted on December 16th, 2010, 10:17 pm
Megadroid wrote:Soooo... why do you think they're underpowered exactly?


Yes, TCR ... I am quite morbidly curious myself as to why exactly you feel this change is needed.

 Do tell :woot:

Ninja'd by TCR.

 No, your suggestions do NOT explain a thing :lol:. They say to Boggz "I can't win with Feds so make the easiest stuff they have even easier for me to win with"  :lol:
posted on December 16th, 2010, 10:19 pm
You're complaining about the defence-themed race lacking raw power? You sure you didn't mistake them for Klingons?
posted on December 16th, 2010, 10:32 pm
successful troll is successful, score 7/10

Image

just in case you werent trolling:

feds have long been op, and each patch have been getting more and more balanced, now they are very close to balanced, with their advantage mainly being how easy they are to play and how mistakes arent punished as much.

Warpins: no, go play 3.0.0 if u want op warpins, they are more balanced now than they have ever been.

yards: do not cost too much.

e2: that used to be op too, you want to boost it again.... no

steamy: omg its already a pwn stick, doesnt need anything better.
posted on December 16th, 2010, 10:35 pm
I really think that the feds are still the strongest. I mean a few e2s can kill just about everything as long as you use them right and keep them away from small close range ships
posted on December 16th, 2010, 11:16 pm
Feds... The race I find easiest to domination with. The only downside is that sensor nebula's don't detect cloak. Other that I don't have any complaints.

Heck the e2s special is sick if used right... Makes every enemy ship cry especially for mason.
posted on December 16th, 2010, 11:21 pm
Why doesn't TCR play a round with everybody who disagrees (and they can be Feds) in order to quell doubts  :woot:
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