Fed Borg and current balance in 3.2.5
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on August 13th, 2011, 1:03 pm
Drrrrrr wrote:I thought there are no inbalanced or OP strategies in FO?
You're doing it again, just picking a single line out of context without acknowledging the whole post and situation. Please stop these polemic postings.
And just to add: Funny had some decent ideas how to beat it, and Acheron was quite close in his tourney match - he just missed the 3rd assim and moved in at the wrong time and place, as he said himself.
posted on August 15th, 2011, 8:24 pm
Thanks kamk
. Another strat that could work might be saber spam. With the torpedo miss rate, lots of numbers, long range, and fast speed, you could do very well against Assim.

posted on August 15th, 2011, 8:44 pm
Well the problem is lack of power with the sabers..... and the assimilation of 40 crew isnt too hard, however if cover fire stops confuses the assimilation beam, it could be viable...
posted on August 15th, 2011, 9:23 pm
funnystuffpictures wrote:Thanks kamk. Another strat that could work might be saber spam. With the torpedo miss rate, lots of numbers, long range, and fast speed, you could do very well against Assim.
Sabre spam can, in a coordinated team match, do quite good, however the problem is several fold
1- They take long enough to build that by the time you get 'critical mass' the enemy has ships too. You may cause damages, but you'll take hefty losses.
2- Hyper Impulse has been broken for ages, in that it causes ships to loose commands or randomly stop. This is compounded in that it also applies to the Excel (which is a double whammy, you can loose supply too).
3- Sabres really lack any ability to do a quick 'hard hit'. Monsoons have proxy torps, Intreps have photons and cobalts, sabres.... they dodge. Give Sabres a photon with a longish cool down period and possibly a weakening of the phaser.
posted on August 16th, 2011, 7:15 am
Whenever I see someone go up against an auto Assim and lose its almost akways because they didn't micro. I mean the auto Assim ship, and beam are just so freaking slow. There are a thousand ways (yes overexageration) to use the games mechanics to get away scott free. I mean you could park next to a shipyard, you could beam onto the blue beam's target, or you could even just move that one ship out of range and to repair. Just keep wearing down it's defenses, and don't go for warping. Sabers are long range and can get out of the blue beams range with one small sidestep. The torpedo's miss rate is hardly anything to worry about for small ships.
And Tok 'ra, Mayson sabers can easily beat a Lahval quite well. I was very surprised how much damaged they did in a 1v1 I had while I was teching to E2s.

posted on August 16th, 2011, 6:00 pm
Oh, believe me I know just how well sabres can do.... but the fact is that for the races starting ships the sabre is easily the weakest.
posted on August 17th, 2011, 2:27 am
if the torpedo is pretty much garaunteed to miss it doesn't matter if the ship is weaker than other races starting ships. The whole point against the Assim is to get as many ships as you can so that you can beam onto ships as fast as possible.
posted on August 17th, 2011, 3:56 am
Even if the Saber would avoid every Torpedo... 40 crew, i really doubt that's going to work. One Assim would need less than 7 seconds, two even less than 3,5 which is nearly impossible to outmicro. Plus once you transport maybe the "beam assims" hits one of your fragile ships.
Really would love to see if this is possible.
Really would love to see if this is possible.
posted on August 17th, 2011, 6:01 am
wasnt one solution not already presented? Double yard Intrpids and then Akira.
posted on August 17th, 2011, 7:06 am
Last edited by funnystuffpictures on August 17th, 2011, 7:09 am, edited 1 time in total.
If you can't get a saber out in 7 seconds then you deserve to lose. Beaming onto the saber under the blue beam will keep him from getting it too. I mean it's the same thing with the Ktinga rush. Borg doesn't stand much chance despite the low crew members. It's the numbers that count. Haha lol, that's actually kind if funny. Also with the saber I have one combined word for that, "replace weapon" 

posted on August 17th, 2011, 1:23 pm
And less than 3,5 seconds against two assims?
Btw Funny: not everyone is crazy and good enough for a successful Martok K'Tinga rush
Personaly i lose the Saber faster than scouts, meh.
Btw Funny: not everyone is crazy and good enough for a successful Martok K'Tinga rush

posted on August 17th, 2011, 1:36 pm
The old auto Assim could assimilate your fleet and all of your mining in. 7 sec xD.Especially with matrix teleport.
posted on August 17th, 2011, 10:38 pm
The problem with the assims is that you get your first out before the enemy has more than a handful of smaller ships.
The double yard akira/intrep strat mentioned above will just make decent or better borg players lol at you, as they'll just assim your ships, or if there are multiple borg players on one team.... they'll just assim a yard or two.
And by the time you get akiras, it's allready later in game and spheres are present.
Hell, if they get I think four or five assims up, and fully charged, they just take your starbase.
The double yard akira/intrep strat mentioned above will just make decent or better borg players lol at you, as they'll just assim your ships, or if there are multiple borg players on one team.... they'll just assim a yard or two.
And by the time you get akiras, it's allready later in game and spheres are present.
Hell, if they get I think four or five assims up, and fully charged, they just take your starbase.
posted on August 17th, 2011, 11:42 pm
You can get Akiras pretty quick in the game actually using this strat.
Akira Rush
Special Notes
For Which Avatar: both, lets Risner get out ships faster
Tactical Tidbit: A good generalist strategy that is flexible.
Strongest Against: customizable
Weakest Against: K'vort Spam, Bug Spam, Spectre Refit Spam
Up-Time: 264 seconds (1 Akira constructed)
Initial Build Order
Shields to maximum power!
Shields to maximum power!
Queue up six Mandril freighters.
The first construction ship will begin constructing Starfleet Engineering while the second begins a Dilithium Refinery.
When Starfleet Engineering is complete, research Chassis Level 1.
When Chassis Level 1 is complete, research Chassis Level 2.
When the first construction ship is idle, send it to your expansion to build an Antares Yard, and with the second Mediterranean, produce a Tritanium Refinery at your home base.
When the Antares Yard at your expansion is finished, begin producing a Dilithium Refinery and then a Platform. The construction vessel at your main base should now build a Platform.
Queue up Akira-class warships at this yard.
After the second Akira has begun production, you should have enough funds to build a second Antares at your main base. Since the Akira has a slow build time it is not wise to queue up Akiras at this second yard. As a result, this second yard should be customized to produce additional vessel types which will allow you to produce continuously:
If facing Klingons you will want to produce Intrepids due to the passive resistance against medium ranged K'beajQ, and the pulse reduction (and superior speed) against B'rels and K'vorts.
If facing Dominion who produce Bombers, C-11 Interceptor Destroyer, or B-8 War Frigate you will want Monsoons. If against Bugs, you will want Intrepids.
If facing Romulans and you spot just Griffins or Shrikes you will want Intrepids.
If facing Borg who produce Scout Cubes / Probe Rush you will want Intrepids. Against Dodecahedrons / Assimilators you will want Monsoons.
If facing Federation Sabers, or Canaverals, you will want to produce Monsoons.
Warp-In Hybrid
Special Notes
For Which Avatar: both
Tactical Tidbit: Works best in Cooperative Multiplayer (except does well in 1v1 vs Borg Scout Cube/Probe Start).
Strongest in Situation: larger maps, especially when using Warp-In to aid your allies or harass your opponents; allows access to early research
Weakest in Situation: Bug or K'vort spam, and when faced with a hyper aggressive opponent (can't expand)
Up-Time: 310 seconds (1 Warp-In, 1(2 if don't expand) Intrepid or 1(2 if don't expand) Monsoon constructed)
Initial Build Order
Queue up four Mandril freighters.
The first construction ship will begin constructing Starfleet Engineering while the second begins a Dilithium Refinery.
When the first construction ship is idle, build an Antares Yard, and with the second construction vessel, produce a Tritanium Refinery.
When Starfleet Engineering is complete, research Chassis Level 1.
When Chassis Level 1 is complete, queue up Monsoons / Intrepids
If facing Klingons you will want to produce Intrepids due to the passive resistance against medium ranged K'beajQ, and the pulse reduction against B'rels and K'vorts.
If facing Dominion who produce Bombers, C-11 Interceptor Destroyer, or B-8 War Frigate you will want Monsoons. If against Bugs, you will want Intrepids.
If facing Romulans who use Early Leahvals or a Rhienn Spam you will want Monsoons. If facing Griffins or Shrikes you will want Intrepids.
If facing Borg who produce Scout Cubes / Probe Rush you will want Intrepids. Against Dodecahedrons / Assimilators you will want Monsoons.
If facing Federation Monsoons you will want Intrepids. If facing Norways, Sabers, or Canaverals, you will want to produce Monsoons.
When the next construction ship is idle, produce Starfleet Science. Your other construction vessel may build a platform at your base if you so choose.
As soon as Starfleet Science is completed you should have just enough resources to begin construction of Starfleet Command.
When Starfleet Command nears completion, send an idle construction vessel to your expansion (but not in a 1v1) and begin construction of a Dilithium Refinery. Queue up an additional two freighters.
Construct at least one Platform directly adjacent to a moon you are mining to facilitate defense.
Akira Rush
Special Notes
For Which Avatar: both, lets Risner get out ships faster
Tactical Tidbit: A good generalist strategy that is flexible.
Strongest Against: customizable
Weakest Against: K'vort Spam, Bug Spam, Spectre Refit Spam
Up-Time: 264 seconds (1 Akira constructed)
Initial Build Order
Shields to maximum power!
Shields to maximum power!
Queue up six Mandril freighters.
The first construction ship will begin constructing Starfleet Engineering while the second begins a Dilithium Refinery.
When Starfleet Engineering is complete, research Chassis Level 1.
When Chassis Level 1 is complete, research Chassis Level 2.
When the first construction ship is idle, send it to your expansion to build an Antares Yard, and with the second Mediterranean, produce a Tritanium Refinery at your home base.
When the Antares Yard at your expansion is finished, begin producing a Dilithium Refinery and then a Platform. The construction vessel at your main base should now build a Platform.
Queue up Akira-class warships at this yard.
After the second Akira has begun production, you should have enough funds to build a second Antares at your main base. Since the Akira has a slow build time it is not wise to queue up Akiras at this second yard. As a result, this second yard should be customized to produce additional vessel types which will allow you to produce continuously:
If facing Klingons you will want to produce Intrepids due to the passive resistance against medium ranged K'beajQ, and the pulse reduction (and superior speed) against B'rels and K'vorts.
If facing Dominion who produce Bombers, C-11 Interceptor Destroyer, or B-8 War Frigate you will want Monsoons. If against Bugs, you will want Intrepids.
If facing Romulans and you spot just Griffins or Shrikes you will want Intrepids.
If facing Borg who produce Scout Cubes / Probe Rush you will want Intrepids. Against Dodecahedrons / Assimilators you will want Monsoons.
If facing Federation Sabers, or Canaverals, you will want to produce Monsoons.
Warp-In Hybrid
Special Notes
For Which Avatar: both
Tactical Tidbit: Works best in Cooperative Multiplayer (except does well in 1v1 vs Borg Scout Cube/Probe Start).
Strongest in Situation: larger maps, especially when using Warp-In to aid your allies or harass your opponents; allows access to early research
Weakest in Situation: Bug or K'vort spam, and when faced with a hyper aggressive opponent (can't expand)
Up-Time: 310 seconds (1 Warp-In, 1(2 if don't expand) Intrepid or 1(2 if don't expand) Monsoon constructed)
Initial Build Order
Queue up four Mandril freighters.
The first construction ship will begin constructing Starfleet Engineering while the second begins a Dilithium Refinery.
When the first construction ship is idle, build an Antares Yard, and with the second construction vessel, produce a Tritanium Refinery.
When Starfleet Engineering is complete, research Chassis Level 1.
When Chassis Level 1 is complete, queue up Monsoons / Intrepids
If facing Klingons you will want to produce Intrepids due to the passive resistance against medium ranged K'beajQ, and the pulse reduction against B'rels and K'vorts.
If facing Dominion who produce Bombers, C-11 Interceptor Destroyer, or B-8 War Frigate you will want Monsoons. If against Bugs, you will want Intrepids.
If facing Romulans who use Early Leahvals or a Rhienn Spam you will want Monsoons. If facing Griffins or Shrikes you will want Intrepids.
If facing Borg who produce Scout Cubes / Probe Rush you will want Intrepids. Against Dodecahedrons / Assimilators you will want Monsoons.
If facing Federation Monsoons you will want Intrepids. If facing Norways, Sabers, or Canaverals, you will want to produce Monsoons.
When the next construction ship is idle, produce Starfleet Science. Your other construction vessel may build a platform at your base if you so choose.
As soon as Starfleet Science is completed you should have just enough resources to begin construction of Starfleet Command.
When Starfleet Command nears completion, send an idle construction vessel to your expansion (but not in a 1v1) and begin construction of a Dilithium Refinery. Queue up an additional two freighters.
Construct at least one Platform directly adjacent to a moon you are mining to facilitate defense.
posted on August 18th, 2011, 4:35 pm
Please correct me if i'm wrong, but...
...i doubt the Akira fast tech is going to work.
You'll get the assimilator before you get an Akira, plus you need a decent amount of them, not just one. So basically the Assim can harass your economy while building up even more of those silly slow ships, or if you follow the guide step by step you're leaking a yard in your main, or even lose your constructor and expansion.
...i doubt the Akira fast tech is going to work.
You'll get the assimilator before you get an Akira, plus you need a decent amount of them, not just one. So basically the Assim can harass your economy while building up even more of those silly slow ships, or if you follow the guide step by step you're leaking a yard in your main, or even lose your constructor and expansion.
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